The Bull's page

6 posts. Alias of Benny_M.


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Why not?

I'll climb on the wagon.


Tarren Dei wrote:

I think changing 'character level' for 'class level' is still needed.

Tarren Dei wrote:

"Trained Class Skill 1d20 + Character level + 3 + ability modifier + racial modifier"

BECOMES

"Trained Class Skill 1d20 + Class level + 3 + ability modifier + racial modifier"

I am on board with you. This is the answer. Simple and clear. No advantages and you can't "cheat" the system.


One (rather odd, but consistent) possiblity is to treat all skills added after first level as cross-class skills. This puts a high premium on your initial skill points and aleviates multi-classing munchkinism. If desired, a cross-class skill can be converted to a class-skill by putting a second skill point into it.

I think that this is the easiest, and best solution that i have seen posted yet. Good thinking JSL.


I like the changes made to the races.

I have always thought that humans needed something else. The +2 bonus is great; however, I would like to see a proficiency bonus of some sort also.

I think that half-orcs should have a bonus to con instead of wisdom.

The changes work with old adventures and 3.x material because the pc’s would now have only a slight advantage over npc’s and villains, but they are heroes and should be a little above average in my opinion.


I agree, the straight critical is much better. The natural 20 is the way to go. No rolling and rolling again.


My party of second and third level pc's loved the adventure. Great job.