Rogue Elf

Thayalh Elfheart's page

24 posts. Alias of NYpurdy.


Full Name

Thayalh Elfheart

Race

Elf

Classes/Levels

Oracle of Nature 6

Gender

Male

Alignment

NG

Languages

Common, Elven, Infernal

Strength 8
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 10
Charisma 20

About Thayalh Elfheart

Background:
In the same tragedy that destroyed his homeland and decimated his people left Thayalh blind and abandoned. It was only by luck that he wasn't captured or slain. Abandoned in the smoldering wreckage of his anscestral he connected his his divine calling.

Since that day Thayalh has developed the gifts that he feels has been granted to him by his slain anscestors, and fought to defend the remnants of the Forests that make up the Elven Nation. He has little love for any Human principality, but upon hearing that the Prince had taken charge of the Jewelled Republic Thayalh traveled as part of a small diplomatic envoy to negotiate a treaty against their common foe. He travels now under the Prince's flag not out of loyalty to the crown by to seek revenge on behaf of his people, and to make this clear he has taken on a surname in the common language: Thayalh Elfheart.

Thayalh Elfheart
NG Elf
Oracle of Nature 6
Initiative +3, Perception +0 (Can't see past 60ft), Darkvision, Low-light Vision

HP 38

Skills:

Climb* +3
Diplomacy +10
Fly* +7
Heal* +4
Know* (History)+5
Know* (Nature) +7
Know* (Planes) +7
Ride* +12
Sense Motive* +4
Spellcraft* +10
Survival* +9
Swim* +3

Offense/Defense:

AC = 14 (+3 Dex, +1 Def)
Touch 14, Flatfooted 11

Fort +3
Ref +5
Will +5

CMB +3 CMD 16
BAB +4

Weapon:
Masterwork Elven Curved Blade, + 8, 18-20/x2, 1d10-1, twohanded S

Feats, Racial Abilities, and Traits:

Feats:
Weapon Finesse (Elven Curved Blade)
Mounted Combat
Combat Casting

Racial Abilities:

Traits:
Resilient (+1 Fort)
Sacred Touch (Automatically Stabilize with Touch)

Revelations:
Bonded Mount
Erosion Touch

Oracle Curse:
Clouded Vision

Spells:

Spells Known: 7/4/2/1
0:Create Water, Detect Magic, Detect Poison, Guidance, Light, Read Magic, Spark
1:Bane, Command, Cure Light Wounds, Protection from Evil, Charm Animal*
2:Sound Burst, Spiritual Weapon, Barkskin*
3:Cure Serious Wounds, Speak w/ Plants*

Spells per Day:
-/6/5/3
-/2/1/1

Equipment:


Headband of Alluring Charisma +2
Gloves of Arrow Snatching
Bracer of Armor +1 - Fortification (25% to ignore Sneak Attack and Critical Damage)
Ring of Protection +1
Lesser Rod of Reach (Metamagic)

Wand of Cure Light Wounds
Scroll of Water Walk
Scroll of Summon Monster 2
Scroll of Zone of Truth
Scroll of Hide from Undead
Scroll of Comprehend Languages
Scroll of Summon Monster 1

Silk Rope
Tanglefoot Bag
Acid Vial x2
Holy Water
Potion of Mage Armor

Miitary Saddle
Leather Barding
Saddlebags

Masterwork Elven Curved Blade

Wealth: 10 sp

Springrunner:

Elk Mount
N Large animal
Init +3; Senses low-light vision; Perception +14
DEFENSE
AC 21, touch 15, flat-footed 16 (+5 Dex, +4 Nat, +2 Armor)
hp 55 (6d8+24)
Fort +9, Ref +12, Will +4
OFFENSE
Speed 50 ft.
Melee gore +8 (1d6+4) or 2 hooves +3 (1d3+2)
STATISTICS
Str 18, Dex 20, Con 18, Int 6, Wis 15, Cha 7
Base Atk +4; CMB +3; CMD 16 (20 vs. trip)
Feats- Lightning Reflexes,, Light Amor Proficiency, Run
Skills- Climb* +8, Perception* +14, Swim* +8,
Abilities- Link, Share spells, Evasion, Devotion