Summoner

Thargrap Z.'s page

118 posts. Alias of Abraham Z..


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Deck Handler

Off turn: On Seoni's turn: bury Haunt; On Quinn's turn: discard Belt of Charging and Hatchetbird for 2 BYA dmg then banish Haunt and then bury Mammoth; On Mios' turn: bury Cursed Statue; On Sajan's turn: bury Ambush and Exploding Runes; On Mavaro's turn: bury Ashwing Gargoyle 3, then remove Frightened when Tenement closes, then take 2 ranged combat dmg when we move - discard Shax and no cards left to discard, then Thargrap summons and encounters the Danger (Ashwing Gargoyle) but Thargrap isn't human so no Wounded and no cards left in hand so no effect from any damage and the card is summoned so the consequence of it being undefeated doesn't apply. Move with the group to Stable.

It is the hour of The First
When this is the hour: When you would fail a check, you may bury 1 card to reroll 1 die.

Location Power: When you acquire an ally, you may shuffle a new ally into a random other location.

Nulgreth: Banish Ambush to draw 1 card: Surgeon

Reveal Surgeon to heal self for 1 card: Shax, then recharge Surgeon

Nulgreth: Banish Exploding Runes to draw 1 card: Iomedae

Free exploration

Stable Card 2 is Mithral Chain Shirt:

CotCT
Armor 2
Traits:
Light Armor
To Acquire:
Constitution
Fortitude 9
Display. While displayed:
* When you suffer Combat damage, you may draw this card to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.

Nulgreth: banish Cursed Statue
Fort 9: 1d8 + 2 + 1d4 + 5 ⇒ (4) + 2 + (2) + 5 = 13

Display Mithral Chain Shirt

Nulgreth: Banish Symbol of Insanity to draw 1 card: Four Mirror Armor

Display Four Mirror Armor

Discard Iomedae to explore

Stable Card 3 is Tangleburn Bag:

Core
Item 2
Traits:
Alchemical
Attack
Fire
Object
To Acquire:
Intelligence
Craft 10
For your combat check, banish to use Dexterity, Craft, or Ranged + 2d8; if you fail the check against a monster you encounter, you may evade it.
DURING RECOVERY
If proficient, you may succeed at a Craft 12 check to recharge this card.

Autofail

End of Turn

Reset Hand
Confusing: After you reset, shuffle a random card into your deck: Norgorber.

Board Status
Most Recent BR Refresh
Notes for Sajan: Take 2 Ranged combat damage.

Notes for Seoni: BYA: 2 Combat Damage
Take 2 Ranged combat damage.

Notes for Quinn: Reload Blackjack's Gear
Take 2 Ranged combat damage.

Notes for Mios: Recharge Blessing of the Sages
Take 2 Ranged combat damage.

Tavern 1-11 remain
Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Stable 4-11 remain
Rooftops 1-10 remain
Alley 1-11 remain // Thunderstorm is displayed here.

"

Thargrap wrote:

Hand: Good Omen (Core), Mist Horn, Blessing of the Samurai,

Displayed: Blood God Nulgreth, Mithral Chain Shirt, Four Mirror Armor,
Deck: 8 Discard: 7 Buried: 5
Current Location: Stable
Hero Points: 1
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

When another local character discards a boon for its power, they may put it in your discards. PUT YOUR TRASH HERE :-)

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Mist Horn: display at a location to reduce all monster dmg by 3 until the start of Thargrap's next turn.

Good Omen: +1d6+# for global check to acquire, close, guard.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Blessing of Lamashtu, Legionnaire Chaplain, Blessing of Shax, Guide (Core), Blessing of Norgorber, Dwarven Earthbreaker +1, Phantom Steed
Recharged:
Discard Pile: Katana +1, Chain Lightning, Shock Glaive +1, Jasan Adriel, Hatchetbird, Belt of Charging, Blessing of Iomedae,
Buried Pile: Ashwing Gargoyle, Twisted Space (Core), Ashwing Gargoyle 2, Mammoth, Ashwing Gargoyle 3,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
[X] When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Off turn: on Quinn's turn: banish Azer. Bury Ashwing Gargoyle. Move to the Bridge and take 2 Combat dmg from Deadly Besieged: discard Katana +1 and Chain Lightning. On Mios' turn: bury Ashwing Gargoyle 2. Take 2 more Combat dmg from Deadly Besieged: only 1 card to discard - Shock Glaive +1

It is the hour of Cayden Cailean's Revelry
When this is the hour: On your check, you may discard a card to reroll 1 die showing 1 or 2.

Location Power: On your check to acquire an ally, you may bury a boon to add 1d8.

Nulgreth: banish Minotaur to draw a card: Good Omen.

Free exploration

Tenement Card 2 is Jasan Adriel:

CotCT
Ally 4
Traits:
Human
Spy
To Acquire:
Charisma
Diplomacy 11
OR Knowledge 10
On a local Charisma or Knowledge non-combat check, recharge to add 1d6.
Discard to examine the top card of your location, then you may explore.
This exploration, when you would encounter a story bane, another local character may encounter it instead.

Send Good Omen to Recovery

Cha 11: 1d8 + 1d6 + 4 ⇒ (7) + (1) + 4 = 12

Discard Jasan to examine top of the location: Haunt (TRIGGER!)

Tenement Card 3 is Haunt:

Core
Barrier 2
Traits:
Task
Trigger
Undead
Veteran
To Defeat:
Charisma
Diplomacy 8+#
OR Divine 6+#
When examined, suffer the scourge Frightened.
Cannot be evaded.
If undefeated, suffer the scourge Drained.

Suffer Frightened scourge.

Don't use Jasan power to explore, leaving Haunt on top.

End of Turn

Recovery Phase:
Recharge Good Omen? Arcane 8: 1d8 + 2 ⇒ (7) + 2 = 9

Reset Hand
Confusing: After you reset, shuffle a random card into your deck: Samurai

Board Status
Most Recent BR Refresh

Notes for Quinn: Mios used Lady of Valor
Deadly Besieged: 2 Combat Damage

Healed for 5 and Wounded removed.

Tavern 1-11 remain
Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Tenement 3-11 remain // 3=Haunt
Stable 1-11 remain
Rooftops 1-10 remain
Alley 1-11 remain // Thunderstorm is displayed here.

"

Thargrap wrote:

Hand: Belt of Charging, Hatchetbird, Blessing of Shax,

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 4 Buried: 4
Current Location: Cathedral
Hero Points: 1
Tshirt Reroll: Available
Respect Points 2 // Thargrap has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

When another local character discards a boon for its power, they may put it in your discards. PUT YOUR TRASH HERE :-)

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lamashtu, Blessing of the Samurai, Dwarven Earthbreaker +1, Mist Horn, Guide (Core), Surgeon, Four Mirror Armor, Legionnaire Chaplain, Good Omen (Core), Phantom Steed, Blessing of Iomedae, Blessing of Norgorber
Recharged:
Discard Pile: Katana +1, Chain Lightning, Shock Glaive +1, Jasan Adriel,
Buried Pile: Symbol of Insanity, Ashwing Gargoyle, Twisted Space (Core), Ashwing Gargoyle 2,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
[X] When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Off turn: bury Symbol of Insanity. Bury Azer.

It is the hour of Benefaction

Thunderstorm: When you start your turn at this location, roll 1d4. On a 1, suffer 1d6 Electricity damage then banish this barrier. On any other result, display this barrier next to a random location.
Thunderstorm: 1d4 ⇒ 3
Display Thunderstorm by a random location: 1d7 ⇒ 2

Thunderstorm is (still) displayed at Cathedral.

Location Power: When you defeat a monster, heal a blessing.

Free exploration

Cathedral Card 5 is Abadar's Law:

Core
Blessing 1
Traits:
Deity: Abadar
Divine
Veteran
When this is the hour: On your check to close or to guard, add 1d4.
To Acquire:
Diplomacy
Disable
Divine 4+#
On any check, discard to bless.
On a check to acquire, recharge to bless.
Discard to explore.

Autofail

Ask Mavaro to send Fly to Recovery to examine top card of Cathedral - Minotaur and Bridge - Ashwing Gargoyle-Proxy A.

Cathedral Card 6 is Minotaur:

Core
Monster 2
Traits:
Minotaur
To Defeat:
Combat 15
OR Fortitude 8
If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.

Combat 15, revealing shock glaive, binder's tome: 1d10 + 5 + 1d10 + 1 + 1d4 ⇒ (8) + 5 + (6) + 1 + (3) = 23

Bury Minotaur

Scenario Power: Once each turn, you may bury card to explore.

Bury Twisted Space to explore

Cathedral Card 7 is Chain Lightning:

CotCT
Spell 3
Traits:
Arcane
Attack
Electricity
Magic
To Acquire:
Intelligence
Arcane 11
Display. While displayed:
* For your combat checks, you may use Arcane + 3d6.
* At the end of your turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead.

Arcane 11, binder's tome, mindspace, discard Iomedae: 3d8 + 2 + 1d4 + 1d4 ⇒ (5, 5, 5) + 2 + (4) + (3) = 24

Recharge Surgeon to heal Iomedae

Reset Hand
Confusing: After you reset, shuffle a random card into your deck: Iomedae

Board Status
Most Recent BR Refresh
Tavern 1-11 remain
Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Cathedral 8-11 remain // Seoni's Create Mindscape is displayed here. Thunderstorm is displayed here.
Bridge 1-11 remain // 1=Ashwing Gargoyle-Proxy A
Tenement 1-11 remain
Stable 1-11 remain
Rooftops 1-10 remain
Alley 1-11 remain

"

Thargrap wrote:

Hand: Shock Glaive +1, Katana +1, Chain Lightning,

Displayed: Blood God Nulgreth,
Deck: 15 Discard: 0 Buried: 4
Current Location: Cathedral
Hero Points: 1
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

When another local character discards a boon for its power, they may put it in your discards.

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lamashtu, Guide (Core), Blessing of Shax, Dwarven Earthbreaker +1, Phantom Steed, Belt of Charging, Mist Horn, Legionnaire Chaplain, Hatchetbird, Surgeon, Blessing of Norgorber, Good Omen (Core), Four Mirror Armor, Blessing of the Samurai, Blessing of Iomedae
Recharged:
Discard Pile:
Buried Pile: Symbol of Insanity, Azer, Minotaur, Twisted Space (Core),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
[X] When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

At the Cathedral. Still swapping Black Spot for Guide (Dragon's Demand).

