Zesty Mordant wrote:
glorious 40 gnoll trains in Blackburrow. It's these challenges that build memories, form friendships and alliances and for me make a great game.
You can't forget about casting Eye of Zomm into the wall at the Mistmoore entrance and training the whole dungeon to the entrance. I miss games that make it feel like you actually achieve something when you go up a level. Not like the easy modes that most people play today.
I remember when dying in EQ meant about 8 hours of play time lost if you died and didn't get a res from a cleric. It was awesome when you had to run and find a cleric to res you because it would still be better than taking the death. Or when you have to run to you body naked after you were killed. That game made it difficult. It also typically groomed really good players.