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Tharialas's page

Organized Play Member. 66 posts. No reviews. No lists. No wishlists.



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Cranky McDuff wrote:
First off, thank you for taking the time to do this. Second, I agree with Malwing's criticism concerning the tracking sheet, but the cards are friggin amazing and will be used at my table. Great job!

Thanks for the compliment on the cards. I will take the time to alter the other page soon(hopefully this week). I wanted to nail down the cards first. This is mainly because they are used more often and because I have some characters in my campaign that are using the Path of War and I remember what it was like to play a Book of 9 Swords and Path of War character. Anything to help organize it immediately helps speed up game play for everyone.


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Greetings!

I am an enthusiast for Path of War. I started down this path with The Book of Nine Swords. I love the way it gives melee classes a lot more versatility. With that said I always found tracking to be somewhat a pain. Especially if you are sharing one book with multiple people or someone forgets their book and so on. So I created a tracking sheet for it. I talked to Jeremy Smith, at Dreamscarred Press, about the sheets I made up and received permission to place them online as a free resource. They were created in Indesign and made editable in Acrobat. I would like some feedback, if possible, on how to better improve them. The links are below.

Thanks!

Maneuver & Stances Known General Tracking Sheet

Maneuver Tacking Sheet

Stance Tracking Sheet


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Zesty Mordant wrote:

glorious 40 gnoll trains in Blackburrow. It's these challenges that build memories, form friendships and alliances and for me make a great game.

You can't forget about casting Eye of Zomm into the wall at the Mistmoore entrance and training the whole dungeon to the entrance. I miss games that make it feel like you actually achieve something when you go up a level. Not like the easy modes that most people play today.

I remember when dying in EQ meant about 8 hours of play time lost if you died and didn't get a res from a cleric. It was awesome when you had to run and find a cleric to res you because it would still be better than taking the death. Or when you have to run to you body naked after you were killed. That game made it difficult. It also typically groomed really good players.