"

Thargrap wrote:

Hand: Shock Glaive +1, Twisted Space (Core), Surgeon, Blessing of Iomedae,

Displayed: Blood God Nulgreth,
Deck: 14 Discard: 0 Buried: 0
Current Location: Cathedral
Hero Points: 1
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

When another local character discards a boon for its power, they may put it in your discards.

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Twisted Space: When a character encounters a monster, banish to Recovery to let them evade it; a local character may encounter it.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Four Mirror Armor, Good Omen (Core), Blessing of Norgorber, Katana +1, Blessing of the Samurai, Blessing of Lamashtu, Hatchetbird, Mist Horn, Dwarven Earthbreaker +1, Legionnaire Chaplain, Belt of Charging, Phantom Steed, Blessing of Shax, Guide (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
[X] When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Sorry for the long delay everyone!

Hero Point:
power feat 5: [X] When another local character discards a boon for its power, they may put it in your discards.
1 Hero Point remaining.

Replace banished Augury (Spell 1) with Twisted Space (Core)

Upgrade:
Item 4: replace Banner with Belt of Charging


Deck Handler

It is the hour of The Beating
When this is the hour: When you encounter a monster from a location, before acting, another local character summons and encounters it.

Move to: Hospice
Location Power: If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges.

Free exploration

Hospice Card 1 is Naval Hero:

CotCT
Ally 2
Traits:
Human
Swashbuckler
To Acquire:
Charisma
Diplomacy
Melee 9
On a local combat or Charisma check, recharge to add 1d6.
Discard to explore. If you are at an Aquatic location, recharge instead.

Melee 9, banish Pixie Gang: 1d10 + 5 + 1d4 + 2 ⇒ (7) + 5 + (3) + 2 = 17

Display Naval Hero next to scenario (now at 6 displayed allies, I believe).

Scenario Power: examine top of location: Rioting Mob (non-closing henchman).

End of Turn

Reset Hand

Board Status
Allies Displayed: 6

Base 1-6 remain
Farm 2-11 remain
Seoni - Manor 2-8 remain
Quinn, Sajan - Den Of Iniquity 2-7 remain // 2=Bound Homunculus 3=Belt of Physical Might
Thargrap - Hospice 2-12 remain // 2=Rioting Mob
Mios, Mavaro - Shop 6-12 remain

"

Thargrap wrote:

Hand: Dwarven Earthbreaker +1, Four Mirror Armor, Mist Horn, Blessing of Shax,

Displayed: Banner, Grounded Studded Leather,
Deck: 7 Discard: 3 Buried: 3
Current Location: Hospice
Hero Points: 1
Tshirt Reroll: Used
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Mist Horn: display at a location to reduce all monster dmg by 3 until the start of Thargrap's next turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Katana +1, Blessing of Norgorber, Guide (Core), Blood God Nulgreth, Good Omen (Core)
Recharged: Shock Glaive +1, Phantom Steed,
Discard Pile: Legionnaire Chaplain, Blessing of the Samurai, Blessing of Lamashtu,
Buried Pile: Hatchetbird, Surgeon, Blessing of Iomedae,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

It is the hour of the Gods.

Move to: Guard Tower
Location Power: At the start of your turn, summon and encounter a Bandit henchman.

Free exploration

Guard Tower Card 1 is Sacred Killer:

RotR
Ally 5
Traits:
Half-Orc
Rogue
To Acquire:
Dexterity
Stealth 11
OR Charisma
Diplomacy 13
Recharge this card to add 1d6+1 with the Poison trait to your Melee combat check.
Discard this card to explore your current location.

Stealth 11, coat, tunic, reveal cloak: 1d12 + 6 + 1d4 + 1 + 1d6 ⇒ (4) + 6 + (3) + 1 + (4) = 18

Discard Sacred Killer to explore

Guard Tower Card 2 is Bear:

RotR
Ally 4
Traits:
Animal
To Acquire:
Wisdom
Survival 11
Discard this card to add 2d4 to your combat check.
Discard this card to explore your location.

Wis 11, recharge Mask of Stolen Mien: 2d6 ⇒ (1, 6) = 7

Reset Hand
Scenario Power: After you reset your hand, if there are fewer than 7 cards in your discard pile, discard 1 card: N/A

Board Status
Most Recent BR Refresh
* Banner of the Ancient Kings - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

City Gate CLOSED
Courtyard CLOSED
Uliah, Zetha - Festering Maze of Sloth 2-6 remain
Sajan, Merisiel - Guard Tower 3-4 remain
Warrens 1-10 remain // Villain
Desecrated Vault CLOSED

"

Merisiel wrote:

Hand: Kama, Dagger (Core), Snakeskin Tunic, Elven Breastplate, Cloak of Elvenkind, Blessing of the Midnight Lord,

Displayed: Cockroach Coat,
Deck: 6 Discard: 10 Buried: 1
Current Location: Guard Tower
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

On local combat/acquire checks Merisiel can recharge a card to add 1d6.

Note: Blessing of the Midnight Lord gives +2 dice on a Con check (suggest using for the difficult close check at Festering Maze of Sloth)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Runechill Hatchet +2, Invigorating Kukri +1, Blessing of Maat, Quick-Change Mask, Monkey, Mask of Stolen Mien,
Discard Pile: Zealot, Blessing of Abadar, Warhammer +1, Magic Spyglass, Venomous Dagger +2, Sorrowsoul, Belt of Incredible Dexterity, Sharper, Masterwork Tools, Sacred Killer,
Buried Pile: Headband of Epic Intelligence,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

Off turn: Banish Ash Giant Zombie. Bury Dire Croc. Bury Flanking Attack. No spell in discards to heal.

It is the hour of The Foreign Trader
On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.

Location Power: At the start of your turn, you may recharge an item or a spell to draw a card: recharge Phantom Steed to draw: Blessing of the Samurai

Move to: Den Of Iniquity
Location Power: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.

Free exploration

Den Of Iniquity Card 1 is Grounded Studded Leather:

CotCT
Armor 2
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 11
Display. While displayed:
* When you discard cards as Combat damage, you may reload 1 or 2 of those cards.
* When you suffer Cold, Combat, or Electricity damage, you may recharge to reduce it by 2.

Discard Blessing of Samurai
Banish Dire Croc
Fort 11: 2d8 + 2 + 1d4 + 2 ⇒ (7, 4) + 2 + (4) + 2 = 19

Ask Mavaro to banish Harrow Deck to Recovery to examine top 3 of Den of Iniquity: Pixie Gang, Ruan Mirukova, Fate-reader Lenses. Leave in the same order.

Discard Lamashtu to explore

Den Of Iniquity Card 2 is Pixie Gang:

Core
Monster 2
Traits:
Fey
Swarm
To Defeat:
Combat 13
OR Dexterity
Acrobatics 10
On the check to defeat, add the number of other local characters.
If defeated by at least 4, or undefeated, each local character gives a random card to a random other local character.

Combat 13, banish Flanking Attack, banner: 1d10 + 5 + 1d12 + 1 ⇒ (8) + 5 + (11) + 1 = 25

Bury Pixie Gang

Display Grounded Studded Leather

End of Turn

Recovery Phase:

Reset Hand

"

Thargrap wrote:

Hand: Dwarven Earthbreaker +1, Four Mirror Armor, Mist Horn, Blessing of Shax,

Displayed: Banner, Grounded Studded Leather,
Deck: 7 Discard: 3 Buried: 4
Current Location: Den Of Iniquity
Hero Points: 1
Tshirt Reroll: Used
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Mist Horn: display at a location to reduce all monster dmg by 3 until the start of Thargrap's next turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Guide (Core), Blood God Nulgreth, Good Omen (Core), Katana +1
Recharged: Shock Glaive +1, Phantom Steed,
Discard Pile: Legionnaire Chaplain, Blessing of the Samurai, Blessing of Lamashtu,
Buried Pile: Pixie Gang, Hatchetbird, Surgeon, Blessing of Iomedae,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"

Board Status
Most Recent BR Refresh
Allies Displayed: 4

Notes for Mavaro: Harrow Deck banished to Recovery

Notes for Seoni: Given Dragon's Breath,
Heal 1,
Recharge Blessing of the Spellbound (2). May heal a spell on Mavaro's turn.

Notes for Mios: May heal a spell on Mavaro's turn.
Base 1-6 remain
Bank Of Abadar 1-12 remain // 1=Vampiric Touch
Farm 1-11 remain
Sajan, Mavaro, Mios, Seoni, Quinn - Manor 1-8 remain // 1=Dust of Revealing
Plaza 1-7 remain
Thargrap - Den Of Iniquity 3-11 remain // 3=Ruan Mirukova; 4=Fate-reader Lenses
Hospice 1-12 remain
Shop 1-12 remain


Deck Handler

It is the hour of The Brass Dwarf
Hour Power: The first time you discard cards as damage this turn, recharge 1 of them instead.

Move to: Academy
Location Power: On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.

Free exploration

Academy Card 1 is Firepelt Cougar:

CotCT
Ally 4
Traits:
Animal
To Acquire:
Wisdom
Survival 12
On a local combat check, reload to add 1d6.
Discard to explore; if you have not attempted a combat check this turn, you may succeed at a Survival 9 check to recharge instead.

Wis 12: 1d6 ⇒ 5 Fail, Cougar is banished; take 7 Combat dmg
Hour power: recharge Shock Glaive instead of discarding it. Discard Blessing of Iomedae and Legionairres Chaplain for dmg. No other cards in hand.
Desperate: no cards in hand to discard.

Location power: explore again

Academy Card 2 is Locked Door:

Core
Barrier 1
Traits:
Lock
Obstacle
Veteran
To Defeat:
Strength
Melee 10+#
OR Disable 6+#
On the check to defeat, you may recharge an Axe or Bludgeoning weapon to add 1d8.
If undefeated, mark this barrier's location with the scourge Entangled, then reload this barrier into its location.
If defeated, remove the scourge Entangled from this location; you may explore.

