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Hi,

I'm building a recurring flavour NPC for my setting, which will be a male ratfolk witch with the Wandering Chef Dedication (guess the name). I imagine him wandering through the lands of Golarion together with his lanky human friend, taking what he can get, and then setting up a temporary restaurant and improvising cool new foods from what he has foraged.

Thus, I wanted him to have the Forager skill feat to be able to cook for many people.

Now, in the Wandering Chef dedication feat, it says:
"When using the Subsist downtime activity, you can use Crafting or Cooking Lore in place of Survival, and if you roll a failure, you get a success instead."

The Forager feat says:
"While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many additional creatures. You can choose to support half the number of creatures with a comfortable living. Increase the number of additional creatures you feed on a success to eight if you're an expert in Survival, 16 if you're a master, and 32 if you're legendary."

How does this interact? Since I could use Crafting or Cooking Lore instead of Survival, does that mean I would get the enhanced benefits of being expert, master or legendary by being X in Crafting / Cooking Lore? Or do I still need to push Survival to get that?

Thanks,
Tali


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Hi,

I'm just planning my first homebrew Pathfinder 2 campaign and need some help in finding the right resources.

Beforehand: I'm pretty familiar with Pathfinder 1 and thus, know most of the pre-4719 lore at least to some degree. I also had the idea for this campaign originally for Pathfinder 1, but I want to update my game, so I'll shift the whole campaign over. Thus, I want to update to the new bits of lore, too. I have a decent amount of mechanics-covering rulebooks for PF2, but I couldn't delve into the LO Lorebooks too much up to now.

The campaign is planned to uncover the secret of Murraseth, or better, to save the world from it. It should become pretty epic. In PF1, I'd have used Mythic rules, but I know there aren't any around for PF2 (yet). So, I have several questions:

1) Is there anything published in canon about the Secret within Murraseth, and if so, in which book? I have read the things in the Extinction Curse AP, but I unfortunately don't own the LO Mwangi book yet (it's on my WL for Xmas, though).
2) Which other resources on eastern Garundi catfolk cultures (and eastern Garundi prehistoric history altogether) are there?
3) Are there any rumours of mythic-type rules coming out? Because if so, I'll wait with playing the campaign with my group yet. I can waste time on entry levels; they're usually progressing very slowly.

Thank you all!

Have fun,
Thali


Hello folks,

a few questions concerning the Duergar Tyrant. I'm designing an antagonist for my 12th-Level LARGE group (6 PCs + 3 1/2 cohorts), so I will have to power him up, still. That aside, I have some ruling issues:

1) Level Adjustment. Drow Noble is far overpowerd, Duergar Tyrant is, too. Both at the same level? So, +1 LA for Duergar Tyrant?

2) The Tyrant gets some Kineticist abilities, but no other class features - including the ability to accept Burn. BUT he gets one ability that always has burn (Kinetic Form: 1 Burn). So, is he able to accept burn for his other abilities, too, or not?

Thanks,
Thali


Hi folks,

I've got a question concerning the "Bound to the Land" ability of the Bard Archetype "Thundercaller":

It gives half level bonus to Handle Animal, Survival, and Knowledge Nature and replaces bardic knowledge. But it doesn't say anything about class skills or untrained usage as BK does.

Looking at the character concept, which seems to me somewhat shamanistic, shouldn't it do one of both, either give the bard HA & Survival as class skills or let him use HA untrained?

Yours,
Thalionmel


Hi folks,

I just noticed the Casting Time: 10 Minutes for Magnifying Chime. Is that really correct for a spell that has a duration of rounds/level? If it is, the spell seems useless - you mostly haven't got 100 rounds in a fight to cast a spell which has to deal damage over time!

Yours,
Thalionmel