| The.Bard |
| 4 people marked this as a favorite. |
I might say the unpopular thing here, but maybe it's not that the casters are too powerful. The way I see the whole issue is that the "mundanes" are pretty crap overall (even if in PF2 they seem to be a bit better than the average).
Why keep going in this downward spiral of nerfing magic in a FANTASY game, a genre that is almost defined by exactly the existance and power of magic in the first place?
Wouldn't it be better to make mundanes more heroic and both powerful and useful instead?
D&D/PF keeps tossing casters from high fantasy in the same game with mundanes that are straight out of a nerfed version of history (monk, fighter and barbarians first of them).
And I think that's the source of the issue.
If the mundanes were to have the power they deserve (and often have in fantasy settings), magic would get to be both awesome and much less at risk of "stealing the scene" from the rest of the party.
Maybe I'm the weird one, but I want my monk to be like a charater from asian fantasy, like Guo Jing from the classic Legend of the Condor Heroes, or even better someone out of a xianxia. Not some close-to-real-life shaolin monk that has been the butt end of jokes since 3.0.
I want my warrior to be like a warrior from the legends, like Beowulf, Heracles or Cu Chulainn (spelling?), not some random historically accurate-ish fighter.
Funnily enough, comic and games have been solving this issue by making mundanes more powerful since ages ago, but for some reason RPGs are stuck on "if I'm a mundane I don't get good things that might look too close to magic" mindset.
After all, if you play a game to be a hero, would you really rather be an average warrior with a nerfed-to-s&*!farming caster besides you or an epic one fighting side by side with an actual caster?
(and yes, I did like the Tome of Battle if you were wondering and still had any doubt about it)