Ask Seoni for Spellbound 3
Melee 10+4+1=15, banish Augury: 2d10 + 5 + 1d4 + 1 ⇒ (3, 1) + 5 + (4) + 1 = 14
Paizo tshirt reroll on one d10
Melee 15: 1d10 + 13 ⇒ (8) + 13 = 21

Bury Locked Door

Locked Door power: explore again

Academy Card 3 is Ash Giant Zombie:

CotCT
Monster 5
Traits:
Undead
Zombie
To Defeat:
Combat 24
Immune to Cold, Electricity, Force, Mental, and Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Mios Knowledge DC 6+5=11: 1d10 + 3 + 1d4 ⇒ (9) + 3 + (1) = 13

Bury Iomedae
Nulgreth: banish Locked Door
Ask Mavaro for the Carnival
Combat 24, mios, banner: 2d10 + 5 + 2 + 1 + 1d12 + 1d4 + 1 ⇒ (4, 8) + 5 + 2 + 1 + (11) + (1) + 1 = 33

Bury Ash Giant Zombie

End of Turn

Reset Hand

Board Status
Most Recent BR Refresh
Allies Displayed: 3

Base 1-6 remain
Bank Of Abadar 1-12 remain // 1=Vampiric Touch
Sajan - Farm 1-11 remain
Seoni, Quinn - Manor 1-11 remain // 1=Assassination Squad
Mavaro - Plaza 1-7 remain
Den Of Iniquity 1-11 remain // 1=Grounded Studded Leather
Mios, Thargrap - Academy 4-9 remain
Hospice 1-12 remain
Shop 1-12 remain

"

Thargrap wrote:

Hand: Phantom Steed, Mist Horn, Blessing of Lamashtu, Blessing of Shax,

Displayed: Banner,
Deck: 9 Discard: 1 Buried: 4
Current Location: Academy
Hero Points: 1
Tshirt Reroll: Used
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Mist Horn: display at a location to reduce all monster dmg by 3 until the start of Thargrap's next turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Katana +1, Blood God Nulgreth, Good Omen (Core), Blessing of the Samurai, Blessing of Norgorber, Dwarven Earthbreaker +1, Guide (Core), Four Mirror Armor
Recharged: Shock Glaive +1,
Discard Pile: Legionnaire Chaplain,
Buried Pile: Ash Giant Zombie, Hatchetbird, Surgeon, Blessing of Iomedae,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Start at Manor

"

Thargrap wrote:

Hand: Shock Glaive +1, Augury, Surgeon, Blessing of Iomedae,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Manor
Hero Points: 1
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Katana +1, Legionnaire Chaplain, Blood God Nulgreth, Good Omen (Core), Dwarven Earthbreaker +1, Guide (Core), Four Mirror Armor, Blessing of Shax, Blessing of Norgorber, Phantom Steed, Banner, Blessing of the Samurai, Mist Horn, Hatchetbird, Blessing of Lamashtu
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"

Impoverished: draw 3: Banner, Hatchetbird, Legionairre Chaplain. Bury 3: Augury, Hatchetbird, Surgeon.

As soon as someone encounters a Monster, display Banner.

"

Thargrap wrote:

Hand: Shock Glaive +1, Legionnaire Chaplain, Blessing of Iomedae,

Displayed: Banner,
Deck: 12 Discard: 0 Buried: 3
Current Location: Manor
Hero Points: 1
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d12 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lamashtu, Blood God Nulgreth, Dwarven Earthbreaker +1, Mist Horn, Blessing of Shax, Blessing of Norgorber, Guide (Core), Blessing of the Samurai, Four Mirror Armor, Good Omen (Core), Phantom Steed, Katana +1
Recharged:
Discard Pile:
Buried Pile: Augury, Hatchetbird, Surgeon,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Use Ally 3 upgrade to replace Riftwarden with Hatchetbird.

Replace banished Tsukiyo with Shax.

Use Hero Point for Power Feat (tier +1): On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).

Supporter Feat: Ketrik


Deck Handler

Upgrades:
Item 3: 1d1000 ⇒ 531
Ally 3: 1d1000 ⇒ 839
Weapon 2: 1d1000 ⇒ 264

Use Hero Point for Power Feat (tier +1): On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([X] 1d12).


Deck Handler

Off turn: Banish Ghoul. Bury Carrion Golem. Move to Oubliette when Crypt closes. Send Good Omen to Recovery. Bury Catoblepas
Recharge Good Omen? Arcane 8, Mavaro's Binder's Tome: 1d8 + 2 + 1d4 ⇒ (2) + 2 + (1) = 5

It is the hour of Pharasma's Knowing
When this is the hour: On your check against an Undead card, add 1d6.

Location Power: Damage you suffer is increased by 1.

Free exploration

Oubliette Card 3 is Chimera:

Core
Monster 3
Traits:
Aberration
Chimera
To Defeat:
Combat 9
THEN Combat 10
THEN Combat 11
Before acting, each local character suffers 1 Fire damage.
If undefeated, 3 random local characters suffer 1d4 Combat damage.

Display Mist Horn at Oubliette
BYA everyone takes 1 Fire dmg, which is increased by the location to 2, which is reduced by Mist Horn by 3, so no one takes any dmg.

Mios Knowledge DC 9: 1d10 + 3 + 1d4 ⇒ (7) + 3 + (3) = 13

Combat 9, revealing Giantbane Greataxe, banner, Mios: 1d10 + 5 + 1d12 + 1 + 1 + 2 ⇒ (8) + 5 + (6) + 1 + 1 + 2 = 23
Combat 10, revealing Giantbane Greataxe, banner, Mios: 1d10 + 5 + 1d12 + 1 + 1 + 2 ⇒ (7) + 5 + (10) + 1 + 1 + 2 = 26
Combat 11, revealing Giantbane Greataxe, banner, Mios: 1d10 + 5 + 1d12 + 1 + 1 + 2 ⇒ (10) + 5 + (8) + 1 + 1 + 2 = 27

Bury Chimera

Discard Iomedae to explore

Oubliette Card 4 is Rajambari:

CotCT
Monster 3
Traits:
Skeleton
Undead
To Defeat:
Combat 17
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, each local character suffers 1 Combat damage.

BYA everyone takes 1 Combat dmg, which is increased by the location to 2, which is reduced by Mist Horn by 3, so no one takes any dmg.

Mios Knowledge DC 9: 1d10 + 3 + 1d4 ⇒ (1) + 3 + (2) = 6

Combat 17, revealing Giantbane Greataxe, banner, undead, bury Guide: 1d10 + 5 + 1d12 + 1 + 1 + 1d6 + 1d8 ⇒ (7) + 5 + (3) + 1 + 1 + (4) + (6) = 27

Bury Rajambari

End of Turn
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage.
Fire dmg: 1d4 - 2 ⇒ (1) - 2 = -1

Recovery Phase:

Reset Hand

"

Thargrap wrote:

Hand: Giantbane Greataxe, Phantom Steed, Riftwarden, Blessing of Norgorber,

Displayed: Blood God Nulgreth, Magic Chain Shirt, Banner, Mist Horn,
Deck: 8 Discard: 2 Buried: 7
Current Location: Oubliette
Hero Points: 1
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Banner: +1 to all combat checks.

Mist Horn (displayed) reduce all monster dmg by 3 until the start of Thargrap's next turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Blessing of the Samurai, Dwarven Earthbreaker +1, Legionnaire Chaplain, Four Mirror Armor, Blessing of Lamashtu
Recharged: Katana +1, Surgeon,
Discard Pile: Good Omen (Core), Blessing of Iomedae,
Buried Pile: Augury, Vampire, Carrion Golem, Catoblepas, Chimera, Guide (Core), Rajambari,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"

Board Status
Most Recent BR Refresh
Banner is displayed. +1 to all combat checks.
Mist Horn is displayed at Oubliette. Monster dmg is reduced by 3.

Notes for Seoni: Handed Fly.

Base 1-5 remain // 1. Jayna Lemore, 2. Moise
Sajan, Mavaro, Mios, Quinn, Thargrap, Seoni - Oubliette 5-15 remain // Door Spike, Elven Curve Blade, Concealed Hatch, Ash Giant, Enervation, Dispelling Mist, Lich


Deck Handler

It is the hour of Sarenrae's Light
When you heal, you may heal an additional card.

Reveal Surgeon to heal Sajan 1 card, which becomes 2 because of the hour power, then recharge Surgeon.

Then, suspecting that the Rakshasa may not agree with him, Thargrap departs for the Crypt. He heard there's a giant fly there and he has a new giant killing axe to try out...

Location Power: The difficulty of checks against Undead banes is increased by 3.

Free exploration

Crypt Card 1 is Ghoul:

Core
Monster 1
Traits:
Ghoul
Undead
Veteran
To Defeat:
Combat 11+##
Immune to Mental and Poison.
If undefeated, either banish an ally or suffer the scourge Dazed.

Ask Quinn for Blackjacks' Daggers
Combat 11+4+4+3=22, banner, greataxe, banish Vampire Spawn: 1d10 + 5 + 1d12 + 1 + 1 + 1d8 + 1d4 + 1 ⇒ (1) + 5 + (4) + 1 + 1 + (3) + (2) + 1 = 18

spend 1 hero point (1 remaining) to reroll

Combat 11+4+4+3=22, banner, greataxe, banish Vampire Spawn: 1d10 + 5 + 1d12 + 1 + 1 + 1d8 + 1d4 + 1 ⇒ (7) + 5 + (8) + 1 + 1 + (2) + (1) + 1 = 26

Bury Ghoul

End of Turn
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage.
Fire dmg: 1d4 - 2 ⇒ (1) - 2 = -1

Recovery Phase:

Reset Hand

Board Status
Most Recent BR Refresh
Banner is displayed. +1 to all combat checks.

Notes for Sajan: Heal 2 cards

Notes for Seoni: You may draw a card
Create Mindscape moves to recovery.

