Theldrat

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Arachnofiend wrote:

You only have Power Attack while raging (assuming you don't pay the feat for it).

Gah Dang It!

I guess that makes like the Hatred Emotional Focus one of the very few that like, don't suck outright

But then again, I only gain a Hated Target while Raging, as well as sneak-attack. I can't declare a Hated Target before combat starts, can I?


Calth wrote:

...Id Rager abilities only work with slams.

Basically, its a horrible archetype for most characters.

Yea, that's what I was afraid of. Thankfully it's only the first ability that turns to garbage since you naturally don't have a slam attack. At least the other abilities from Atavistic Focus aren't too bad.

One more question, about Anger Emotional Focus in specific.
Do I permanently gain Power Attack, or only while raging?


Okay, this have been giving me the run around for awhile, but it boils down to two questions:

1) Does the Id Rager trigger his Atavistic Focus abilities that mention slam with weapon strikes, or only with slams?

2) Per definition of slam, if the Id Rager has/gains natural attacks (eg claws and bite), do those abilities now trigger on only the use of natural attacks, or on all attacks?

For example:

For an Id Rager with the Anger Emotional Focus, would attacking with a weapon trigger Powerful Strike, and cause damage as if the weapon was one size category larger? Or would he have to use/gain natural attacks in order to trigger Powerful Strike, and then attack with the natural attacks in order to deal damage as if those natural attacks were from a creature one size category larger?


pennywit wrote:
If the dice don't like you, I suggest blessing them in the name of Gygax before your next game.

DUDE, THAT WORKED!!!

We're in a pause in our campaign right now, and during combat, I asked Gary Gygax to help me out, and next attack roll was a Natural 20!


StreamOfTheSky wrote:

Here, I will build for you: A level 8 Aasimar (Muse-touched) Dervish of Dawn bard.

Starting: Str 10, Dex 18, Con 12, Int 12, Wis 7, Cha 18 (20 point buy)
Level 8: Str 10, Dex 20 (22), Con 12, Int 12, Wis 7, Cha 18 (20)
HP: 8d8+8
BAB +6
Favored class: +4 effective level for inspire courage (+6 bonus)

Attack (w/ inspire & A.Strike): Scimitar +21/+16 (1d6 +16, 15-20/x2, S)
Attack (w/ Haste & inspire & A.Strike): Scimitar +22/+22/+17 (1d6 +16, 15-20/x2, S)

Notes: When doing nonlethal, add +1 damage and free demoralize attempt

Feats:
1 Dervish Dance [Bard 1]
1 Flagbearer (allies w/in 30 ft: +1 attack/damage)
3 Enforcer (free Intimidate on each nonlethal attack)
5 Weapon Focus
7 Arcane Strike (+2 damage any round you have a swift action)
9 ??
11 Discordant Voice (just noting this should be your 11th level feat)

Traits: Blade of Mercy, Savant (on one of your versatile performance choices)

Equipment (not a complete listing):
+1 Keen Scimitar
+2 Dex Belt
+2 Cha Headband
Flag/standard of the party

How is that? Pretty good to hit and damage, and can demoralize as s/he attacks for free. Flagbearer and later on Discordant Voice give nice buffs to the bard as well as nearby allies.
Definitely learn Haste and cast it often.

Wow. Thank you for the build!! (^.^) That bard looks pretty intimidating!

My only aversion to spellcasters is that our party already has 2 wizards, and a spellslinger... so we kinda needed another way for damage and something to add more chaos...like this bard....


SiuoL wrote:
I put up the arcane path earlier without mentioning Magic Missle because firstly, you have problem hitting with you melee attack. Secondly, say a fighter with 1 level in fighter and one level in wizard, you do more damage with true strike if you have power attack then a 1d4+1 from magic missle. The spell shield can block magic missle but can't block true strike, if you have say, +5 str and use two handed weapon. You will have your weapon's damage + 7 + 3 from power attack, a minimum of 11 damage in two rounds, when magic missle has at max 10 damage in two round. Of course, later on when get to higher level, you won't deal much damage with melee attacks, but it will help when you need to called shot something, which magic missle can't.

