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My wife was inspired to draw this picture after she read the encounter with Iomedae in Herald of the Ivory Labyrinth. Like some others here on the forum, she thought Iomedae's interaction with the PCs was a bit out of character for her and ran with that idea :)

Warning: her gallery has some potentially NSFW images, but this image is fine. So, don't visit her gallery if that's a concern.

Her Deviantart Page.


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This post contains spoilers if you look at the maps. Fair warning

When it came time to rebuild Citadel Drezen, my PCs went a little overboard with Knowledge (engineering) checks, make whole and stone shape. They reshaped entire rooms and hallways to suit their needs better.

The citadel's layout is mostly the same, but some minor changes were made for convenience or to fit the things they wanted (or thought should have been there in the first place). One of the major changes is that the entrance to the dungeon no longer requires guards, workers, and servants to walk through the potentially sensitive Planning Room.

I spent a few hours photoshopping their changes, as well as removing all the rubble and repairing damaged areas. I figure this might be helpful for other DM's who need a map of the non-ruined citadel at the beginning of Book 3. Seriously, 75 years and not a single person living there could cast make whole to spruce the place up? Lazy cultists :)


Since the term First World doesn't appear anywhere in the PRD, I'm assuming it is not considered open content?

If the name is Paizo's intellectual property (as I presume it is), is there an open content name for this realm that I'm just not noticing somewhere? I'm referring to the way some of the planes were renamed in the PRD, such as Axis being Utopia, the Boneyard being Purgatory, and the Maelstrom being Limbo.

To avoid confusion, I know I can call it whatever I want in my own home game. That's not what this post is about.


While I'm enjoying most of the mythic spells, there is definitely still room to add the ones that weren't included.

I've come up with one, just off the top of my head (well, six, technically) - mythic versions of the ability score buffs. The buffs don't just have higher numerical bonuses (that's boring), but let the target drain the relevant ability score from others.

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Mythic (ability buff). For the duration of the spell, the target can use ray of enfeeblement as a spell-like ability at will, except the spell affects (relevant ability) instead of Strength. The target uses your save DCs, and the effect is treated as a 2nd level spell.

Augment (3rd): For two uses of mythic power, whenever the target uses the ray of enfeeblement power, they gain an additional bonus to (relevant ability) equal to the (relevant ability) penalty they inflict. This bonus stacks with (ability buff), but not with itself - use only the highest value rolled.

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Has anyone else come up with other mythic spells yet?


I'm running There Is No Honor and The Bullywug Gambit, but I don't plan on running The Sea Wyvern's Wake or anything beyond that. I enjoy the adventures quite a bit and I think they're great, but my game takes place in my own homebrew setting and I don't want to take the campaign thousands of miles away from the established area (not to mention it’s more of an urban campaign). I need to end the adventure path prematurely, and this pretty much means the PCs are going to have to catch up with Vanthus and put an end to him, one way or the other. The PCs have already reached Kraken's Cove, so I need to wrap up the adventure path with the fight at the Vanderboren estate, or at least tracking down Vanthus somewhere within or near the city afterwards.

That being said, I was wondering if anyone had any idea what class and level Vanthus might be? Although it would be great if Mr. Jacobs could post Vanthus' stat block, I know that's probably not possible. So if I have to come up with Vanthus' stats on my own, I was wondering if anyone had any suggestions. My current party is made up of a 6th level human rogue and a 6th level human wizard (enchanter). The wizard plans on scrying Vanthus out as soon as he reaches level 7 and he learns the spell. He can easily get some of Vanthus' hair from a brush at his room at the estate (-10 to the save); at the very least, he has some of Vanthus’ possessions (-4).

Now, we know that Vanthus didn't think he was a match for Harliss Javell, so that means he's very likely lower level than her. He's younger than his sister, but his experience on the rougher side of life probably gave him a few more levels than her. We haven't been given any indication that Vanthus has magical ability, so spellcasting classes are probably out. Since the enchanter can end the fight fairly easily with a hold person or suggestion spell, I wouldn't mind giving him levels in a class with a decent Will save; that would also make it more difficult for him to scried out. I don't want to resort to the cheesy Amulet of Proof Against Detection and Location shtick, though I’ll probably give him a cloak of resistance or something similar to help with the Will save. I also really can't justify giving Vanthus monk levels just for the good Will save, considering the life of vice he's led.

Suggestions?