Base 1-5 remain // 1. Jayna Lemore, 2. Moise
Quinn, Thargrap - Crypt 2-11 remain // Demonling, Ghoul, Giant Fly
Seoni, Mavaro, Mios - Pits 1-13 remain // Concealed Hatch, Brawl, Hellknight of the Nail, Catoblepas
Sajan - Oubliette 1-11 remain // In order: 1. The Rakshasa, 2. Door Spike, 3. Rajambari. Full Pouch, Elven Curve Blade

"

Thargrap wrote:

Hand: Giantbane Greataxe, Good Omen (Core), Mist Horn, Blessing of Iomedae,

Displayed: Blood God Nulgreth, Magic Chain Shirt, Banner,
Deck: 11 Discard: 1 Buried: 3
Current Location: Crypt
Hero Points: 1
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Banner: +1 to all combat checks.

Good Omen: +1d6+3 for global check to acquire, close, guard.

Mist Horn: display at a location to reduce all monster dmg by 3 until the start of Thargrap's next turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Earthbreaker +1, Blessing of the Samurai, Phantom Steed, Four Mirror Armor, Blessing of Lamashtu, Legionnaire Chaplain, Riftwarden, Blessing of Norgorber, Shock Glaive +1
Recharged: Katana +1, Surgeon,
Discard Pile: Guide (Core),
Buried Pile: Augury, Vampire, Ghoul,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

On location closing move to Oubliette.


Deck Handler

Resuming turn:

It is the hour of The Avalanche
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.

Location Power: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

bury Vampire

When Closing: Summon and defeat the story bane Zombie Minion.

Zombie Minions:

Story Bane
Type: Monster
Traits: Undead Zombie Veteran
To Defeat: Combat 9 THEN Combat 11+#
Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.

Reveal giantbane greataxe
Combat 9, banner: 1d10 + 5 + 1d12 + 1 + 1 ⇒ (3) + 5 + (4) + 1 + 1 = 14

Graveyard is closed.

When Permanently Closed: Shuffle a new Undead monster into a random other location.
random other location: 1d6 ⇒ 3 Crypt

Adventure Power: When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location: already done by BR Nathan.

End of Turn
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage.
Fire dmg: 1d4 - 2 ⇒ (2) - 2 = 0

Reset Hand

Board Status
Most Recent BR Refresh
Banner is displayed. +1 to all combat checks.

Base 1-5 remain // 1. Jayna Lemore, 2. Moise
Mios, Mavaro - Blood Pool 1-9 remain // 1=Hellnight of the Nail
Crypt 2-10 + Random Undead Monster remain // 2=Demonling. Random Undead Monster
Thargrap, Quinn - Graveyard BANISHED - CLEAR OUT 3-8 (shuffled), then 1, then 2 remain // 1=Ill Tidings; 2=Brawl; Archer's Kite Shield
Pits 1-10 remain // 1-Concealed Hatch
Sajan - Oubliette 1-14 remain // Giant Fly, Vampire Spawn, Door Spike, Full Pouch, Elven Curve Blade
Seoni - Dungeons 3-5 remain // Displayed: Create Mindscape; 3-Shock Kukri

"

Thargrap wrote:

Hand: Giantbane Greataxe, Good Omen (Core), Surgeon, Blessing of Iomedae,

Displayed: Blood God Nulgreth, Magic Chain Shirt, Banner,
Deck: 11 Discard: 1 Buried: 2
Current Location: Graveyard
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Banner: +1 to all combat checks.

Good Omen: +1d6+3 for global check to acquire, close, guard.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Shock Glaive +1, Blessing of Norgorber, Dwarven Earthbreaker +1, Blessing of the Samurai, Four Mirror Armor, Riftwarden, Blessing of Lamashtu, Phantom Steed, Legionnaire Chaplain
Recharged: Katana +1,
Discard Pile: Guide (Core),
Buried Pile: Augury, Vampire,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

It is the hour of The Avalanche
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.

Location Power: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

Free exploration
Shuffled location: 1d6 + 2 ⇒ (6) + 2 = 8

Graveyard Card 8 is Vampire:

Core
Story Bane 2
Type: Monster
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##
THEN Combat 10+##
OR Divine 7+#
Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

Before revealing giantbane greataxe, recharge katana +1
Thargrap power: bury Augury from discards
Combat 10+4+4=18, banner: 1d10 + 5 + 1d12 + 1 + 1 + 1d8 ⇒ (10) + 5 + (6) + 1 + 1 + (5) = 28

Pausing for Quinn to take the second check.


Deck Handler

On Sajan's turn, send Augury to Recovery to examine top 3 of Graveyard, looking for barriers. Find: Ill Tidings, Brawl, and Archer's Kite Shield. Set aside Ill Tidings and Brawl. Shuffle remaining cards, then recharge Ill Tidings, then Brawl.

WHEN THIS IS THE HOUR: The first time you examine cards this turn, heal 1d4-1 cards.
Healing: 1d4 - 1 ⇒ (1) - 1 = 0 Lol.

Recharge Augury? Arcane 8: 1d8 + 2 ⇒ (1) + 2 = 3

Board Status
Most Recent BR Refresh
Banner is displayed. +1 to all combat checks.

Base 1-5 remain // 1. Jayna Lemore, 2. Moise
Mavaro - Blood Pool 1-9 remain
Crypt 2-10 remain
Mios - Lair 3-10 remain
Thargrap, Quinn - Graveyard 3-8 (shuffled), then 1, then 2 remain // 1=Ill Tidings; 2=Brawl; Archer's Kite Shield
Pits 1-10 remain
Sajan - Oubliette 1-11 remain // 1=Elven Curve Blade; Giant Fly
Seoni - Dungeons 3-5 remain // Displayed: Create Mindscape

"

Thargrap wrote:

Hand: Katana +1, Giantbane Greataxe,

Displayed: Blood God Nulgreth, Magic Chain Shirt, Banner,
Deck: 13 Discard: 2 Buried: 0
Current Location: Graveyard
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Banner: +1 to all combat checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Phantom Steed, Shock Glaive +1, Good Omen (Core), Blessing of the Samurai, Mist Horn, Four Mirror Armor, Riftwarden, Surgeon, Blessing of Iomedae, Legionnaire Chaplain, Dwarven Earthbreaker +1, Blessing of Lamashtu, Blessing of Norgorber
Recharged:
Discard Pile: Guide (Core), Augury,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Display Banner when Seoni fights Szarni thief.


Deck Handler

It is the hour of The Idiot
When this is the hour: When you fail a check, suffer the scourge Drained.

Move to: Graveyard
Location Power: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

Free exploration

Graveyard Card 1 is Magic Chain Shirt:

Core
Armor 1
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 7
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 3.
* When you suffer any damage, you may bury to reduce it to 0.

Discard Tsukiyo to bless; Unhallowed causes it to be buried.
Fort 7: 2d8 + 2 ⇒ (1, 5) + 2 = 8

Discard Guide to explore

Graveyard Card 2 is Giantbane Greataxe:

Core
Weapon 1
Traits:
2-Handed
Axe
Magic
Melee
Slashing
To Acquire:
Strength
Melee 12
For your combat check, reveal to use Strength or Melee + 1d12+1; against a Giant bane, add another 1d8. If proficient, you may additionally discard to add your Strength die.
After playing this weapon, you may not play an Offhand boon this encounter.

Nulgreth: banish Tsukiyo
Melee 12: 1d10 + 5 + 1d4 + 2 ⇒ (5) + 5 + (1) + 2 = 13

Display Magic Chain Shirt

End of Turn
Ablaze: At the end of your turn, suffer 1d4-2 Fire damage.
Fire dmg: 1d4 - 2 ⇒ (2) - 2 = 0

Reset Hand

Board Status
Most Recent BR Refresh
Base 1-2, 4-6 remain // 1. Jayna Lemore, 2. Moise
Mavaro - Blood Pool 2-10 remain
Quinn - Crypt 1-10 remain // 1. Gozreh's Growth
Mios - Lair 1-10 remain // 1. Helm of the Valkyrie
Thargrap - Graveyard 3-10 remain
Pits 1-10 remain
Oubliette 1-10 remain
Sajan, Seoni - Dungeons 2-10 remain // 2. Sczarni Thief

"

Thargrap wrote:

Hand: Katana +1, Augury, Giantbane Greataxe, Banner,

Displayed: Blood God Nulgreth, Magic Chain Shirt,
Deck: 13 Discard: 1 Buried: 0
Current Location: Graveyard
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Banner: display as soon as someone encounters a monster. +1 to all combat checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Riftwarden, Four Mirror Armor, Mist Horn, Shock Glaive +1, Blessing of Norgorber, Good Omen (Core), Phantom Steed, Blessing of Lamashtu, Legionnaire Chaplain, Blessing of the Samurai, Blessing of Iomedae, Dwarven Earthbreaker +1
Recharged:
Discard Pile: Guide (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Start with Mavaro

"

Thargrap wrote:

Hand: Katana +1, Augury, Guide (Core), Blessing of Tsukiyo,

Displayed: Blood God Nulgreth,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Riftwarden, Good Omen (Core), Blessing of Iomedae, Legionnaire Chaplain, Phantom Steed, Blessing of Norgorber, Dwarven Earthbreaker +1, Surgeon, Blessing of the Samurai, Four Mirror Armor, Banner, Blessing of Lamashtu, Mist Horn
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Upgrades:
Spell 3: replace Stone Skin with Phantom Steed

Fill new empty Item slot with Banner


Deck Handler

Hero Point:
Card Feat (3): Item
2 hero points remaining

Upgrades:
Item 3: 1d1000 ⇒ 436
Weapon 2: 1d1000 ⇒ 156
Spell 3: 1d1000 ⇒ 971
Spell 2: 1d1000 ⇒ 973


Deck Handler

My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.


Deck Handler

It is the hour of The Father of Creation
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of turn: what happens to Mist Horn? Arcane 10: 1d8 + 2 ⇒ (2) + 2 = 4 Buried

Location Power: At This Location: You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.

Free exploration

Twisting Passages Card 1 is Biting Tigers:

CotCT
Barrier 3
Traits:
Magic
Trap
To Defeat:
Combat 16
OR Acrobatics
Disable
Stealth 9
Before acting, each other local character summons and encounters this barrier.
If undefeated, suffer 1d6 Combat damage.

