Thaliff's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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AWesome. This will play well in my current campaign.


Captain Morgan wrote:

My biggest frustration about Foundry is also its greatest strength: it is an opensourced product pushed by smart, tech savvy fans. That's why we get the best automation, the constant addition of new functions, and great modules like Fry Guy's. It is also why we wind up in lurch when Fry Guy very reasonably decides to stop working on his module. It is also why the work arounds for installing old versions feel daunting and frustrating to the layman that relies on Foundry to make it easy.

I suspect it is also why I'm seeing the premium Foundry APs struggle to run without freezing or buffering on my mediocre laptop. The people making foundry are techy programmers who probably have good machines they use to build and test Foundry. Meanwhile, my newest computer is a Lenovo yoga that I inherited pre-pandemic several years ago. My machine just isn't what the coders are building for. So in paying to elevate my gaming experience I have grounded it to a halt. And I can't go back to free content without dealing with work arounds like this, which are frustrating.

I'm not saying I or Harles are owed anything here. But I also can't blame Harles for asking.

This is the way. I plan to do this to everything I've recently purchased and store it until I need it. I personally wish he (the pdftofoundry dev) would make it v10 compatible, but I understand why he isn't.


As someone who is just starting Starfinder on digital tabletops, this is great news. Still digesting the rules so I'll keep an eye out for all this.


Garretmander wrote:

I think there's a couple dozen in each alien archive, plus another set in the pact worlds book, and I think near space. Also, several in the back of APs, but those tend to be reprinted in the alien archives.

As far as classes go, my rule of thumb is that melee based classes tend to dish out the damage but take it in turn. A ranged focused combatant tends to be plain and reliable. Spellcasters, and skill classes should remember to also be useful in combat. The adventuring day is long, and carrying around a laser rifle to supplement your spells is a very good idea, might as well make sure you're a decent shot.

Cool, just bought those the other day, so I'll look into them.

For now I'll make up a short file I can share with the players on the core races, themes, and classes. Looks like pages 28, 40, and 58 get me what I want for now.


FormerFiend wrote:
Pantshandshake wrote:

Dude, there's like 70 races...

The only place you're going to get a shortened list that still maintains functionality is the CRB.

107 by my last count.

Edit: One could argue 106 depending on whether one wants to split the hair of whether reptoid hybrids count as a playable race or more of a template.

So, the 106/7 count, aside from the ones in the core rules, where are they sourced from?


Pantshandshake wrote:

Dude, there's like 70 races...

The only place you're going to get a shortened list that still maintains functionality is the CRB.

So I think out the gate, I'm going to limit my players to whats in the core rule book, but thanks for that bit of info.


HI All,

New to Starfinder, but long time GM of other games.

I'll be converting my players over from AD&D2e, so I'm looking for some kind of one sheet, or other document that has quick overviews of the game races, themes and classes, their strengths and weaknesses, etc.

I want them to have something to read to learn the basics about the classes before session 0 without getting bogged down in the core rule book.

Looking for suggestions, thanks!