Makes sense... I was just thinking of the fact that Magic Missle doesn't need a roll to hit, and thought to myself, "that's a good idea" :3


Cao Phen wrote:
Kazumetsa Raijin wrote:
2.) GO buy about 30 D20s at a local gaming store if you got one, or on ebay or something. Make an Excel spreadsheet and roll them 50 times each on paper. Try to use the same hand rolling method each time. Keep combat in your mind. Now hold on to the two with the highest average. Sounds crazy, but it's legit dude. I've got a yellow one with green speckles that really loves 20s, 18s, 15s, 11s, and 10s. The average for it on 12...

My friend has a set of chessex dice that he calls his Paladin Dice, because when he brings them out, the enemy are completely smited. I love it when he uses it to take down ememies with his usually 16+ rolls, but tend to fear them when I am on the GM'ing role.

He also does what you are saying, Raijin. At conventions, he attemtps to roll about 100 d20s, eliminating the low rollers, repeating the process until he has a pair of high rollers. The vendor has a blast laughing at his superstitious act. =)

Note to self.... Buy Chessex dice.....


Kazumetsa Raijin wrote:


Two suggestions for you:

1.) Qinggong Monk focused on Dex/Wis and dumping CHA. Weapon Finesse. Get Agile enchanted when you can. Power Attack at some point. It'll let you live longer with the higher AC, Qinggong gives much better choices in abilities. Fighter anything is always a good choice if you like hitting. Tripping is ALWAYS good, or just somehow knocking something Prone next to you. That's a +4 to hit it right there! +6 if you're flanking! Just as well, Stuns or Paralyzing is pretty win. They lose their Dex to AC and -2 AC. As a Monk I like to Trip/Stun - Their AC is nothing at that point. You get your "damage" back from subbing a trip in place of a regular attack as soon as they stand up - AoO. I'd invest into combat reflexes.

2.) GO buy about 30 D20s at a local gaming store if you got one, or on ebay or something. Make an Excel spreadsheet and roll them 50 times each on paper. Try to use the same hand rolling method each time. Keep combat in your mind. Now hold on to the two with the highest average. Sounds crazy, but it's legit dude. I've got a yellow one with green speckles that really loves 20s, 18s, 15s, 11s, and 10s. The average for it on 12...

1) That Monk sounds pretty darn awesome! A Monk can trip with a quarterstaff right?

2) That.... ^(^.^)^ Gotta do that.

I have about 5-6 dice on me when we start, and during "down time"(ie somebody wanted to grab food) I roll all of them, and designate the one w/the best roll for combat. Ironically that's when I roll all of my 20's :3


GoldEdition42 wrote:

Get a Cleric buddy with Luck Domain. He can touch you each round and you get to roll your d20 twice and take the better result.

We had a devastating archer who was always shooting wild and hitting his own party. I had a new charcter with the Luck domain who spent all of her Touch of Lucks on said archer.

It was...pretty awesome. Our DM gave good, gruesome descriptions of the arrow strikes each time.

I might just have to annoy my buddy into retooling his cleric for the Luck Domain now...


Valmoon wrote:
I think he means what Character class are you playing fighter? monk? gunslinger?

Okay, right Sorry :3

our GM allowed us two, so here are both:

1) a lvl7 Viskanya(It's one of those oddball races with poisonous blood) Vivisectionist- I'd give you the full specs, but I gave our GM the Character sheets to put into Hero Lab

2) A Strix Airborne Ambusher (2)/ Gun Tank (5) (I threw on Gun Tank for survivability and damage. Plus, doesn't a flying bird-man with a shotgun and a long sword sound pretty scary? ^.^ )

I do have a penchant for those odd races. But now I'm looking at the core ones for the new character here.

(I'll cycle out the not-so-useful Vivisectionist with the new guy that I'm going to build from this thread. Simply because I really don't understand how to use the mutagens effectively enough.)


