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Reminds me of a tactic i used against my players once, the bad guy had a few mithral nets, and he would cast heat metal on them. i felt it wasn't too much of a stretch to have a net be made of thin chains instead of rope, and my players kept those nets the whole game.


did the exact same thing in carrion crown this summer, playing a Belmont. Half elf using the scorpion whip so i could hurt things. did first level ranger, everything after inquisitor, so i could get weapon focus whip at level one, then power attack and cleave by lv 5, stopped right before i got great cleave, would have been great. +3 dmg to undead from favored enemy and the trait subject of study made the whips low damage not much of an issue vs undead. had a number of daggers and throwing axes to use in melee with the off hand, not two weapon fighting, just not using the whip in melee. good times. though i did wuss out on the concept by using a shield for a few levels.


I've made use of TK's other uses in the past, but i was planing to bind an outsider in the near future, and thought it would be amusing if i could slowly squeeze it to death until it agreed. in that situation, i cant really move him around or he might get free from the circle. Guess I will go with my original plan of having a dozen silver weapons in the room to impale it with violent thrust.


So you can use TK (telekinesis) to grapple and pin a foe, but can you also choose to damage them? Would it count as an unarmed strike and roll 1d3+your intelligence or charisma? Or would it just inflict your intelligence/Charisma bonus in damage as you squeeze them with your mental strength?


I always liked 3.5's manyshot, yes you got massive penalties and only hit a single target, but it was a standard action full attack , seemed like a fair trade.

in regards with the penalties for range attacks from cover and concealment, remember those only matter till BAB +11, and improved precise shot, where if you can see the target, you only need to worry about range and wind speed.

Also, nothing makes my lv 1 monk smile like deflect arrows and goons with crossbows.


Bah, commoners are just moving scenery anyway, a stiff breeze should take off an arm easily :)

but you could also take negative hp into account for dismemberment, so that the commoner would be bleeding to death before the frisky feline has ripped the arm free, and to make it a little harder to "Disarm" somebody.


main issue is that you are letting people ignore 3/5 of an a targets HP.

bad guy has 100 hp? not a problem, you only need 40 damage and he has no arms. unless he is a monk, his feet are only good for running, and then its only another 40 damage until he is just a torso, and a nothing more then a trophy in our "hero's" lair.

also loosing a limb is fairly fatal to anyone without immediate aid.

for an average human i would have the limb damaged in steps, like broken at 1/4 of hp (-2 to limb action, or 1/2 speed), crippled at 1/2 of hp (limb mostly useless, cant attack, or 1/4 speed), with lost limbs being the final step at 3/4 hp.

i would also give the target a bonus to his ac, at least a +2, as i think a limb is at least two sizes smaller then it's owner.


if the door isn't air tight, and the Golem wont move away from the door, you can just use gaseous form.

move to within 20-40 of golem, it does nothing, cast gaseous form, and run under the door.

you take a single attack of opportunity with an average of 36 damage(golem does 6d10+13 and Gaseous form give DR10/magic).

and if you fog cloud the room first, you may be able to sneak by with out the attack of opportunity, as you look like mist, and make no sound.