The Amazing Saberman
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Last session the ship's first mate lured the captain into an abandoned alley at Rickety Squib's', threw him up against a wall, and antagonized him. He then used bardic spells to strip him the dexterity required to properly use his guns and the two fought. It ended with the captain unconscious and the port town's doctor (a pc) confused as to what was going on. After waking back up, the captain brooded in his quarters,charting out the crew's next destination and deciding what to do about the first mate. What do YOU guys think he should do? What should the punishment be for something like this? The first mate claims to have done what he did for the good of the crew and the captain (he feels that the captain isn't taking his job seriously enough and that he makes rash decisions without thinking things through). Also, the crew plans on naming the ship "Harrigan's Folly". How do you think this is going to go over with other pirates in the Shackles? Any input would be greatly appreciated. Thank you.
