Garretmander wrote:
I think there's a couple dozen in each alien archive, plus another set in the pact worlds book, and I think near space. Also, several in the back of APs, but those tend to be reprinted in the alien archives.
As far as classes go, my rule of thumb is that melee based classes tend to dish out the damage but take it in turn. A ranged focused combatant tends to be plain and reliable. Spellcasters, and skill classes should remember to also be useful in combat. The adventuring day is long, and carrying around a laser rifle to supplement your spells is a very good idea, might as well make sure you're a decent shot.
Cool, just bought those the other day, so I'll look into them.
For now I'll make up a short file I can share with the players on the core races, themes, and classes. Looks like pages 28, 40, and 58 get me what I want for now.