BYA n/a
Nulgreth: banish Dire Badger
Combat 16, revealing Dwarven Earthbreaker: 1d10 + 5 + 2d6 + 1 + 1d4 + 1 ⇒ (5) + 5 + (3, 1) + 1 + (1) + 1 = 17

Bury Biting Tigers

Discard Samurai to explore

Twisting Passages Card 2 is Korvosan Dandy:

CotCT
Ally 1
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy 9
On a local Charisma or Diplomacy non-combat check, recharge to add 1d6; against an Aristocrat card, you may reveal instead.
Discard to explore. This exploration, on your Charisma or Diplomacy non-combat checks, add 1d6.

Cha 9: 1d8 ⇒ 6

Desperate: When you encounter a boon and do not acquire it, discard a card: discard Shock Glaive

End of Turn

Recovery Phase:

Reset Hand

Recharge Surgeon to heal self 1 card: Katana +1
Recharge Legionnaire Chaplain to heal self 1 card: Shock Glaive +1

Board Status
Most Recent BR Refresh
Base 1-6 remain
- Campsite BANISHED - CLEAR OUT
Mios - Oubliette 4-8 remain // Mist Horn Displayed, 3=Garden Guardian, 4=Roth Lamm, 5=Vicious Scythe
Thargrap - Twisting Passages 3-15 remain // Wood Golem, Venomous Dagger, Gargoyle (Monster 4), and Dragonbane Greatsword (Weapon 3)
Sajan - Ruin 2-10 remain // 1. Persona Mask
Rooftops 1-10 remain // 1. Drowning Mud
Mavaro - Crypt 2-4, 7-10 remain // Giant Toad, Shadow, Gray Maiden Footsoldier
Quinn, Seoni - Cell 1-4 remain // Create Mindscape Displayed here. 1=Henchman Proxy A2

"

Thargrap wrote:

Hand: Dwarven Earthbreaker +1, Augury,

Displayed: Blood God Nulgreth,
Deck: 10 Discard: 4 Buried: 2
Current Location: Twisting Passages
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Guide (Core), Katana +1, Surgeon, Shock Glaive +1, Good Omen (Core), Legionnaire Chaplain, Four Mirror Armor, Blessing of Iomedae, Blessing of Tsukiyo
Recharged:
Discard Pile: Stone Skin, Riftwarden, Blessing of Lamashtu, Blessing of the Samurai,
Buried Pile: Biting Tigers, Mist Horn,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Ranged Combat dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Thargrap displays Mist Horn at Cell, reducing all dmg by monsters there by 3.


Deck Handler

Off turn: bury Traitor on Mavaro's turn. When Campsite closes move to Dungeons (with Mios). Beseiged: take 1 Ranged Combat dmg from moving. Display Four Mirror Armor, then recharge it for 1 Ranged Combat dmg.

Adventure Power (not processed on Mavaro's turn): When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location. Cards to be shuffled are: Venomous Dagger (Weapon 3) and Wood Golem (Monster 3). No barriers in location.
Random other location: 1d8 ⇒ 4
Venomous Dagger and Wood Golem are shuffled into Twisting Passages.

It is the hour of Our Lord In Iron
When this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1.

Location Power: The difficulty of combat checks is increased by 2.

Scenario Power: When you would discard an ally for its power, bury it instead.
Harrow of Shields: When your hand is empty at the end of your turn or when you fail a Constitution or Fortitude check, bury a card from your discards.
Unhallowed: On any check, when you would discard a blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
Desperate: When you encounter a boon and do not acquire it, discard a card.

Free exploration: Henchman Proxy A3

Traitor:

Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.

BYA: discard Riftwarden (level 1)
Mios Knowledge Check DC 6+1=7, lantern implement: 1d10 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8
reveal Dwarven Earthbreaker +1; banish Traitor; Mios adds 2; hour power adds 1
Combat 17, location power adds 2, level 1 ally adds 1, 9+4+4+2+1=20: 1d10 + 5 + 2d6 + 1 + 2 + 1 + 1d8 ⇒ (9) + 5 + (6, 5) + 1 + 2 + 1 + (3) = 32
Bury Traitor

When Closing: Summon and defeat the danger.

The Danger is Traitor:

Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.

BYA: no allies in hand so n/a
Mios Knowledge Check DC 6+1=7, lantern implement: 1d10 + 3 + 1d4 ⇒ (10) + 3 + (1) = 14

reveal Dwarven Earthbreaker +1; banish Traitor; Mios adds 2; hour power adds 1
Combat 17, location power adds 2, 9+4+4+2=19: 1d10 + 5 + 2d6 + 1 + 2 + 1 + 1d8 ⇒ (8) + 5 + (3, 6) + 1 + 2 + 1 + (7) = 33

When Permanently Closed: Each local character may draw a card: draw Mist Horn. Mios may draw a card.

Adventure Power: When you close your location, before banishing its cards, search the location and choose 1 highest-level monster, 1 highest-level barrier, and 1 highest-level boon; shuffle the chosen cards into a random other location.
Random other location: 1d7 ⇒ 3
Gargoyle (Monster 4), Biting Tigers (Barrier 3), and Dragonbane Greatsword (Weapon 3) are all shuffled into Twisting Passages.

On location close, Thargrap (and Mios?) move to Twisting Passages. Beseiged: discard Lamashtu

End of Turn

Harrow of Shields: When your hand is empty at the end of your turn (N/A) or when you fail a Constitution or Fortitude check, bury a card from your discards.

Reset Hand

Board Status
Most Recent BR Refresh

Notes for Mios: Mavaro's turn: move to Dungeons with Thargrap and take 1 Ranged Combat dmg from moving.
Thargrap's turn: Mios may draw a card. On location close have to move (again) and take another 1 Ranged Combat dmg; I've tentatively moved you with Thargrap to Twisting Passages but feel free to change this.

Base 1-6 remain
- Campsite BANISHED - CLEAR OUT
Sajan - Oubliette 2,4-11 remain // Trapped Chest. Giant Fly is shuffled in
Thargrap, Mios (?) - Twisting Passages 1-10 + 5 cards shuffled in remain // Wood Golem, Venomous Dagger, Gargoyle (Monster 4), Biting Tigers (Barrier 3), and Dragonbane Greatsword (Weapon 3) are all shuffled in.
Mavaro - Ruin 1-10 remain
Rooftops 1-10 remain
Crypt 1-10 remain
Quinn, Seoni - Cell 1-8 remain // 1=Manticore

"

Thargrap wrote:

Hand: Dwarven Earthbreaker +1, Shock Glaive +1, Mist Horn, Blessing of the Samurai,

Displayed: Blood God Nulgreth,
Deck: 9 Discard: 4 Buried: 1
Current Location: Twisting Passages
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Mist Horn: display at a location to reduce all monster dmg by 3 until the start of Thargrap's next turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Good Omen (Core), Guide (Core), Legionnaire Chaplain, Surgeon, Augury, Blessing of Iomedae, Blessing of Tsukiyo
Recharged: Four Mirror Armor,
Discard Pile: Stone Skin, Katana +1, Riftwarden, Blessing of Lamashtu,
Buried Pile: Dire Badger,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Btw, I have family visiting this weekend. Posting will be a little limited through Monday but I'll do my best to keep up.


Deck Handler

It is the hour of Benefaction
Hour Power: No effect.

Scenario Power: At the start of the first turn, each character summons and encounters the danger (the monster Traitor)

Traitor:

Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.

BYA: no ally to discard so N/A
Mios Knowledge DC 6+1=7, lantern: 1d10 + 3 + 1d4 ⇒ (2) + 3 + (4) = 9
Combat 9+4+4=17, Mios, dwarven earthbreaker: 1d10 + 5 + 2d6 + 1 + 2 ⇒ (6) + 5 + (4, 4) + 1 + 2 = 22

Sajan, Mavaro, Seoni, Quinn, and Mios each summon and encounter a Traitor.

Free exploration

Campsite Card 1 is Cold Iron Greatsword:

CotCT
Weapon 1
Traits:
2-Handed
Melee
Slashing
Sword
To Acquire:
Strength
Melee 11
For your combat check, reveal to use Strength or Melee + 1d12; against a Demon or Fey bane, add another 1d4. If proficient, you may additionally discard to add your Strength die.
After playing this weapon, you may not play an Offhand boon this encounter.

Melee 11: 1d10 + 5 ⇒ (3) + 5 = 8 banished

Desperate: When you encounter a boon and do not acquire it, discard a card: discard Stone Skin

Discard Lamashtu to explore

Campsite Card 2 is Dire Badger:

Core
Monster 1
Traits:
Animal
To Defeat:
Combat 11
OR Perception
Survival 6
If undefeated, shuffle this monster into a random location.
If defeated by a combat check, suffer 1d4 Combat damage.

