That Porter Kid's page

Organized Play Member. 69 posts (71 including aliases). No reviews. No lists. No wishlists. 20 Organized Play characters. 1 alias.



Shadow Lodge 5/5

The "How many level 12s are there?" thread has been up several times but I haven't really seen the real backbone of the society. The heavy weights that the Devemvirate call upon when there is a mission that just cannot fail. The group of seekers that have faced the monsters that < 11th level characters only dream of. Are the one's that are out there, who's job IS to stop the apocalypse and not just to slow it down willing to sling up there names?

Venture Captain Ood'gar of the Hao Jin's Tapestry currently of Qadira: level 17 Sorcerer/Dragon Disciple

Shadow Lodge

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Hey guys, i have a quick question relating to the Stonelord paladin special ability Stone Servant

Stone Servant:

Stone Servant (Su): At 5th level, a stonelord may call a Small earth elemental to her side, as a paladin calls her mount. This earth elemental is Lawful Good in alignment and possesses the celestial template, and it increases in size as the stonelord gains levels, becoming Medium at 8th level, Large at 11th level, Huge at 14th level, Greater at 17th level, and Elder at 20th level. This ability replaces divine bond.

So what items can i put on this guy? It is smarter than a mount with an int of 4 which goes to 6 at 11th level (which is smarter than most barbarians].

According to this other post Stonelords Earth Elemental Stone Servants that just treat it as the improved familiar elemental, though nothing in the text supports this. If we go by exact words, we treat it as an earth elemental that can be called like the pally mount. For a awesome class perk it didn't feel right to short-change the companion by calling it an improved familiar with just a next slot. I figured that it should be treated closer to an Eidolon in regards to what items it can use. It cant activate but has all the slots available a humanoid.

Shadow Lodge

So... funny thought, the alchemist discovery vestigial arm gives the alchemist an extra arm that can wield a weapon... so if i take this discovery twice and have 4 arms could i wield a huge size weapon?

Shadow Lodge

Hey!
So our good ol' friend the Ring of Continuation, as the other thread has said has been reduced to 10min/level, so that's fine. My question is does the ring work on spells cast via an item work? My thinking was having a character have a Ring of Continuation and then use a Elemental Earth Belt, that casts Elemental Body 3 on the person. So would this work?

Ring of Continuation - "...Whenever the wearer of this ring casts a spell with range of personal, that spell remains in effect for "10 min/level..." (Ultimate Equipment page 168)

Elemental Earth Belt - "...Once per day on command, the wearer can take the form of a large earth elemental, and though subject to the elemental body III spell..."
(Ultimate Equipment page 210)

Elemental Body III - "as Elemental Body I - Range personal turn into a Large size elemental"

Shadow Lodge 5/5

Hey!

In PFS is there anyway to recover stolen equipment? I had a big scary critter forcefully take my Mithril Fullplate of Speed in Rats of Round Mountain part I, more or less off of my unconscious body. Is there anyway to recover that expensive piece of armor?

Shadow Lodge 5/5

So the beastmaster archtype of the Ranger states that one can level up a couple of animal companions at a time. So as a small sized ranger i was going to have a level 1 roc, with a wolly rhino doing rhino things. The problem lies could i use my roc as a mount during combat and have my rhino doing rhino things?

In the FAQ on a paizo website it says,

During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.

A GM buddy of mine says that it wouldnt work because as soon as my ranger took part in combat the roc would be considered a combat mount, though the roc would act as a fly bot.

I wanted a couple more opinions on this before i forgo this character path!

Shadow Lodge

So, can one channel to harm neutral creators and use it with Channel Smite?

Alignment Channel: Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of the chosen alignment subtype. You must make this choice each time you channel energy. If you choose to heal or harm creatures of the chosen alignment subtype, your channel energy has no effect on other creatures. The amount of damage healed or dealt and the DC to halve the damage is otherwise unchanged.

Channel Smite: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.

Shadow Lodge 5/5

Hey!

I had a quick question related to eidolons eligibility to take Monster feats.

According to the Advanced Players Guild, "...Eidolons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats..." located on page 58 of the APG

According to the Additional Resources on the piazo website,

Bestiary 1, 2, and 3 Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source.

So my question is what is "any" limited to for Eidolons for PFS? The feat in question is Multi-weapon Fighting if anyone cares.