Panther

The Blood God's Fang's page

33 posts. Alias of Odea.


Full Name

The Blood God's Fang [Battle Form]

Race

Animal (Feline)

Classes/Levels

Spoiler:
Familiar (Beast-Bonded) 6 || HP 36/36 Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5 ----- Regular AC 18 (T15/F15) F:+0,R:+3,W:+5

Gender

Female

Size

Medium

Age

2

Alignment

Chaotic Neutral

Deity

The Blood God

Location

Magnimar

Languages

Feline; NEVER speaks

Occupation

Familiar

Strength 15
Dexterity 11
Constitution 10
Intelligence 6
Wisdom 12
Charisma 7

About The Blood God's Fang

Fang--Battle Form Familiar

(The Blood God's) Fang
Female medium cat familiar
Icon for Fang Battle Form
Mauler archetype
Init +0; Senses low-light vision, scent; Perception +5

{spoiler=Combat Status]
{ooc]Fang HP: 36/36
AC 18 (T15/F15) Battle-Form AC 14 (T11/F13)
Fang Mage Armor AC: 22 (T15/F19) {b]{i]Battle-Form Mage Armor AC 18 (T11/F17)[/i][/b]
{b]Effects:[/b]
Mage Armor **10 hours from morning.**
[/ooc][/spoiler]

Basics:

--Defense--
AC 14, touch 11, flat-footed 13 (+3 Natural, +1 Dodge)
CMD 14
hp 36/36 (18 [½ my HP] + 6 Toughness + 12 Mauler's Endurance)
Fort +1, Ref +1, Will +5

--Offense--
BAB +2; CMB +4;
Melee 2 claws +4 (1d4+2/x2/P,S), bite +4 (1d6+2/x2/B,P,S)
Ranged None

Speed 30 ft.
Space 5 ft.; Reach 5 ft.
Init +0

Statistics:

--Statistics--
Str 15, Dex 11, Con 10, Int 6, Wis 12, Cha 7

--Carrying Capacity--
Light: 99
Medium: 199.5
Heavy: 300
Lift Over Head: 300
Lift Off Ground: 600
Drag & Push: 1500

Feats & Class Abilities:

--Feats--
Extra Slot: Feet: Choose one magic item slot not normally available to creatures with your shape. You can now use magic items in that slot.

*Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). (Granted by giving familiar level 1 feat)

*Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. (Granted by giving familiar level 3 feat)

--Class Abilities--
Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells:The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Store Spells: Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.

Increased Strength (Ex): At 3rd level and every 2 levels thereafter, a mauler's Strength score increases by 1. As a result of this ability, the familiar's Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6.

Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler's size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size). This ability replaces deliver touch spells.

Bond Forged in Blood (Su): A mauler isn't impressed by fancy words—only furious battle. A mauler can't speak, even if it's a type of creature that normally could. At 5th level, whenever the mauler's master drops a foe whose Hit Dice are at least 1/2 its level to below 0 hit points, the mauler's empathic link surges with power, granting both the mauler and its master a +2 morale bonus to attack and damage rolls for 1 round. This ability replaces speak with master and speak with animals of its kind.

Skills (*trained):

As Harbug, +1 racial rank in Perception:
+3 Intimidate*
+1 Knowledge (Arcana)*
+0 Knowledge (History)*
+1 Knowledge (Nature)*
+0 Knowledge (Planes)*
+4 Spellcraft*
+5 Stealth*

--Appearance--
2 yrs old, 42", 93 lbs, Black fur; likes to rub up against peoples' legs and knock them over.

Fang--Familiar form:

(The Blood God's) Fang
Female tiny cat familiar Mauler archetype
Init +2; Senses low-light vision, scent; Perception +5
--Defense--
AC 18, touch 15, flat-footed 15 (+2 Dex, +3 Natural, +1 Dodge, +2 Size)
CMD 8
hp 36/36 (18 [½ my HP] + 6 Toughness + 12 Mauler's Endurance)
Fort +0, Ref +3, Will +5

--Offense--
BAB +2; CMB +2;
Melee 2 claws +6 (1d2–4/x2/P,S), bite +6 (1d3–4x2/B,P,S)
Ranged None

Speed 30 ft.
Space 2-1/2 ft.; Reach 0 ft.
Init +2

--Statistics--
Str 5, Dex 15, Con 8, Int 7, Wis 12, Cha 7

--Feats & Features--
Extra Slot: Feet: Choose one magic item slot not normally available to creatures with your shape. You can now use magic items in that slot.

*Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). (Granted by giving familiar level 1 feat)

*Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. (Granted by giving familiar level 3 feat)

Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells:The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Store Spells: Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.

Increased Strength (Ex): At 3rd level and every 2 levels thereafter, a mauler's Strength score increases by 1. As a result of this ability, the familiar's Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6.

Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler's size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size). This ability replaces deliver touch spells.

Bond Forged in Blood (Su): A mauler isn't impressed by fancy words—only furious battle. A mauler can't speak, even if it's a type of creature that normally could.

At 5th level, whenever the mauler's master drops a foe whose Hit Dice are at least 1/2 its level to below 0 hit points, the mauler's empathic link surges with power, granting both the mauler and its master a +2 morale bonus to attack and damage rolls for 1 round. This ability replaces speak with master and speak with animals of its kind.

--Skill Ranks--
As Harbug, +1 rank in Perception:
+3 Intimidate*
+1 Knowledge (Arcana)*
+0 Knowledge (History)*
+1 Knowledge (Nature)*
+0 Knowledge (Planes)*
+4 Spellcraft*
+15 Stealth*

--Appearance--
2 yrs old, 13", 15 lbs, Black fur; tends to rest on Harbug's shoulders under his hair.