Mios Knowledge DC 6+1=7, lantern: 1d10 + 3 + 1d4 ⇒ (5) + 3 + (4) = 12

Combat 11, Mios, dwarven earthbreaker: 1d10 + 5 + 2d6 + 1 + 2 ⇒ (10) + 5 + (4, 2) + 1 + 2 = 24
Bury Dire Badger
Combat dmg: 1d4 ⇒ 1 discard Katana +1

End of Turn

Location Power: At the end of your turn, you may heal a card: Lamashtu

Reset Hand

Board Status
Most Recent BR Refresh
Notes for Sajan: summon and encounters the danger (the monster Traitor)
Notes for Mavaro: summon and encounters the danger (the monster Traitor)

Notes for Seoni: summon and encounters the danger (the monster Traitor)
Notes for Quinn: summon and encounters the danger (the monster Traitor)
Notes for Mios: summon and encounters the danger (the monster Traitor)
Base 1-6 remain
Mios, Thargrap - Campsite 3-10 remain
Dungeons 1-10 remain
Sajan - Oubliette 1-10 remain
Twisting Passages 1-10 remain
Mavaro - Ruin 1-10 remain
Rooftops 1-10 remain
Crypt 1-10 remain
Quinn, Seoni - Cell 1-10 remain

"

Thargrap wrote:

Hand: Dwarven Earthbreaker +1, Four Mirror Armor, Riftwarden, Blessing of Lamashtu,

Displayed: Blood God Nulgreth,
Deck: 11 Discard: 2 Buried: 1
Current Location: Campsite
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Blessing of Tsukiyo, Good Omen (Core), Blessing of Iomedae, Surgeon, Augury, Guide (Core), Mist Horn, Shock Glaive +1, Blessing of the Samurai, Blessing of Norgorber
Recharged:
Discard Pile: Stone Skin, Katana +1,
Buried Pile: Dire Badger,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Start with Mios

"

Thargrap wrote:

Hand: Katana +1, Dwarven Earthbreaker +1, Stone Skin, Blessing of Lamashtu,

Displayed: Blood God Nulgreth,
Deck: 13 Discard: 0 Buried: 0
Current Location: Mios' location
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Good Omen (Core), Blessing of the Samurai, Blessing of Iomedae, Riftwarden, Mist Horn, Four Mirror Armor, Legionnaire Chaplain, Guide (Core), Blessing of Norgorber, Shock Glaive +1, Blessing of Tsukiyo, Augury
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Weapon 3: replace Earthbreaker with Dwarven Earthbreaker +1
Bonus Upgrade Ally 3: Replace Falconer with Legionnaire Chaplain


Deck Handler

Skill Feat (3): Str +3
Hero Points remaining: 2

Replace banished Evolution Surge with Stone Skin

Upgrades:
Weapon 3: 1d1000 ⇒ 593
Ally 3: 1d1000 ⇒ 428 Replace Falconer with Legionnaire Chaplain
Ally 3: 1d1000 ⇒ 770
Weapon 2: 1d1000 ⇒ 333


Deck Handler

Reveal Covering Heavy Shield for 1 Fire dmg. Bury Inferno 3. Bury Ash Giant.


Deck Handler

Off turn: Heal 5 from Quinn's elixir (Thanks!). Bury Red Mantis Initiate.

It is the hour of The Lost
When this is the hour: When you would recharge a Magic boon, discard it instead.

Scenario Power: You may move only when your location is closed, and you may move only to the next location on the scenario list. After the last location you are using is closed, move to the Cell.
Location Power: On your combat check, add 1 for each weapon played.

Free exploration

Arsenal Card 4 is Snakebite Dagger:

CotCT
Weapon 1
Traits:
Finesse
Knife
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 7
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+1; against an Animal or Human bane, you may add another 1d8 and the Poison trait.
On a local combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check.

Melee 7: 1d10 + 4 ⇒ (4) + 4 = 8

Discard Tsukiyo to explore

Arsenal Card 5 is Covering Heavy Shield:

Core
Armor 1
Traits:
Offhand
Shield
To Acquire:
Constitution
Fortitude 6
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2.
When a local character suffers Combat damage, freely reveal to reduce it by 1.
If proficient, on your Melee combat check, freely recharge to reroll a die.
After playing this armor, you may not play a 2-Handed boon this encounter.

Nulgreth: banish Wraith
Fort 6: 1d8 + 2 + 1d4 + 2 ⇒ (6) + 2 + (3) + 2 = 13

Discard Iomedae to explore

Arsenal Card 6 is Strangler:

CotCT
Monster 1
Traits:
Aberration
To Defeat:
Combat 10
Cannot be evaded.
Before acting, succeed at a Strength, Dexterity, or Acrobatics 8 check or you cannot play spells this encounter.
Do not suffer damage from this monster as usual. Instead, bury the top 1d4 cards of your deck.

BYA Str 8: 1d10 + 2 ⇒ (7) + 2 = 9
Mios Knowledge 6+1=7: 1d10 + 3 ⇒ (10) + 3 = 13
Combat 10 (15), reveal Earthbreaker, location power, Mios: 1d10 + 4 + 1d12 + 1 + 2 ⇒ (1) + 4 + (5) + 1 + 2 = 13
Bury Strangler
Harrow of Hammers: discard top of own deck: Augury

Nulgreth: banish Strangler to draw a card: Riftwarden

Discard Riftwarden to explore

Arsenal Card 7 is Impervious Chain Shirt:

Core
Armor 3
Traits:
Light Armor
Magic
To Acquire:
ConstitutionFortitude 11
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 4.
* When you suffer any damage, you may bury to reduce it to 0.
* You may discard to remove 1 of your scourges.

Nulgreth: banish Emperor Scorpion
Fort 11: 1d8 + 2 + 1d4 + 4 ⇒ (4) + 2 + (2) + 4 = 12

Nulgreth: banish Swamp Ooze to draw a card: Blessing of the Samurai

Discard Samurai to explore

Arsenal Card 8 is Wayfinder:

Core
Item 3
Traits:
Magic
Object
To Acquire:
Wisdom
Survival 10
Recharge to move, then you may examine the top 2 cards of your location. You may not use this power during an encounter.
Discard to examine the top card of your location, then you may shuffle the location, then you may explore.

Autofail

Display Impervious Chain Shirt

End of Turn
Scenario Power: Ablaze: At the end of your turn, suffer 1d4-2 Fire damage.
Ablaze Fire dmg: 1d4 - 2 ⇒ (1) - 2 = -1

Recovery Phase:

Reset Hand

Board Status

Notes for Quinn: 1 Fire damage
Notes for Mios: 1 Fire damage
Cell 1-15 remain // Giant Fly, Enormous Reefclaw, Biting Tigers, Seeking Longbow
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Arsenal 9-19 remain // Summoning Trap, Wailing Maidens,

"

Thargrap wrote:

Hand: Earthbreaker (Core), Katana +1, Snakebite Dagger, Covering Heavy Shield,

Displayed: Blood God Nulgreth, Impervious Chain Shirt,
Deck: 6 Discard: 9 Buried: 4
Current Location: Arsenal
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Covering Heavy Shield: freely reveal to reduce Local Combat dmg by 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Blessing of Norgorber, Ancient Skeleton, Four Mirror Armor, Guide (Core), Surgeon
Recharged:
Discard Pile: Good Omen (Core), Blessing of Lamashtu, Falconer, Shock Glaive +1, Blessing of Tsukiyo, Blessing of Iomedae, Augury, Riftwarden, Blessing of the Samurai,
Buried Pile: Inferno, Eternal Glyphs, Inferno 2, Red Mantis Initiate,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

On Sajan's turn: display Four Mirror Armor, then recharge it to reduce 1 Fire dmg to 0. Then bury Inferno 2 when Sajan would banish it. Move to Arsenal.

"

Thargrap wrote:

Hand: Earthbreaker (Core), Blessing of Iomedae, Blessing of Tsukiyo,

Displayed: Blood God Nulgreth,
Deck: 5 Discard: 9 Buried: 6
Current Location: Arsenal
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Please don't use Thargrap's cards (e.g. blessings) until he has gotten some healing.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai, Ancient Skeleton, Surgeon
Recharged: Mist Horn, Four Mirror Armor,
Discard Pile: Good Omen (Core), Guide (Core), Riftwarden, Augury, Blessing of Lamashtu, Blessing of Norgorber, Falconer, Katana +1, Shock Glaive +1,
Buried Pile: Emperor Scorpion, Inferno, Eternal Glyphs, Wraith, Swamp Ooze, Inferno 2,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Bury Spiked Volley. Heal one card: Blessing of the Samurai. Banish Spiked Volley. Bury Ancient Skeleton. Mist Horn goes to Recovery.

Recharge Mist Horn? Arcane 10, mavaro's binder's tome: 1d8 + 2 + 1d4 ⇒ (7) + 2 + (4) = 13

"

Thargrap wrote:

Hand: Earthbreaker (Core), Four Mirror Armor, Blessing of Iomedae, Blessing of Tsukiyo,

Displayed: Blood God Nulgreth,
Deck: 4 Discard: 9 Buried: 5
Current Location: Repository
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Please don't use Thargrap's cards (e.g. blessings) until he has gotten some healing.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ancient Skeleton, Blessing of the Samurai, Surgeon
Recharged: Mist Horn,
Discard Pile: Good Omen (Core), Guide (Core), Riftwarden, Augury, Blessing of Lamashtu, Blessing of Norgorber, Falconer, Katana +1, Shock Glaive +1,
Buried Pile: Emperor Scorpion, Inferno, Eternal Glyphs, Wraith, Swamp Ooze,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Off turn: Bury Crocodile

It is the hour of Sands of the Hour
When this is the hour: No effect.

Location Power: You may avenge by recharging a card.

Nulgreth: banish Crocodile to draw a card: Samurai

Free exploration

Castle Card 3 is Ingratiating Minion:

Core
Barrier 1
Traits:
Task
To Defeat:
Charisma
Diplomacy
Knowledge 7
If undefeated, suffer the scourge Exhausted, then summon and encounter the danger.
If defeated, examine the top card of your location; you may ignore effects that trigger when examined.

Ask Quinn to reload ONE of Blackjack's Rapier, Dagger, or Gear
Cha 7, binder's tome: 1d8 + 1d4 + 1d8 + 2 ⇒ (3) + (2) + (8) + 2 = 15

Bury Ingratiating Minion

Examine top of location: Swamp Ooze

Banish Ingratiating Minion to draw a card: Earthbreaker

Discard Samurai to explore

Castle Card 4 is Swamp Ooze:

Core
Monster 1
Traits:
Acid
Ooze
To Defeat:
Combat 9
Immune to Cold, Fire, Mental, and Poison.
After acting, each local character either recharges an armor or suffers 1 Acid damage.

Mios Knowledge DC 6+1=7: 1d10 + 3 ⇒ (7) + 3 = 10
Combat 9 (14), reveal shock glaive, mios: 1d10 + 4 + 1d10 + 1 + 2 ⇒ (10) + 4 + (4) + 1 + 2 = 21
After Acting: display Mist Horn at Castle, enabling everyone to ignore the 1 Acid dmg inflicted by the Swamp Ooze.

Bury Swamp Ooze

End of Turn
Scenario Power: Ablaze: At the end of your turn, suffer 1d4-2 Fire damage.
Ablaze Fire dmg: 1d4 - 2 ⇒ (4) - 2 = 2 ouch
Discard Katana and Shock Glaive for 2 Fire dmg

Recovery Phase:

Reset Hand

Board Status
Most Recent BR Refresh
Mist Horn is displayed at Castle: reduce all monster dmg by 3 until the start of Thargrap's next turn.

