So Im currently playing an investigative part of an AP.
The bad guys are a secret cult, we think we know their location (we have been refused entry during the day) and returned at night but the LG members of the party refuse to enter a locked building on the basis `we would be breaking the law'. (all brilliantly roleplayed by the way - these arnt Lawful Stupid players).
Im playing the cleric, so short of burning 4th Level Spells on divination to give the LG party members just cause. (The watch is most likely in the pocket of the cultists) Im struggling to deal with the investigative challenges.
The GM is a strict LG interpreter (eg Paladins can never lie(including to save a life), cannot feint in combat or ambush or do anything even mildly interpretable as dishonorable without breaking their oath).
Ive been hunting around for some quotable logic from the PF system to give a clear cut view about Alignment and Actions, in terms of justifiable lawbreaking, without success can anyone point me in the direction of usable material.
I think that entering a location illegally is justified under LG if you know the badguys are there doing bad things.
But how about if you suspect the bad guys are there or there may be information to lead you too them?
The level we are at is `when confronted by a potentially corrupt Watchman who detects as mild evil'is (Direct Quote from the Party Paladin) "Well being evil is not illegall....unfortunately"