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Several mundane armor modifications were released with Pathfinder Chronicles: Faction Guide Deflecting
Jarring
Vital Guard
How do the speed reductions work with the Fighter class Armor training?
Why is ghost touch armor a +3 quality, but ghost touch weapon is only +1?
The armor property takes something from 0% effective to 100% effective while the weapon property goes from 50% effective to 100% effective. Does that account for the wide disparity? Thank you for sharing your insight.
Is there a difference between "Readying a Weapon against a Charge" and "Readying an attack when enemy gets in range" Specific example: I have a brace weapon, let's say a long spear. Mounted enemy is 25' away. I want to attack when they get within reach. If they charge I want to do double damage.
At the time GM ruled I had to ready one or the other. The enemy is going to see me ready an action. Then it was a guessing game as to what they would do once they saw me ready. It didn't feel right to me. From PRD: Readying a Weapon against a Charge: You can ready weapons with the brace feature, setting them to receive charges. A readied weapon of this type deals double damage if you score a hit with it against a charging character. Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging character (see Combat).
I have a gnome/fey-blooded sorcerer who knows Minor Image. The party will be coming up against enemies that familiar with magic and have spellcraft.
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