Notes for Quinn: reload ONE of Blackjack's Rapier, Dagger, or Gear on Thargrap's turn

Cell 1-12 remain // Giant Fly
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Castle 5-15 remain // Wounding Spear-axe, Spiked Volley, Red Mantis Initiate; Mist Horn is displayed here.
Repository 1-12 remain
Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap

"

Thargrap wrote:

Hand: Earthbreaker (Core), Four Mirror Armor, Blessing of Iomedae, Blessing of Tsukiyo,

Displayed: Blood God Nulgreth, Mist Horn,
Deck: 1 Discard: 10 Buried: 5
Current Location: Castle
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Please don't use Thargrap's cards (e.g. blessings) until he has gotten some healing.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Surgeon,
Discard Pile: Good Omen (Core), Guide (Core), Riftwarden, Augury, Blessing of Lamashtu, Blessing of Norgorber, Falconer, Blessing of the Samurai, Katana +1, Shock Glaive +1,
Buried Pile: Emperor Scorpion, Inferno, Eternal Glyphs, Wraith, Swamp Ooze,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Banish Barghest for Mios. Bury Wraith.

"

Thargrap wrote:

Hand: Katana +1, Shock Glaive +1, Mist Horn,

Displayed: Blood God Nulgreth,
Deck: 6 Discard: 7 Buried: 4
Current Location: Slaughterhouse
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Mist Horn: display at a location to reduce all monster dmg by 3 until the start of Thargrap's next turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Earthbreaker (Core), Blessing of Iomedae, Four Mirror Armor, Blessing of Tsukiyo, Blessing of the Samurai
Recharged: Surgeon,
Discard Pile: Good Omen (Core), Guide (Core), Riftwarden, Augury, Blessing of Lamashtu, Blessing of Norgorber, Falconer,
Buried Pile: Emperor Scorpion, Inferno, Eternal Glyphs, Wraith,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Banish Mist Horror (instead of Emperor Scorpion) and bury Barghest


Deck Handler

Bury Mist Horror


Deck Handler

Off turn: bury Dissident Guard; bury Eternal Glyphs

It is the hour of The Keep
When this is the hour: When you would discard or bury an armor you play, you may recharge it instead.

Location Power: When you defeat a monster, discard a card.

Nulgreth: banish Dissident Guard to draw a card: Blessing of the Samurai; banish Shrieky Plant to draw a card: Riftwarden

Free exploration
Shuffled location: 1d6 ⇒ 3

Slaughterhouse Card 7 is Attic Whisperer:

Core
Monster 1
Traits:
Mental
Undead
To Defeat:
Combat 13
Immune to Mental and Poison.
All damage is Mental damage that may not be reduced.
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.
While acting, distant characters may not play cards.

BYA: Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni must succeed at a Wisdom 4 check or suffer the scourge Dazed; note that Thargrap can banish a buried card to add 1d8 to this check for anyone who needs it.

Wis 4, banish Mercenary: 1d6 + 1d8 ⇒ (2) + (2) = 4

Mios DC 6+1=7 Knowledge, lantern implement: 1d10 + 3 + 1d4 ⇒ (2) + 3 + (1) = 6

Combat 13 (18), reveal katana +1, banish ghastly runes: 1d10 + 4 + 1d8 + 1 + 1d8 ⇒ (4) + 4 + (7) + 1 + (8) = 24

Bury Attic Whisperer

Location power: discard Norgorber

Nulgreth: banish Attic Whisperer to draw a card: Surgeon

Discard Samurai to explore

Shuffled location: 1d5 ⇒ 5

Slaughterhouse Card 12 is Giant Fly:

Core
Monster 1
Traits:
Vermin
To Defeat:
Combat 10
If undefeated, bury a random card from your discards.
After acting, shuffle this monster into a random other location.

Combat 10 (15), reveal katana +1, bury evolution surge: 1d10 + 4 + 1d8 + 1 + 1d8 ⇒ (6) + 4 + (2) + 1 + (1) = 14 Katana changes the 1 on the d8 to a 10, for a final result of 23

Other location for Giant Fly to go: 1d6 ⇒ 2 Giant Fly is shuffled into the closed location Ruin.

Location power: discard Riftwarden

Nulgreth: banish Evolution Surge to draw a card: Mist Horn; Nulgreth: banish Death's Breath Door to draw a card: Falconer

Discard Falconer to examine top of location, then choose NOT to explore
Shuffled location: 1d4 ⇒ 3

Slaughterhouse Card 9 is Gentleman Explorer:

CotCT
Ally 1
Traits:
Human
Aristocrat
To Acquire:
Charisma
Diplomacy 8
OR Knowledge 5
On a local check against a barrier or an ally, recharge to add 1d6.
Discard to examine the top card of your location, then you may explore.

End of Turn
Scenario Power: Ablaze: At the end of your turn, suffer 1d4-2 Fire damage.
Ablaze Fire dmg: 1d4 - 2 ⇒ (2) - 2 = 0

Recovery Phase:

Reset Hand

At the start of Seoni's turn: reveal Surgeon to heal self 1 card (Samurai), then recharge Surgeon.

Board Status
Notes for Sajan: must succeed at a Wisdom 4 check or suffer the scourge Dazed;
Notes for Mavaro: must succeed at a Wisdom 4 check or suffer the scourge Dazed;

Notes for Seoni: Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage, Handed Gray Maiden Plate, Healed for 5.
must succeed at a Wisdom 4 check or suffer the scourge Dazed;

Notes for Quinn: Mios used a Blackjack item
Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage
must succeed at a Wisdom 4 check or suffer the scourge Dazed;

Notes for Mios: Suffer 1 Fire damage, Suffer 1 Fire damage
must succeed at a Wisdom 4 check or suffer the scourge Dazed;

Cell 1-11 remain
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Slaughterhouse 9, then shuffled: 5-6, 11 remain // 9=Gentleman Explorer (on top); Wraith, Barghest.
Castle 1-15 remain // Wounding Spear-axe, Spiked Volley, and Red Mantis Initiate
Repository 1-12 remain
Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap

"

Thargrap wrote:

Hand: Katana +1, Shock Glaive +1, Mist Horn,

Displayed: Blood God Nulgreth,
Deck: 6 Discard: 7 Buried: 3
Current Location: Slaughterhouse
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Mist Horn: display at a location to reduce all monster dmg by 3 until the start of Thargrap's next turn.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Blessing of the Samurai, Earthbreaker (Core), Blessing of Iomedae, Four Mirror Armor
Recharged: Surgeon,
Discard Pile: Good Omen (Core), Guide (Core), Riftwarden, Augury, Blessing of Lamashtu, Blessing of Norgorber, Falconer,
Buried Pile: Emperor Scorpion, Inferno, Eternal Glyphs,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

On Mios' turn: discard Evolution Surge for 1 Fire dmg; then discard Augury for 1 Fire dmg when Mavaro avenges; Bury (non-summoned) Inferno when Mavaro banishes it; Discard Lamashtu for 1 Fire dmg when Mavaro summons another Inferno to close. Draw Norgorber when Dungeons is closed.

"

Thargrap wrote:

Hand: Katana +1, Blessing of Norgorber,

Displayed:
Deck: 11 Discard: 5 Buried: 6
Current Location: Dungeons
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blood God Nulgreth, Shock Glaive +1, Mist Horn, Earthbreaker (Core), Blessing of Tsukiyo, Blessing of the Samurai, Surgeon, Riftwarden, Blessing of Iomedae, Falconer
Recharged: Four Mirror Armor,
Discard Pile: Good Omen (Core), Guide (Core), Evolution Surge, Augury, Blessing of Lamashtu,
Buried Pile: Mercenary, Ghastly Runes, Emperor Scorpion, Death's Breath Door, Shrieky Plant, Inferno,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

On Seoni's turn: bury Death's Breath Door

On Quinn's turn: bury Shrieky Plant


Deck Handler

Off turn: Bury Mercenary. Bury Ghastly Runes. Bury Concealed Hatch. Bury Inferno Trap. I think I don't bury Inferno because it's summoned? Display and then recharge four mirror armor for 1 fire dmg; then discard Good Omen for 1 fire dmg;

It is the hour of The Twin
Hour Power: On your check, the first item or ally played is played freely.

Location Power: The difficulty of combat checks is increased by 2.

Free exploration

Dungeons Card 1 is Emperor Scorpion:

CotCT
Monster 4
Traits:
Trigger
Vermin
Veteran
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then encounter this monster.
Immune to Mental.
If you are at an Underground location, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Poisoned.

Mios Knowledge 6+4=10: 1d10 + 3 + 1d4 ⇒ (10) + 3 + (4) = 17

Ask Sajan for Gorum
Combat 20+4+2=26 (31), katana, thargrap: banish inferno trap, nulgreth: banish Concealed Hatch, gorum, binder's tome, mios' smarts: 3d10 + 4 + 1d8 + 1 + 1d8 + 1d4 + 1 + 1d4 + 2 ⇒ (9, 1, 3) + 4 + (7) + 1 + (1) + (3) + 1 + (2) + 2 = 34
Bury Emperor Scorpion

Discard Guide to explore

Dungeons Card 2 is Bastion Boots:

CotCT
Item 1
Traits:
Clothing
Magic
To Acquire:
Dexterity
Acrobatics 5
Recharge to move. You may not use this power during an encounter.
When you encounter an Obstacle or Trap barrier, recharge to evade it.

Dex 5: 1d6 ⇒ 3

End of Turn
Scenario Power: Ablaze: At the end of your turn, suffer 1d4-2 Fire damage.
Ablaze Fire dmg: 1d4 - 2 ⇒ (2) - 2 = 0

Recovery Phase:

Reset Hand

"

Thargrap wrote:

Hand: Katana +1, Augury, Evolution Surge, Blessing of Lamashtu,

Displayed:
Deck: 12 Discard: 2 Buried: 3
Current Location: Dungeons
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards or banish from Thargrap's buried pile to add 1d8 (Please note that you've done this so I see it).

Augury: choose a card type, examine top 3 local, put any of chosen type at either the top or the bottom of the location.

