Headmaster Toff Ornels

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I was reading a build thread that someone was working on and noticed that they had taken Quicken SLA for a sorcerer bloodline power (obtained using eldritch heritage. I thought the Quicken SLA feat could only be taken for spell like abilities not any ability. Did I miss something?

Here is the Linky.


It's come up in a lot of my home games that the summoner is a rather powerful class. Amongst our group we all run our own games on various days. I've once made a summoner that could shred most CR appropriate encounters at about 8th level and more than a few a few CR above that. The build was a medium/flying/pounce build with a few evo points on nat armor and claws/bite/gore for attacks.

It has gotten to the point (keep in mind this summoner that I've constructed has never actually been played in a campaign). The reaction of most players was to ban the use of summoners in games even when I would wish to use a build that stays away from pounce or grapple/constrict.

What are some of your thoughts on the summoner? Could it use some balance or tweaking?

IMHO- Pounce should have a level requirement, say 8th or 6th at the earliest (mind you barbarians wait til 10th level, 8 druids can get it at 8th). The AC's on the Eidolon can be high, but this isn't so bad since a summoner has to split gear with the eidolon. But what about the synthesist? They could maybe do with or little slower progression of armor/nat armor, or a nerf to shielded meld.


So our party is playing the kingmaker adventure and whilst exploring on the first charter. We happen accross 3 trolls (The GM suggested we run), our party stands and fights I managed to convince the party to fight on account of me (being a dwarf) being the slowest party member, so if it went horribly wrong I'd be the one they get.

We fight it out, and after a long battle we emerge victorious over the Trolls. We later found out that the encounter was CR 7 or so (Trolls are CR 5 right?). Good tactics won the day for us. We started about 200' away from the trolls when we noticed each other. Our druid readied entangle, our oracle (dark tapestry) readied murderous command on any troll that didn't get entangled. And the rest of us pulled out alchemist's fires.

Due to the luck on saves the druid stopped 2 of the trolls and the oracle got the third that avoided entangle with the murderous command. At this point it was a matter of focusing ranged attacks on one at a time drop them before they forced their way out of the entangle. One troll is killed to ranged attacks (bowfire from inquisitor and samurai, and alcemist's fire from dwarf artificer) and the mindscrewed troll that the oracle was messing with. Eventually one (further behind his buddies due to low initiative) backs out of entangle and goes around the affect. And is joined by the survivor of the front two to reach the dwarf. With buffs I had gotten my AC up to 29 vs the trolls (Breastplate, Shield spell, 3 dex mod, shield of faith from inquisitor, and dwarven dodgy awesomeness). At this point I was flanking the troll with a summoned fire elemental from the druid. Just as the second troll closes to melee with me one gets dropped (inquisitor had been spamming acid arrow to keep regen turned off while it was stuck in entangle apparently the damage added up and it dropped. The other followed shortly after having fought a dwarf, 1 fire elementals, and 2 stirges (the stirges being summoned 1 at a time with summon nature's ally I by the druid only got one hit each as the troll squished them)

TLDR Good long fight, Druid and oracle out of spells, dwarf only hit once, All trolls dead.

Party comp for this was.

Human Druid 3
Human Inquisitor 3 (Spiked Chain, 3.5 Style)
Halfling Oracle 3 (Dark tapestry/Deaf)
Human Samurai 3(The variant from dragon empire primer I think)
Dwarven Artificer 3 (spell progression modded by DM, uses summoner's spells per day for number of devices so no second level spells)

Do other AP's have random encounters that are that disparate from the party level? Granted we only fought it out because trolls are kinda stupid and we had the right tools for the job (Druid with entangle, dwarf AC monkey to tank when they got out, oracle to lock down trolls, and a fair DM put the encounter at a distance to give us the opportunity to run), but a party without these tools could get destroyed by three trolls.


1 person marked this as FAQ candidate.

Can you stack intimidate swith itself? I can't find the answer in the rules. Please include a page reference.


I'm working on a concept build for a ranged weapon Synthesist Summoner. The RP side of the Idea is that he summons a suit of steam punkish battle armor.

I'm creating at level 12 and my plan is to take evolutions (bipedal base form) to get extra arms and wield 8 or so blowguns (or other thrown weapons if they don't/can't use strength to damage)

In fused form the character will have an AC of 46 and can attack about 8 times with +16 to hit. My questions are thus... Is AC 46 good at 12th level, and can I expect to hit anything with a +16 to hit (this question is more geared towards PVP)?


What it says on the tin.

I thought the marshal class from 3.5 was an OK class, but it lacked in any offensive power. I figure w/ the increase in general power of other pathfinder classes, a decent conversion is due. Anyone want to help me scrape something together?


I've recently started changing over from 3.5 to pathfinder for most of my gaming pleasure. I'm playing a 4th Level Dwarven artificer right now.

I was cruising through the bestiary and I noticed that races like the drow no longer have LA and I didn't see a LA for the Half Templates (Half- Dragon, Celestial, Fiend, ect...)

So I was wondering, is LA now a thing of the past? Or did I miss something? Any help would be greatly appreciated.

-Thaylen