Ezren

Thaeos's page

100 posts. Organized Play character for Granta.


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Dark Archive

"Recover a named minor artifact or major artifact during the course of an adventure." So if it doesn't have an italicized name, then it definitely doesn't count.

And if I recall correctly, we didn't encounter any recruitable scholars or casters, or any spellbooks.

Dark Archive

Does Ghalcor's weapon count as an artifact?

Dark Archive

How do you guys get the Chronicle to print right side up and fill the whole page, instead of being sideways and smaller?

Dark Archive

Delay.

Dark Archive

GM Z..D.. wrote:

As for the the two players granting the circumstance bonus, I will say they stack.

So everyone rolling day jobs, get the +6 added.

That turns my result into a 41.

Dark Archive

Did the stinking cloud have any effect?

Thaeos casts the same spell as Doodle, but conjures more missiles. "That's why you can't neglect your studies!"

Crunch:
Standard Cast magic missile (Target priority: red, yellow)

magic missile: 4d4 + 4 ⇒ (4, 1, 4, 1) + 4 = 14

Dark Archive

"The big one is a shemhazian demon! We can't possibly defeat it without Ghalcor's weapon. I'll try to slow it down, while you focus on the little ones and install the prisms.

"Those are abrikandilu. Their bite carries a curse that disfigures you for days."

Thaeos conjures a noxious, green cloud between the gargantuan demon and Auriferous, blocking his gaze behind the mists. Wow! A shemhazian demon. I've read about them, but . . . wow. This is what being a Pathfinder is for!

Crunch:
Standard Cast stinking cloud

I want as much cloud as possible between the demon and Auriferous, without actually putting her in the cloud. I'm not sure how high up the demon is though, so don't know exactly where to center the cloud.

Dark Archive

I would have dismissed the enlarge person if Auriferous asked, but not otherwise.

Crunch:
Move Movement
Standard Depends on identification

Knowledge (planes) (small): 1d20 + 21 ⇒ (4) + 21 = 25 special attacks?
Knowledge (planes) (big): 1d20 + 21 ⇒ (19) + 21 = 40 special attacks, SR&DR?

Dark Archive

"You said this is the second time . . . what do you know of the threat that approaches us now? And can you tell us anything helpful about the first time demons threatened this tower?"

Thaeos pauses to listen for the man's reply, then continues, "Does your weapon require aiming? What about any other special knowledge or skills?"

Once the man finishes answering, Thaeos begins examining his possessions. "The robes might be useful for Theodore, they are what's called a cassock of the clergy and are common among divine orders. He should also take the scroll, which can align one weapon to a specific ethos.

"The potion is quite powerful, and will deflect attacks against the one who imbibes it, but only for a dozen or so minutes.

"The shield though . . . that's the real treasure. Not only it can protect its wielder against unexpected falls and possibly blind his attackers, but it is so light that even Doodle or Numair could wield it!"

Crunch:
Spellcraft (potion): 1d20 + 17 ⇒ (9) + 17 = 26
Spellcraft (shield): 1d20 + 17 ⇒ (15) + 17 = 32

Dark Archive

"Better yet, silence the area around Doodle and Numair!"

If you target a point in space (see the template I put up), you won't be silenced, but Numair and Doodle will be.

Dark Archive

Thaeos continues blasting the creature and backing away from his confused allies. "Theodore! Can you do anything for their confusion? I can try to dispel the magic, but it's a gamble." This is unacceptable. If they had bothered to use their brains before, they wouldn't lose control of themselves so easily. Big swords aren't a substitute for books!

Crunch:
Move Movement
Standard Cast magic missile
magic missile: 4d4 + 4 ⇒ (1, 1, 3, 3) + 4 = 12

Dark Archive

GM:
Would confusion be considered an attack and break the fascination?

"That's not a normal allip; it's magic is almost as powerful as mine! And if that isn't enough, it's tougher than any of us and can absorb a LOT of damage." Four bolts of magic shoot out of Thaeos' fingers, rocketing into the undead. Then with a brief word and gesture, Auriferous grows to twice her normal size.

"And that monster can still turn your mind into jelly with a touch, just like any other allip!"

Crunch:
Move Movement
Standard Cast magic missile
Swift Cast quickened enlarge person on Auriferous
magic missile: 4d4 + 4 ⇒ (4, 4, 4, 1) + 4 = 17

Dark Archive

My local group also excludes confusion from the effects of protection from evil, but I don't know whether there's an official ruling somewhere or not.