Evolution Surge: can use this to change Thargrap's assistance power from 1d8 to 1d12 (for one turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Blood God Nulgreth, Blessing of Iomedae, Blessing of Norgorber, Blessing of the Samurai, Blessing of Tsukiyo, Riftwarden, Shock Glaive +1, Falconer, Earthbreaker (Core), Mist Horn
Recharged: Four Mirror Armor,
Discard Pile: Good Omen (Core), Guide (Core),
Buried Pile: Mercenary, Ghastly Runes, Emperor Scorpion,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS (Role: Lord of the Blood Feast):
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"

Board Status
Most Recent BR Refresh
Notes for Sajan: Take 1 Fire damage twice.
Discard Blessing of Gorum for Thargrap

Notes for Seoni: Take 1 Fire damage twice. Create Mindscape is sent to recovery.

Notes for Mios: Take 1 Fire damage twice.
Cell 1-11 remain
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Dungeons 3-12 remain
Slaughterhouse 1-12 remain
Castle 1-12 remain
Repository 1-12 remain
Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap


Deck Handler

"

Thargrap wrote:

Hand: Katana +1, Good Omen (Core), Four Mirror Armor, Guide (Core),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points: 2
Tshirt Reroll: Available
Respect Points 2
NOTES:
Available Support: When a local character defeats a monster OR A BARRIER and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Blessing of Lamashtu, Blessing of Iomedae, Shock Glaive +1, Mist Horn, Evolution Surge, Blessing of Tsukiyo, Earthbreaker (Core), Blessing of Norgorber, Falconer, Riftwarden, Blood God Nulgreth, Blessing of the Samurai, Augury
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) (☐ 1d12).
When a local character defeats a monster ([x] or barrier) and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
☐ On your combat check (☐ or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
☐ When you defeat a monster, you may heal a card or remove 1 of your scourges.
☐ When another local character discards a boon for its power, they may put it in your discards.
☐ When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
"


Deck Handler

Hero Point: Power Feat 3: When a local character defeats a monster ([X] or barrier) and would banish it, you may bury it instead.

Add role card: Lord of the Blood Feast

Hero Points: 2

Upgrades: Armor 2: Four Mirror Armor replaces Magic Chain Shirt.

Replace banished Naginata with Katana +1 (Weapon 1)


Deck Handler

It is the hour of Benefaction (no effect)

Give card: Quartermaster to Quinn

Free exploration
Shuffled siege deck: 1d14 + 2 ⇒ (2) + 2 = 4

Siege Deck Card 4 is Shadow:

CotCT
Monster 1
Traits:
Shadow
Undead
To Defeat:
Combat 13
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, you must first choose blessings.

Combat 13, earthbreaker, banish Cultist: 1d10 + 4 + 1d12 + 1d8 ⇒ (2) + 4 + (5) + (3) = 14
Sufficient but no Magic trait (and no way to add one that I can see); nor does Quinn have a way to add the Magic trait unless I'm missing something, so no point in avenging. No damage but the Shadow is undefeated and shuffled back into the Siege deck. :-(

Harrow of Stars: random card recharged is: Guide

Discard Riftwarden to explore

Shuffled siege deck: 1d14 + 2 ⇒ (1) + 2 = 3

Siege Deck Card 3 is Cryptic Message:

Core
Barrier 2
Traits:
Cache
To Defeat:
Intelligence
Knowledge 10
If undefeated, you may banish this barrier.
If defeated, you may examine the top 2 cards of your location and return them in any order.

Autofail check to defeat - no damage taken - although undefeated, banished due to card power.

Harrow of Stars: recharge only card in Hand: Earthbreaker

End of Turn

Location Power: At the end of your turn, you may heal a card: only card in Discards is Riftwarden - shuffle back into deck.

Harrow of Shields: When your hand is empty at the end of your turn, bury a card from your discards: no cards in Discards so n/a
Withering: At the end of your turn, bury a random card from your discards: no cards in Discards so n/a

Reset Hand

Board Status

Notes for Quinn: Gave Quartermaster to Quinn

Siege Deck 4-12 14-16 remain // Shadow
Base 1-2 remain
Mios - Barracks 1-6 remain
Thargrap, Quinn - Campsite 1-3 remain
Seoni - Hospice 1-8 remain
Ossuary 1-5 remain
Pits 1-6 remain
Stable 1-5 remain
Sajan - Storehouse 3-6 remain
Mavaro - Arsenal 1-6 remain

"

Thargrap wrote:

Hand: Naginata, Good Omen, Blessing of Lamashtu, Blessing of the Samurai,

Displayed: Blood God Nulgreth,
Deck: 11 Discard: 0 Buried: 3
Current Location: Campsite
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Guide (Core), Evolution Surge, Surgeon, Riftwarden, Earthbreaker (Core), Shock Glaive +1, Falconer, Blessing of Iomedae, Magic Chain Shirt (Core), Blessing of Tsukiyo
Recharged:
Discard Pile:
Buried Pile: Augury, Boggard, Blessing of Norgorber,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


Deck Handler

It is the hour of Urgathoa's Gluttony
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

Free exploration

Siege Deck Card 3 is Henchman Proxy A3 = Cultist:

Story Bane
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

Combat 10+3+3=16, shock glaive, banish plague zombie: 1d10 + 4 + 1d10 + 1 + 1d8 ⇒ (1) + 4 + (9) + 1 + (3) = 18
Bury Cultist
Harrow of Stars: Shock Glaive is recharged

Discard Falconer to examine top of siege deck, then explore

Siege Deck Card 4 is Boggard:

CotCT
Monster 1
Traits:
Aquatic
Boggard
To Defeat:
Combat 10
If you are at an Aquatic location, the difficulty to defeat is increased by 1d4.
If undefeated, suffer the scourge Frightened.

Combat 10, earthbreaker: 1d10 + 4 + 1d12 ⇒ (4) + 4 + (10) = 18
Bury Boggard
Harrow of Stars: recharge Evolution Surge

End of Turn

Location Power: At the end of your turn, you may heal a card: heal Falconer.

Harrow of Shields: When your hand is empty at the end of your turn, bury a card from your discards.
Withering: At the end of your turn, bury a random card from your discards: bury Norgorber

Recovery Phase:

Reset Hand

Board Status

Notes for Quinn: Discard The Carnival

Siege Deck 5-22 remain
Mios, Sajan - Base 1-2 remain
Barracks 1-6 remain
Thargrap - Campsite 1-3 remain
Seoni - Hospice 1-8 remain
Ossuary 1-5 remain
Pits 1-6 remain
Stable 1-5 remain
Quinn - Storehouse 1-6 remain
Mavaro - Arsenal 2-7 remain

"

Thargrap wrote:

Hand: Earthbreaker (Core), Quartermaster, Riftwarden, Guide (Core),

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 0 Buried: 4
Current Location: Campsite
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Chain Shirt (Core), Blessing of the Samurai, Naginata, Good Omen, Blessing of Iomedae, Blessing of Tsukiyo, Staff of Minor Healing, Surgeon, Shock Glaive +1, Falconer, Evolution Surge, Blessing of Lamashtu
Recharged:
Discard Pile:
Buried Pile: Augury, Cultist, Boggard, Blessing of Norgorber,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


Deck Handler

Hand rolled back to before my previously posted (and now obsolete) turn.

"

Thargrap wrote:

Hand: Earthbreaker (Core), Shock Glaive +1, Evolution Surge, Falconer,

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 1 Buried: 2
Current Location: Campsite
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Naginata, Staff of Minor Healing, Riftwarden, Guide (Core), Surgeon, Blessing of the Samurai, Quartermaster, Blessing of Lamashtu, Blessing of Tsukiyo, Blessing of Iomedae, Good Omen, Magic Chain Shirt (Core)
Recharged:
Discard Pile: Blessing of Norgorber,
Buried Pile: Augury, Plague Zombie,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


Deck Handler

It is the hour of Urgathoa's Gluttony
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

Wounded: discard Magic Chain Shirt from top of deck

Scenario Power: when you examine cards you may treat the siege stack as your location.

Free exploration
Scenario Power: when you explore, encounter the top card of the siege stack as if it were the top card of your location. If it is not defeated, shuffle it into the siege stack.

Siege Deck Card 5 is Henchman Proxy A2 = Cultist:

Story Bane
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

Banish Plague Zombie
Combat 10+3+3=16, shock glaive: 1d10 + 4 + 1d10 + 1 + 1d8 ⇒ (5) + 4 + (3) + 1 + (2) = 15
Use Paizo tshirt to reroll the d8
Combat 16: 13 + 1d8 ⇒ 13 + (3) = 16

Bury Cultist

Harrow of Stars: recharge Falconer

End of Turn
Location Power: At the end of your turn, you may heal a card: instead [b]remove Wounded[/b]

Harrow of Shields: When your hand is empty at the end of your turn, bury a card from your discards: N/A
Withering: At the end of your turn, bury a random card from your discards: Magic Chain Shirt

Recovery Phase:

Reset Hand

Board Status

Notes for Quinn: Discard The Carnival

Siege Deck 6-25 remain // 2=Proxy B Blood Veil. Flanking Attack, Rajambari
Mios, Sajan - Base 2,4 remain // 2=Boors, 3=Ketrik
Barracks 1-6 remain
Thargrap - Campsite 1-3 remain
Seoni - Hospice 1-8 remain
Ossuary 1-5 remain
Pits 1-6 remain
Stable 1-5 remain
Quinn - Storehouse 1-6 remain
Mavaro - Arsenal 1-7 remain

"

Thargrap wrote:

Hand: Earthbreaker (Core), Shock Glaive +1, Evolution Surge, Blessing of the Samurai,

Displayed: Blood God Nulgreth,
Deck: 11 Discard: 1 Buried: 3
Current Location: Campsite
Hero Points: 1
Tshirt Reroll: Used
NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Guide (Core), Good Omen, Quartermaster, Blessing of Iomedae, Riftwarden, Naginata, Surgeon, Blessing of Lamashtu, Blessing of Tsukiyo, Staff of Minor Healing
Recharged: Falconer,
Discard Pile: Blessing of Norgorber,
Buried Pile: Augury, Cultist, Magic Chain Shirt (Core),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"