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Greetings!

Recently I created some Maneuver cards for Path of War and I adapted those to make spell cards. They are done in essentially the same format. I tried to make them close to 3x5. There are 6 cards and can be printed out once the information is entered on the PDF Form. All I ask is for constructive feedback if you have any. I am just looking to make the product as simple and friendly to use as possible. The link is below.

Go to Editable PDF Spell Cards.

Thanks!


Greeting all,

So my friend is starting a home brew campaign and it will either start off being mythic or become mythic. He is running 2 other groups along side of us at different times. His rules are including PvP and Mythic Advancement through PvP. Any alignment is allowed. This is why I am preparing us for PvP. With that said here is the group breakdown.

The Witch is refusing to gear towards PvP, but feel free to add suggestions.

All save the witch has +2 initiative trait and all taking Improved Initiative. All the melee people are considering being designed toward expanding their threatened areas to get the most of of AoO.

Cleric(Healing&Liberation)/Wizard(Divination-Foresight)(Gish) Go up in both classes at the same time using the medium track.

Barbarian(Superstitious ability) - Intent on Breaking(Spells and Gear). To make pvp opponents easier.

Brawler - Adapting to situations with feats. Thinking about making this one geared toward moving opponents to provoke AoO from other players in the same group.

Slayer - Leaning towards Archery and to get as many AoO as possible. Will be taking the Invis power of Mythic.

Warpriest - (Liberation Blessing) Falchion and going towards crit. Off healing.

Witch - ? Taking the mythic Item creation ability.

So any suggestions would be nice. All classes are nailed down. We have one person who will be joining us later, but he hasn't started making a class yet.


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Greetings!

I am an enthusiast for Path of War. I started down this path with The Book of Nine Swords. I love the way it gives melee classes a lot more versatility. With that said I always found tracking to be somewhat a pain. Especially if you are sharing one book with multiple people or someone forgets their book and so on. So I created a tracking sheet for it. I talked to Jeremy Smith, at Dreamscarred Press, about the sheets I made up and received permission to place them online as a free resource. They were created in Indesign and made editable in Acrobat. I would like some feedback, if possible, on how to better improve them. The links are below.

Thanks!

Maneuver & Stances Known General Tracking Sheet

Maneuver Tacking Sheet

Stance Tracking Sheet


I was playing some Pathfinder a few weeks ago and am curious about the logic of reach with a natural weapon(I.E. Claws/Talons/Tails). Why would I not be able to prepare and action to attack a limb of a creature with reach that is hitting me with a natural weapon? Or for that matter trying to sunder a weapon that is hitting me with reach?


I was wondering if there is a rpg out there that is fighting maneuver heavy. I already have the Book of Nine Swords and I am looking for something along the same line. It can be any game system. If anyone has any suggestions I would appreciate any input.


We are restarting a campaign in my gaming group and doing a soft restart for our characters. We can remake our characters, but we are staying with the same plot line and where we left off. My current class is a Swordsage and I know how well the class plays, but I also am intrigued by the Magus(Black Blade/Kensai) class.
I love the versatility of the Swordsage. Any thoughts on directions between the 2 classes?


How do you handle leadership? The story is this, I had a player deciding to play a wizard and of course was versatile with his wizard. He wrote it into his story about a "cohort" wife that ended up being a tag a long and concentrated on damage. The cohort was a sorcerer. Essentially giving him another list of spells and such to pick up where he decided to be deficient. It just seems that the feat ends up being a very powerful feat. At this point I just don't allow it. How would you suggest handling this?


I was wondering if anyone could recommend a PDF viewer that will allow for the viewing of bookmarks?


A thought occurred to me a few years ago and I have been kind of toying with it. What if you got rid of half-orc, half-elf and anything that is really half any other race and made it a half-human? Then from there you could pick abilities based on flavor of character. The system would have to be devised using a point system to build a half-human race. You could accomplish this by putting in different abilities with different categories and making each category's power relatively the same for each.
Any thoughts?


We just started the Jade Regent and we are in the process of fighting gobo's with the fireworks. We were able to dispatch some quick enough to pick up some fireworks. Since my character is human, I have to find a way around around that. It was night time so I wanted to cast a light spell on a firework. What would happen to the light spell once the firework was destroyed? Does the spell end or does it continue?