Dark Archive

Would the spell be considered an attack and break the fascination?

Crunch:
Will #1: 1d20 + 9 ⇒ (7) + 9 = 16
Will #2: 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge (religion): 1d20 + 20 ⇒ (19) + 20 = 39 (saves, special attacks, HD)
Spellcraft: 1d20 + 17 ⇒ (13) + 17 = 30 What did it cast?

Dark Archive

"A good identification, Doodlevain."

The wizard then opens his spellbook and begins reading, as if the sling bullets aren't worth his notice.

Rolls:
Spellcraft: 1d20 + 17 ⇒ (5) + 17 = 22
Spellcraft: 1d20 + 17 ⇒ (3) + 17 = 20

Dark Archive

"I possess a couple scrolls of magic circle against evil, but would rather hold onto those until I know whether it is actually necessary. Paracountess Dralneen gave me these scrolls personally as a reward for one of my discoveries, and they hold sentimental value as well as monetary." Besides, those things are worthless to my pure magic. Such things are just for paladins and other fanatics!

Thaeos leans over to stare at the various magical items from scant inches away, "Hmm . . . these two items are hybridization funnels. With them, I could combine two alchemical weapons into one, although the process takes several minutes of careful work, and the mixture decays quickly. I would say that the resulting weapon needs to be used within a day or so to retain its potency." These are fascinating, though! I can't wait to mix acid and napalm together!

After examining the flask, the old wizard leaves it lying there, "That has some value to those alchemists who must expend their own life essence to make their concoctions work, but for us it's only value is a few gold pieces."

Crunch:
Assuming that detect magic tells me the flask has a strong aura, I will cast identify before trying to identify it, then take 10 for a 37 Spellcraft.

Dark Archive

@Numair: I was too tired last night to retype that much text into Thaeos' disdainful lecturing. But yes, I shared what I know. And of course, tonight I'm posting even later!

Dark Archive

It's 1 AM and I just got home, so this time I'm going to ask people to open the spoiler instead of rewriting it in Thaeos' words.

Rolls:
Craft (alchemy): 1d20 + 16 ⇒ (13) + 16 = 29
Knowledge (planes): 1d20 + 21 ⇒ (8) + 21 = 29
Knowledge (religion): 1d20 + 20 ⇒ (11) + 20 = 31
Spellcraft: 1d20 + 17 ⇒ (18) + 17 = 35

GM:
Is the temporary negative level worded as a negative energy effect?

Dark Archive

"So there is only one energy source? And one must choose whether to power the defenses or the weapon?" Damn inconvenient, but I suppose that's why the tower is still incomplete!

Dark Archive

message to Pathfinders:
"These are hound archons, but the Worldwound has corrupted them. That is not the natural color of their fur and eyes, nor do they normally have bone spurs sticking out of their joints like daggers.

"There is probably a way to reverse their condition, but that will require more study. And until we can heal them, I suggest verifying their information before we act on it. For all we know, removing that prism triggers a trap."


Crunch:
Knowledge (planes): 1d20 + 21 ⇒ (14) + 21 = 35
Random d20s: 3d20 ⇒ (17, 1, 12) = 30 (For Knowledge/Spellcraft if needed)

Cast detect magic

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LOL, I've thought about doing the same thing dozens of times, and never pulled the trigger.

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I like your templates better than the ones I've been using. Where did you get them from?

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"I'll be around the corner with the others. Give me a minute to scribble some notes and reason out more possible answers to the puzzle."

Rolls:
Will: 1d20 + 8 ⇒ (14) + 8 = 22

Dark Archive

Are there any skill checks to help us decipher the puzzle? And I do speak Celestial, if it matters.

"The first bar encodes the sixth and ninth acts of Iomedae, while the second bar corresponds to the fourth, eighth and eleventh acts. The third bar continues with the first, third and seventh acts, while the final bar encodes the fifth, second and tenth acts."

Thaeos begins turning dials, not even asking for agreement before acting on his assumptions.

Bars:
1 6, 9, blank, blank
2 4, 8, 1, 1
3 1, 3, 7, blank
4 5, 2, 1, 0

Dark Archive

Thaeos looks at Numair, then the rest of the party, "I thought you said you were educated? These are the 11 acts of Iomedae, mandatory learning in any beginning theology course!

"Please do not tell me that I need to list and explain them all."