Snickersnack wrote:


Why not build a fighter like suggested above? Take a greataxe or something, charge your enemies in battle, get cleave and power attack, INT 13 if you want combat expertise, STR your highest stat and you can either level out CON and DEX or make CON higher and put a little into wisdom. Since you have other melee players, drop your CHA and use the points from that and put them into STR to make your STR explode

That's a great idea- although I really have problems with leaving some scores pretty low. What I ususally do for scores is sit in a corner and reroll until I get a decent set of scores. But the point buy does sound appealing now.

So priorites: SRT(!!)>CON>DEX/INT>CHA>WIS right?

Thanks for help with that quoting thing. i didn't get how to use it. :3


Dabbler wrote:
ThatOneKid wrote:

So I've been playing for awhile, and when I'm playing with my friends in a campaign, I've encountered two specific problems:

1) The dice do NOT like me when I'm attacking, and
2) my compadres tend to kill everything before I even have a chance to miss. I'm usually left about half-dead without even hitting the darn thing.
Just out of curiosity, what are you playing now?

I just figured out how to do this reply thing:3

We're playing Slumbering Tsar Saga. That huge campaign from Frog God Games.


Yeah, I just looked it up. Slumbering Tsar is by Frog God Games and is compatible with Pathfinder- Hence why I'm here :3

And How do you do that " (Insert Name) wrote" thing?


@ Dabbler: I do believe I will be continuing on in the Slumbering Tsar Saga. I really don't know if this is an Paizo or a 3rd party campaign.


@ Lucky7: Thanks so much for simplifying the Rage! I think I might roll up a Barbarian now.

@ Jarl: Inquisitor sounds cool- but I must admit I'm fond of having my characters rush into the fray and- oh, that's why they don't survive (^_^)

@ Jaatu Bronzescale: I must admit I looked at the ranger class a few times, but i always found it problematic to pick just one type of enemy to be best against.

@ Rocky Williams 530: Probability Weapon sounds like it would really help- right now I have a superstition with Turkey Legs(Don't ask- One campaign I crit missed with a battle ax, and I had a turkey leg in the other hand; the turkey leg got a natural 20)

@ B.A. Ironskull: I do really like fighters, but I usu. skip the weapon focus feats. What exactly do they do? (I get distracted reading about other combat feats I never took the time to read them)

@ Drachasor: Okay, that would be helpful in a campaign I know we'll either resume or restart, but don't you have to always stay lawful to maintian all of the Paladin bonuses?

@ SiouL: So a multiclasses Fighter/Wizard with a long-term aim for an Eldritch Knight. That does sound slightly cool- however my party usually packs one or two spellcasters(I don't remember if they're wizards, socerers, or spell slinger archetypes). But for wizard lvl 1, don't you get magic missle? ;)

@ Kayerloth: Have you ever heard of the Slumbering Tsar Saga? It's this MONSTROUS campaign. And it has an 5 page obituary for your characters. It expects you not to survive day one.

Thanks to all of you guys for this help!! I really can't thank you enough.

Oh- I do roll up characters. Like literally the old-fashioned way with 4d6... so a priority list would be helpful with these classes :)


@ Lucky 7: Thanks! I have been fond of fighters, but never thought to use those archetypes

@TarkXT: Thanks! The only reason I've been hesitant to use a barbarian is that I don't fully understand Rage... But thanks!


So I've been playing for awhile, and when I'm playing with my friends in a campaign, I've encountered two specific problems:
1) The dice do NOT like me when I'm attacking, and
2) my compadres tend to kill everything before I even have a chance to miss. I'm usually left about half-dead without even hitting the darn thing.

So I'd like some help. Can we build a very strong combat-oriented character?

Just two guidelines:

1) The character should be ready-to-play at lvl 7 or 8, your choice.
2) I'd prefer to stay away from spell casters/mages

So maybe a Drunken Monk or a very tanky Fighter- Even a Barbarian or a Bard. The character doesn't have to be a killing machine, just has to be able to either tank or dish out a good amount of damage

Any suggestions, ideas- basically anything is welcome! (^-^)