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Hey guys, so I wanted to play a switch-hitter fighter, and decided a "rough" but "naive" elf raised half-elf was the way to go.

20pt buy-
Str: 16
Dex: 16 (14+2)
Con: 12
Int: 12
Wis: 13
Cha: 08

feats would be

1- Point blank shot, rapid shot
2- Precise shot
3- weapon focus (bow)
4- Weapon spec. (bow)
5- Iron will
6- Many shot
7- Clustered shots
8- power attack
9- deadly aim
10- Weapon focus (falchion)
11- Improved Iron will
12- Weapon spec. Falchion
13- open
14- Greater weapon focus bow
15- Greater weapon spec. Bow
16- penetrating stikes
17- ???
18 ???
19 ???


So, I had intended to go inquisitor for our game, but one of the two unknowns brought in, you guess it, an inquisitor so after some searching, I had intended to play barb, but came across this beauty.

this is what I have spent the past day coming up with-
stat array-
18, 15, 14, 14, 13, 12 or, 16, 16, 15, 14, 13, 12

I took the first
half orc bloodrager (primal/crossblooded/spelleater) I was looking at the untouchable bloodrager too

traits- fates favored, scrapper, indomitable will
alt. racial traits- shaman's apprentice, sacred tattoo's,

Stats-(eventual level up stats represented by +x)
str: 20 +1
dex: 14 +2
Con: 15 +1
Int: 12
Wis: 14
Cha: 13 +1

feats-
1- intimidating prowess, endurance
3- corungon smash
5- Arcane strike
6- Power attack (via one bloodline or the other)
7- combat reflexes
9- iron will, bloodline feat????

the basics are, I need help deciding on which bloodlines to take. I want at least one that gives me flying (wings) at 12.


Also, you can take the half-orc trait "almost human" for a +4 disguise bonus to pass as human, and disguise as a class skill


M half orc expert 1/ bloodrager 1

hey guys, I'll be your resident beatstick!


what if I wanted to use a gun? like the gunslinger? (if I could convince the GM to use the crossbow master feat with firearms)


another idea is to just go 2handed-

str: 16
Dex: 16
Con: 10
Int: 10
Wis: 14
Cha: 10


ok, we are actually using the 20pt buy, here are two different things I cooked up.

1- a very van helsing (movie) type guy.

stats- post modifiers

str: 08
Dex: 18
Con: 10
Wis: 16
Int: 10
Cha: 12

1- PBS
3- Precise shot
5- Rapid Reload
7- Rapid shot
9- crossbow mastery (heavy crossbow) (recommend by a friend)
11- deadly aim
13- many shot

or an archer build
str: 12
Dex: 18
Con: 10
Wis: 16
Int: 12
Cha: 08

feats-
1- PBS
3- Precise shot
5- Rapid shot
7- deadly aim
9- many shot


Statistics:
Male half-orc Barbarian/expert (invulnerable rager/urban rager) 1
N Medium Humanoid (half orc)
Init +2; Senses Perception +8
------------------------------
DEFENSE
------------------------------
AC: 16, touch 14, flat-footed 10 (+4 armor, +2 dex, +0 shield,+0 NA,+0 Magic)
hp: 26 {+1d8+1d12,+3Con}
Fort: +4, {+2Base,+2Con}
Ref: +0, {+0Base,+0Dex}
Will: +4,{+2Base,+1Will+trait 1}
CMD: 18
------------------------------
OFFENSE
------------------------------
Speed: 30 ft.
CMB +6
Base Atk: +1
Melee:+7{+1Base,+5Str+1}
Ranged:+0{+0Base,+0Dex}

--Melee:+0
MWK great axe
To hit: +7/+9
Damage: 1d12+8

--Ranged:+3
Longbow:
To hit: +3
Damage: 1d8

------------------------------
STATISTICS
------------------------------
Str: 20 , Dex: 14, Con: 15, Int: 10, Wis: 12, Cha: 07

------------------------
Traits: Indomitable will, reactionary, scrapper
---------------
Drawbacks: Pride
----------------
Race Traits: sacred tattoos
------------------

-------------
Feats: toughness, alertness, intimidating prowess
----------------

--------------
Skills (0 points; 0 class, 0 INT)
-----------
Acrobatic-2
Perception-2
Intimidate-2
Survival-1
Climb-1
Swim-1

ACP -1

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common

------------------------------
SPECIAL/CLASS ABILITIES
------------------------------
Rage

[spoiler=Gear/Possessions]
------------------------------
GEAR/POSSESSIONS
------------------------------
Arms and Armor: MWK greataxe, MWK chainshirt, morning star, longbow, 40 arrows

Gear: Backpack, belt pouch, waterskin (5),rations (5), hammer, flint and steel,

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 0 GP 0 SP 0 CP


I will throw my hat into the ring for the traveling merc. will be a barbarian, half orc.

Sober, a bit rude/gruff but well meaning (usually)

I think I will use the point buy

- Half orc barbarian
Stats-
traits- Indomitable will, reactionary, scrapper
drawback: Pride- He is a strong warrior!
Str: 20 (18+2)
Con: 15
Dex: 14
Int: 10
Wis: 12
Cha: 07

Feats- Intimidating Prowess, toughness, alertness

Gear: MWK Greataxe, MWK Chain shirt,
Backpack, belt pouch, waterskin (5),rations (5), hammer, flint and steel,

I am still working on the other gear but short story-

He was born in a big city and shunned from birth (his mother had been raped) but she kept him until he was able to live on his own (12) He got into a gang and through his sheer strength and intimidating nature eventually become the leader. He went on to eventually form a small mercenary company when they got older. However he eventually put running the thing to his only childhood friend. Ragdar, a dwarf of keen money making skill. He now wanders the land due to his wanderlust seeking worthy foes to vanquish and treasure!


we are starting at level 1. I like the inquisitor's flavor and I don't really wanna be naturey.


Hey everybody, I am new to this pathfinder and D&D stuff and I finally got into it with a friend of mine. However I am new, and I am unsure of myself. I was wondering if you guys could help me build a character ( I want to impress my friend and his friends)

What I want-
Dhamphir
class- Inquisitor, or something of similar flavor
and there is another thing, I can't decide on a fighting style,
I am unsure if I want him to use swords, crossbows or guns. (I saw an option while looking through the books last night, I immediately thought "awesome".)

any suggestions?