Rolls:
Knowledge (history): 1d20 + 18 ⇒ (19) + 18 = 37
Knowledge (religion): 1d20 + 20 ⇒ (3) + 20 = 23

11 Acts (in order):
First: She slew the fell beast Nakorshor’mond and cut the still-sleeping bodies of her circle from its gullets.

Second: She defeated a coven of Garundi witches, freeing the city of Eleder from their tyranny.

Third: While riding a griffon in an aerial battle, she cut the wings from Segruchen the Iron Gargoyle, so-called King of the Barrowood. While falling and before he could escape, she pursued and slew him.

Fourth: With heartfelt words and a prayer to Arazni, she convinced a regiment of mortally wounded knights at the Second Battle of Encarthan to hold back a wave of wraiths long enough for reinforcements to arrive at dawn to save them.

Fifth: She smote Erum-Hel, Lord of the Morghs, at the Battle of Three Sorrows (where the Whispering Tyrant returned Arazni’s body to the Knights of Ozem). This drove Erum-Hel to flee, crippled, to Orv.

Sixth: After the Whispering Tyrant used magic to break her sword, she fused it together with a prayer and an oath to bring an end to his evil, with her pure heart and righteous ire reforging it in an instant.

Seventh: An image of Iomedae appeared at a shrine to Aroden in Absalom, healing anyone virtuous who touched it and burning wicked folk who came too near. When she later became a goddess, the shrine was expanded into a temple dedicated to her, named the Seventh Church.

Eighth: She convinced the graveknight known only as the Black Prince to throw himself upon his sword as punishment for his evil. This reversed his undead state, redeeming his soul and allowing him to be judged in the Halls of Aroden.

Ninth: She gave nine drops of her blood to free nine righteous knights imprisoned by the vampire-mage Basilov; she and the knights then slew him when he attempted to recapture them.

Tenth: She ruled the city of Kantaria for a year and a day while its lord, heirless patriarch of House Narikopolous, was missing. The city prospered despite constant attacks by shapechanging horrors—horrors which she battled personally.

Eleventh: At the Pit of the Starstone in Absalom, she cast her cloak of common wool before her. It straightened and expanded to become a firm walkway across the gap, allowing her to enter the Cathedral and take the Test.

Dark Archive

I'm a newbie as well.

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Personally, I'm not using both.

Dark Archive

"Ghalcor was a true scholar who respected all knowledge, even that which others might have considered taboo or unimportant. Toward the end of his life, he recruited select crusaders for a mysterious project. Rumors say that it involved other planes of existence and the study of ethics.

"Even though his work was crucial to later accomplishments like the wardstones, Iomedaen scholars today downplay Ghalcor's work, for it dipped into taboo Sarkorian rituals of bloodletting and self-sacrifice"

Rolls:
Knowledge (history): 1d20 + 18 ⇒ (16) + 18 = 34
Knowledge (religion): 1d20 + 20 ⇒ (14) + 20 = 34

Dark Archive

Thaeos glances at Irizati and Baloo, then greets the newcomers, "I'm Thaeos, head librarian emeritus of the the Bredentious Library. Please tell me your names, and how was each of you educated?"

He then walks over to the halfling and hands him a wand and a case of parchment, "Good to see you again, young priest! There's a new one in there for you. Some powerful healing."

Items:
  • scroll of breath of life
  • scroll of death ward
  • scroll of freedom of movement
  • scroll of heal
  • scroll of lesser restoration
  • scroll of restoration (level)
  • wand of cure light wounds (48)

Dark Archive

Web, fireball and stinking cloud are all in my spellbook, so I have an AoE that targets every saving throw. My default is to prepare each of those once.

Prepared Spells:
0 detect magic, message, read magic, empty
1 charm person, grease, identify, magic missile (3), empty
2 blindness/deafness, darkness, darkvision, locate object, web, empty
3 clairaudience/clairvoyance, fireball, haste, stinking cloud, empty
4 arcane eye, enlarge person (quickened) (2)

Message is always up with the whole party.

Dark Archive

Player Handle Granta (Scott)
Character Name Thaeos
PFS # 143586-11
Faction Dark Archive
Day Job Craft (alchemy): 1d20 + 21 ⇒ (17) + 21 = 38
Read Profile Check
Text Box Check

I haven't applied yesterday's chronicle yet, but will have it done by the end of the day.

Edit: I rely heavily on the Current Campaigns tab, so if I miss anything it just means I forgot to manually check the thread--but a reminder PM should get me here within a few hours.

Dark Archive

"You weren't so bad yourself." God, I would've killed to have fingers that nimble, even before the arthritis! "Though a little more respect wouldn't hurt you, either."

