Calth wrote:
Yea, that's what I was afraid of. Thankfully it's only the first ability that turns to garbage since you naturally don't have a slam attack. At least the other abilities from Atavistic Focus aren't too bad. One more question, about Anger Emotional Focus in specific.
Okay, this have been giving me the run around for awhile, but it boils down to two questions: 1) Does the Id Rager trigger his Atavistic Focus abilities that mention slam with weapon strikes, or only with slams? 2) Per definition of slam, if the Id Rager has/gains natural attacks (eg claws and bite), do those abilities now trigger on only the use of natural attacks, or on all attacks? For example: For an Id Rager with the Anger Emotional Focus, would attacking with a weapon trigger Powerful Strike, and cause damage as if the weapon was one size category larger? Or would he have to use/gain natural attacks in order to trigger Powerful Strike, and then attack with the natural attacks in order to deal damage as if those natural attacks were from a creature one size category larger?
StreamOfTheSky wrote:
Wow. Thank you for the build!! (^.^) That bard looks pretty intimidating! My only aversion to spellcasters is that our party already has 2 wizards, and a spellslinger... so we kinda needed another way for damage and something to add more chaos...like this bard....
SiuoL wrote: I put up the arcane path earlier without mentioning Magic Missle because firstly, you have problem hitting with you melee attack. Secondly, say a fighter with 1 level in fighter and one level in wizard, you do more damage with true strike if you have power attack then a 1d4+1 from magic missle. The spell shield can block magic missle but can't block true strike, if you have say, +5 str and use two handed weapon. You will have your weapon's damage + 7 + 3 from power attack, a minimum of 11 damage in two rounds, when magic missle has at max 10 damage in two round. Of course, later on when get to higher level, you won't deal much damage with melee attacks, but it will help when you need to called shot something, which magic missle can't. Makes sense... I was just thinking of the fact that Magic Missle doesn't need a roll to hit, and thought to myself, "that's a good idea" :3
Cao Phen wrote:
Note to self.... Buy Chessex dice.....
Kazumetsa Raijin wrote:
1) That Monk sounds pretty darn awesome! A Monk can trip with a quarterstaff right? 2) That.... ^(^.^)^ Gotta do that. I have about 5-6 dice on me when we start, and during "down time"(ie somebody wanted to grab food) I roll all of them, and designate the one w/the best roll for combat. Ironically that's when I roll all of my 20's :3
GoldEdition42 wrote:
I might just have to annoy my buddy into retooling his cleric for the Luck Domain now...
Valmoon wrote: I think he means what Character class are you playing fighter? monk? gunslinger? Okay, right Sorry :3 our GM allowed us two, so here are both: 1) a lvl7 Viskanya(It's one of those oddball races with poisonous blood) Vivisectionist- I'd give you the full specs, but I gave our GM the Character sheets to put into Hero Lab 2) A Strix Airborne Ambusher (2)/ Gun Tank (5) (I threw on Gun Tank for survivability and damage. Plus, doesn't a flying bird-man with a shotgun and a long sword sound pretty scary? ^.^ ) I do have a penchant for those odd races. But now I'm looking at the core ones for the new character here. (I'll cycle out the not-so-useful Vivisectionist with the new guy that I'm going to build from this thread. Simply because I really don't understand how to use the mutagens effectively enough.)
Snickersnack wrote:
That's a great idea- although I really have problems with leaving some scores pretty low. What I ususally do for scores is sit in a corner and reroll until I get a decent set of scores. But the point buy does sound appealing now. So priorites: SRT(!!)>CON>DEX/INT>CHA>WIS right?Thanks for help with that quoting thing. i didn't get how to use it. :3
Dabbler wrote:
I just figured out how to do this reply thing:3 We're playing Slumbering Tsar Saga. That huge campaign from Frog God Games.
@ Lucky7: Thanks so much for simplifying the Rage! I think I might roll up a Barbarian now. @ Jarl: Inquisitor sounds cool- but I must admit I'm fond of having my characters rush into the fray and- oh, that's why they don't survive (^_^) @ Jaatu Bronzescale: I must admit I looked at the ranger class a few times, but i always found it problematic to pick just one type of enemy to be best against. @ Rocky Williams 530: Probability Weapon sounds like it would really help- right now I have a superstition with Turkey Legs(Don't ask- One campaign I crit missed with a battle ax, and I had a turkey leg in the other hand; the turkey leg got a natural 20) @ B.A. Ironskull: I do really like fighters, but I usu. skip the weapon focus feats. What exactly do they do? (I get distracted reading about other combat feats I never took the time to read them) @ Drachasor: Okay, that would be helpful in a campaign I know we'll either resume or restart, but don't you have to always stay lawful to maintian all of the Paladin bonuses? @ SiouL: So a multiclasses Fighter/Wizard with a long-term aim for an Eldritch Knight. That does sound slightly cool- however my party usually packs one or two spellcasters(I don't remember if they're wizards, socerers, or spell slinger archetypes). But for wizard lvl 1, don't you get magic missle? ;) @ Kayerloth: Have you ever heard of the Slumbering Tsar Saga? It's this MONSTROUS campaign. And it has an 5 page obituary for your characters. It expects you not to survive day one. Thanks to all of you guys for this help!! I really can't thank you enough. Oh- I do roll up characters. Like literally the old-fashioned way with 4d6... so a priority list would be helpful with these classes :)
So I've been playing for awhile, and when I'm playing with my friends in a campaign, I've encountered two specific problems:
So I'd like some help. Can we build a very strong combat-oriented character? Just two guidelines: 1) The character should be ready-to-play at lvl 7 or 8, your choice.
So maybe a Drunken Monk or a very tanky Fighter- Even a Barbarian or a Bard. The character doesn't have to be a killing machine, just has to be able to either tank or dish out a good amount of damage Any suggestions, ideas- basically anything is welcome! (^-^) |