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Blackstorm wrote:


Overhand Chop wrote:
Overhand Chop (Ex): At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces armor training 1.
PRD, Combat Section, Damage Subsection wrote:

Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.

Off-Hand Weapon: When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus. If you have a Strength penalty, the entire penalty applies.

Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.

Check the two wording. They're the same. Your Str bonus never change. Your bonus damage for wielding a 2 handed weapon is equal to 1,5 Str bonus. Your Str bonus never change. Overhand chop says that you add 2*Str bonus to damage when you make a single attack action.

If you're not agree, please, argument, because it's really clear for me.

Yeah, RAW, it appears you get the bonus for two-handed weapon and the bonus for Overhand Chop. Then again, RAW, it appears you get this :

PRD, Combat Section, Damage Subsection wrote:


When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result.

And this :

PRD, Combat Section, Damage Subsection wrote:


When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus

Going by the wording here, and following exactly the same logic, nothing indicates those two bonuses are mutually exclusive either. So technically, any character using a two-handed weapon adds a total of 2-1/2 times his Strength bonus, with Overhand Chop letting you add a total of 4-1/2 times your Strength bonus.

But really, there's a point where the silliness has to stop. In any game worth its salt, by RAW, you get a book to the head.


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BigNorseWolf wrote:
Martial Maneuvers is going to be a headache with 1) people asking what feats apply and 2) people re writing their character sheets/die rolls as they add feats on the fly.

Not any more than people casting buff spells and having to add the bonuses on the fly. Most brawler players are going to look up interesting feats beforehand, make a list, and then apply as needed.

I really like Martial Maneuvers. Lets you use all those situational feats without having to cripple yourself.