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Regarding the Heavy Warhorse and the Animal companion. That was already gone over in the link that VonGonda posted. In short, they do not change from animal and do not gain any languages known.


Thank you for that link. And yes you are correct that the owlbear wouldn't be able to speak. Thank you for pointing that out to me.

However the Owlbear is a magical beast, not an animal. That link is in regards to animals. Jason Bulmahn even pointed out "The rules leave no room for an animal to gain intelligence without somehow transforming into a magical beast, which comes with a whole host of changes."

But the question then boils down to, are animals and magical beasts of sufficiently low intelligence the same with regards to sentience? There is some credence against that concept within the current rules. For example, the awaken spell changes the animal to a magical beast implying that magical beasts do gain the ability for sentience.


So, lets say we give an owlbear cub a headband (or collar?) of intellect. That headband has the skill linguistics with common and a couple other languages associated.

How does this affect training said owlbear? It would be as intelligent as a chimera (int 4) which has the entry:

"They are too stupid and belligerent to acquire followers, though sometimes a tribe of kobolds might give them offerings. Conversely, they are just intelligent and stubborn enough that they make poor pets, and only a significantly more powerful creature can keep them submissive. They may form equal partnerships with a respectful humanoid or similar creature, and even consent to be used as a mount."

Owlbears are Neutral while chimera are chaotic evil. So there is that. But would it still cost 2000GP to train and raise this owlbear cub? Would we even use the handle animal skill since it is now intelligent and can speak?


Pretty much the thread title sums it up.

If an Eidolon takes ability score damage how does that heal? Is lesser restoration the only way?

Also how do Negative Levels work with the Eidolon? What happens if an Eidolon dies from Negative Levels? Does time unsummoned count towards the 24 hours later time limit for removing temporary negative levels or is the timer paused and only runs while they are summoned?


Bumping this. Anyone have an answer?


Can I apply the Eidolon Reach evolution to a weapon attack? If not, what if I apply the evolution to a pair of claws that then wield a weapon in an attack?