Dinvaya

The Crass Crown's page

113 posts. Alias of Legendary Sidekick.


Race

Potential:▶️▶️▶️▶️▶️

Conditions:
none

Classes/Levels

Influence:
none

Gender

Legacy | D-2 | F+3 | $+2 | S-0 | M-0 |

About The Crass Crown

The Hatrix Legacy:
The Darling Derby (Wendy Hatrix Andrews) is still active, but pregnant, and prominent in the city.
❑ athletic perfection, Holmesian deduction, gadgetry, intimidation, fearsome reputation

The Bodacious Bowler (Maude Hatrix) is retired and quite judgmental.
❑ divine armor, magic weaponry, mythic might, legendary speed, goddess-like beauty

Elaine Andrews (Wes and Wendy’s unborn daughter) is the next possible member of your legacy.
❑ ???

The Harrowing Haberdasher (Pierrot Hatrix) is the greatest opponent your legacy ever faced...and is still at large.
❑ shadow control, shadow portals, mind-clouding, shadow cloak stealth, shadow senses

✴️ ☀️ ✴️ ☀️ ✴️ ☀️ ✴️ ☀️ ✴️

Abilities:
❑ super strength, invincibility, eye beams (Icy Glare), flight, super senses (InfraCyan incl.)

Moves:
Fight the good fight: When you pull your punches while directly engaging a threat, you can roll + Savior instead of + Danger. If you do, you cannot choose to impress, surprise, or frighten your foe.

Symbol of authority: When you give an NPC an order based on authority they recognize, roll + Savior. On a hit, they choose one:

- do what you say
- get out of your way
- attack you at a disadvantage
- freeze

On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them.

✴️ ☀️ ✴️ ☀️ ✴️ ☀️ ✴️ ☀️ ✴️

ADVANCES:

⏹ Take another move from your playbook
⏹ Take another move from your playbook
⏹ Take a move from another playbook
⏹ Someone permanently loses Influence over you; add +1 to a Label
⏹ Rearrange your Labels as you choose, and add +1 to a Label
⏹ Unlock your Moment of Truth
✅ Take a Sanctuary from the Doomed playbook
✅ Unlock the remaining two powers from your suite
____________________________________________________________

⏹ Unlock your Moment of Truth after you’ve used it once
⏹ Change playbooks
⏹ Take an adult move
⏹ Take an adult move
⏹ Lock a Label, and add +1 to a Label of your choice
⏹ Retire from the life or become a paragon of the city

✴️ ☀️ ✴️ ☀️ ✴️ ☀️ ✴️ ☀️ ✴️

Sanctuary
You have a place where you can rest, recover, and reflect upon your powers. Choose three features of your sanctuary:
• a teleportal (summon/enter)
• a power enhancement system
• art, music, and food

Choose two downsides of your sanctuary:
• difficult to access (only Daphne can take you in)
• easily damaged or tampered with (break the globe, incl. from within)

When you call upon the resources of your sanctuary to solve a problem, say what you want to do. The GM will give you one to four conditions you must fulfill to complete your solution:
❑ First, you must _______________________
❑ You’ll need help from ___________________
❑ You and your team will risk danger from ______
❑ The best you can do is a lesser version, unreliable and limited
❑ You’ll have to obtain ___________________