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Organized Play Member. 7 posts. 1 review. No lists. No wishlists. 10 Organized Play characters.


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The Exchange

Nell from Battle Beyond the Stars
Gunstar 1 from the last Starfighter
Kilrathi Dralthi from Wing Commander

The Exchange

So Im currently playing an investigative part of an AP.

The bad guys are a secret cult, we think we know their location (we have been refused entry during the day) and returned at night but the LG members of the party refuse to enter a locked building on the basis `we would be breaking the law'. (all brilliantly roleplayed by the way - these arnt Lawful Stupid players).

Im playing the cleric, so short of burning 4th Level Spells on divination to give the LG party members just cause. (The watch is most likely in the pocket of the cultists) Im struggling to deal with the investigative challenges.

The GM is a strict LG interpreter (eg Paladins can never lie(including to save a life), cannot feint in combat or ambush or do anything even mildly interpretable as dishonorable without breaking their oath).

Ive been hunting around for some quotable logic from the PF system to give a clear cut view about Alignment and Actions, in terms of justifiable lawbreaking, without success can anyone point me in the direction of usable material.

I think that entering a location illegally is justified under LG if you know the badguys are there doing bad things.

But how about if you suspect the bad guys are there or there may be information to lead you too them?

The level we are at is `when confronted by a potentially corrupt Watchman who detects as mild evil'is (Direct Quote from the Party Paladin) "Well being evil is not illegall....unfortunately"

The Exchange

The benefit of this feat is situational, a sword and boarder has a constant damage and defence curve. A 2hander with this feat has the option of damage or defence and can tailor their combat approach round by round based on the enemies offensive capability and the needs of the group.

The Exchange

On this subject using the diplomacy antagonize route. How long does this effect last if it succeeds, end of encounter, end of combat or end of round?

The Exchange

Go savant and cyphermagic feat for the win.

By Savant 3rd level your scrolls are cast at your CL +1 but cost only the base spell cl to craft.

Throw in a level of Cyphermage (pick the swift scrivener cypher lore) and you can create 2 scrolls of 1000gp cost a day for free.

The Exchange

Starglim wrote:
Thannazzar wrote:
Animate Dead and its lesser counterpart allow you to animate corpses as either skeletons or zombies. However there is no indication in the spell text as to, if you chose to animate for example human skeletons, whether you are stuck with basic 1HD versions or whether you can advance them with additional hit dice.
The skeleton and zombie templates don't advance by adding extra hit dice. They always take the racial hit dice of the dead creature (plus specified extra HD based on size, for a zombie). You make stronger skeletons or zombies by animating bigger corpses.

My error,

it acutally says:

This spell functions as animate dead, except you can only create a single Small or Medium skeleton or zombie. You cannot create variant skeletons or zombies with this spell.

So I guess its find a small or medium uber creature (for a wizard CL5 around 10hd) to turn into a minion.

Any suggestions?

The Exchange

Animate Dead and its lesser counterpart allow you to animate corpses as either skeletons or zombies. However there is no indication in the spell text as to, if you chose to animate for example human skeletons, whether you are stuck with basic 1HD versions or whether you can advance them with additional hit dice.

In the Animate Dead version of the spell you can animate skeleton chimeras, dragons etc.

But in the Lesser version of the spell you can only animate 1 humanoid creature.

So, lets say your limited to 20HD of Undead, are you stuck with 20 x 1HD Human Skeletons of can you summon 4 x 5HD Human Skeletons.

Less of an issue with Animate Dead, but if your stuck to 1HD versions then the Lesser Animate Dead Spell is very sucky for a 3rd lvl Arcane Spell.