Dark Archive

Scary IS fun!

Dark Archive

"Well, we better find a way to restrain Zahra for the journey back. Hopefully she was just enchanted by Moukadeem, and she will remember her true allegiances on waking.

"Now . . . I'm going to take a look at this lamp while the rest of you take care of her."

After checking Zahra, Moukadeem and their belongings for auras, Thaeos inspects the artifact carefully.

Actions:
Detect magic to find magical items, then identify via arcane bond. Taking 10 for 37 Spellcraft.

I won't touch anything until after identifying it isn't cursed, particularly Zahra's belongings.

Dark Archive

GM:
Worst save, defensive abilities and special attacks for both. Any SLAs for marids? Are undines humanoids, i.e. susceptible to hold person?

@Amiri: You are enlarged.

Dark Archive

Thaeos steps forward a few feet and strings together numerous alien sounding words.

Actions:
Free 5-ft. step
Swift Cast quickened enlarge person on Amiri
Standard Cast blindness (DC 19) on Moukadeem
Move Retrieve scroll of breath of life

Rolls:
Identify Creatures: 2d20 ⇒ (17, 17) = 34 +21 for planes, +20 for local

Dark Archive

Remember: Merisiel is invisbile and Amiri is blurred (I don't think concealment was rolled vs. her).

Thaeos moves up the hallway, stopping where he can safely see the fight.

Dark Archive

Delay until just after Amiri.

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Either way, I don't want to rush into the room, and will stay in the hallway by the real door.

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Round 1: Theodore (freedom of movement)
Round 2: Theodore (magic circle against evil)
Round 3: Theodore (deathwatch)
Round 4: Thaeos (invisibility), Theodore (shield of faith)
Round 5: Thaeos (blur), Theodore (shield of faith)
Round 6: Thaeos (blur), Theodore (shield of faith)
Round 7: Irizati (summon nature's ally III), Thaeos (haste), Theodore (bless)

Notes: I changed my mind, and am just going to stay in the hallway instead of protecting against the water. Used a few scrolls, blur on Amiri & Doubtful, and invisiblity on Merisiel. Excluding myself from haste. If Irizati needs a top off on mage armor, I'll do that on round 3.

Dark Archive

@GM: Is there anything to stop me from setting down my items, changing form, then picking them back up?

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Looks like I ninja'd you, so just want to make sure you saw my question.

Dark Archive

"I suspect that the water will aid our enemies in some unknown way, and we should prepare for that. Myself, I am thinking about turning into an elemental and going invisible."

Other than haste and enlarge person, I don't have much in the way of buffs.

@GM: Would you allow me to cast spells in elemental form?

Dark Archive

"S%@%, s&%@, s!#&! That second person isn't an undine, it's Moukadeem!"

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@GM: Do the double doors in our first room also open into the flooded room? And can I make any checks, Knowledge or otherwise, about what I see?

"The chamber is a little bigger than 30' x 30', and flooded in about a foot of water. There is a lamp--presumbably the lamp--on a marble pedestal in an alcove on the southern wall. The walls are decorated with mosaics of Moukadeem's crimes.

"Although, the artist seems to have represented them more as exploits, which is not a promising sign. And there are two undines meditating in the room, not just Zahra." This would be so much easier if Zahra weren't a Pathfinder. I'm going to have to use several precious scrolls now.

Dark Archive

"The spell would take me several minutes to cast, but I can safely view the other side of that door before Doubtful opens it."

Will cast clairvoyance if no objections. Do we have any short term buffs that would expire?

Dark Archive

"Well, that's no good. I guess Doubtful will just have to do this the old-fashioned way."

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How heavy does the disc look? Would mage hand be able to drag or push it?

"I'll need a minute to prepare another spell, but then I might be able to acquire these keys without singing Kranzer's ancient beard."

Dark Archive

"I thought monks and dwarves were both patient. How can you be so impetuous, Kranzer? This mosaic deserves at least a cursory study."

Actions:
Cast detect magic

Rolls:
Knowledge (?): 1d20 ⇒ 2 lowest modifer is +17

Dark Archive

Ignan:
"Don't argue with a water elemental, he'll drown you in stupidity, then beat you with experience!"

Thaeos utters several strange, guttural sounds, then busts out a full belly laugh.

Actions:
Standard Cast hideous laughter (DC 20)

Any chance I can reduce the "translation" bonus by knowing Ignan?

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