Thaddeus P. Wyrmwood's page

No posts. Organized Play character for CounterClockwork.




The android feat Nanite Surge is a reaction that has the trigger "You attempt a skill check requiring three actions or fewer" and says "You gain a +2 status bonus to the triggering skill check".

I was wondering if the feat is used before or after the roll has been made. In my mind attempting a roll is the act of rolling to meet a target, so reacting would happen after that. However, I could see an interpretation for attempting a roll being simply declaring that the roll will be made. I couldn't find any clear definition of what constitutes an "attempt" in the rules, other than it being the entire process or rolling against a target value. The best I could find was the section on reactions that states "when its trigger is satisfied—and only when it is satisfied—you can use the reaction or free action, though you don’t have to use the action if you don’t want to". I felt this implies that the roll must have already been attempted to trigger the opportunity to use the reaction.

I decided to look at other reactions for guidance. Orc Superstition and Divine Grace both include the clause "before rolling" in the trigger, so it is clear they happen before. Charmed Life, and the reactions attached to the items Bronze Bull Pendant, Emerald Grasshopper, Grim Trophy, Iron Medallion, and Robe of the Archmagi all include the clause "but you haven't rolled yet" in the trigger, so they clearly all happen after. The one other skill I found that does not call out the specific timing is Scholarly Recollection, but it just left me wondering about its timing as well.

Reactions to attack rolls can specify using "targeted" or "hit by", which is much more clear. However, that doesn't help me determine when exactly I am "attempting" my skill roll in this case.

Is this just a case of a trigger that should have an extra clause added in? Or is there a more general rule written somewhere that I am missing? Is the clause "before rolling" added as an exception to the general rule, or is the clause "but you haven't rolled yet" added as the exception to the general rule? I've run across some strong opinions, but no actual evidence one way or the other. Help please!

Full Name

Mr. Madison

Race

Kitsune (always in human form)

Classes/Levels

Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Gender

Male

Size

Medium

Age

30

Special Abilities

Change Shape, Fleeting Glance, Gregarious, Low Light Vision, Woodland Stride

Alignment

NG

Deity

Arshea

Location

with his caravan

Languages

Abyssal, Celestial, Common, Infernal, Sylvan, Varisian, Kellish

Occupation

Negotiator, Caravan Owner

Strength 6
Dexterity 10
Constitution 16
Intelligence 12
Wisdom 10
Charisma 30

About Mr. Madison

Never knowing his birth parents, Mr. Madison was adopted by the leaders of a Varisian caravan, they taught him both his trade and gave him his noble demeanor. He used his natural magnetism to broker deals and began to take a leadership role in the Caravan. He always knew that he was different from his human family, a fact that he tried to keep hidden from all but his closest friends.
Now a consummate sorcerer he travels the world with the Pathfinder Society and brokers new deals for his caravan where ever he can.

HP 79
Initiative +19

Saves:

Fort +10 (+1 vs P and D)(+1 while FF or in surprise rd)
Reflex +7 (+1 vs P and D)(+1 while FF or in surprise rd)
Will +11 (+1 vs P and D)(+1 while FF or in surprise rd)

AC:

AC variable
CMB +1 CMD 11

Skills:

Acrobatics 0
Appraise +5
Bluff +18 (+2 vs PF)
Climb -2
Diplomacy +23 (+2 vs PF)
Disguise +14
Escape Artist 0
Fly +4
Handle Animal +14
Heal 0
Intimidate +20 (+2 vs PF)
Knowledge Arcana +7
Knowledge Nature +5
Linguistics +5
Perception +4
Perform (dance) +14
Ride 0
Sense Motive +3
Sleight of Hand +1
Spellcraft +7
Stealth -2
UMD +27

Feats:

Versatile spontaneity
Eschew Materials
Greater Spell Focus (Ench)
Greater Spell Pen
Improved Init
Noble Scion
Simple weapon proficiency
Spell Focus (Ench)
Spell Pen

SLAs:

Spell like Abilities
Dancing lights 3/day
Laughing Touch 14/day
Fleeting Glance

Gear:

Boots of the cat
Cloak of resistance +4
Circlet of Persuasion
Headband of alluring charisma +6
ioun stone (clear spindle)
wayfinder
Wand of bestow grace 32 charges
Cat, named Mr. Smith
Hawk, named bight eye
paper (15 pieces)
pen
pencil
Luthier's rapier
CLW wand (6 charges at start of scenario)
Belt of Mighty Constitution +2
Robe of Arcane Heritage
Mnemonic vestments
Scroll: teleport, plane shift, scrying, plane shift, create mindcape

Sorc Spells:

CL 11)(vs SR +15, Concentration +21)
Spells per day *, 9, 9, 8, 8, 6
Lvl 0: open/close, mage hand, detect magic, mending, light, message, prestidigitation, ghost sound (dc20)
Lvl 1: silent image (dc21), floating disk, unseen servant, charm person (dc 27), entangle (dc21), anticipate peril (spell lattice), heightened awareness (spell lattice), shield (spell lattice)
Lvl 2: command undead (dc22), gust of wind (dc22), invisibility, hideous laughter (dc29), share memory (dc22),
Lvl 3: haste, deep slumber (dc30), suggestion (dc30, 31, 32), marionette possession, Ablative Barrier
Lvl 4: poison (dc25), charm monster (dc29), emergency force shield, D-Door
Lvl 5: Dominate person dc 32, Magic Jar (dc 25), tree stride

Boons:

Venture Captain Protegee +2 Charisma
Vulpine Blooded (Kitsune)
Recognized by Chelish Embassy in Absolom (free divination in Egorian)
Regarded as upstanding citizen of the Republic by Andoran Embassy
Map of the Silken Way
Resisting the Gossamer King (+1 saves vs poison and diseases)
Heroes of Magnimar (+2 Bluff, Intim, and Dip in Magnimar)
The Favor of Cartahegen (10% discount on mundane equipment)
Sigil Wafer (+2 Charisma)
Accumulating an Army (riftwardens)
Riftwarden Magic
Forewarned is Forearmed (+1 AC against weaponse with perform quality)
Concern for Liberty (+2 on follow on saves vs Compulsions may give to an ally for one round)
Impressive influence (Lady Dyriana of House Avestan, Lord Rothos off House Vastille, Scion Lord Kerkis of House Damaq, Lady Darchana of House Madinani, Grand Amabassador Dremdhet Salhar)
Scholar of the Gates Ajar (+2 competence on Know Planes or Religion for Devils Daemons and Demons)
Owed a Favor (+4 on one Dip check in Absolom)
Time in Deng's Vaults (+2 on Know Arcana)
Stamped Wayfinder (+2 Dip Bluff Intim vs Pathfinders)
Mendevian Comendation
Deal from the Pickled Imp (sell one item at full price)(used)
Sight of the unseeing (+1 AC and Saves while flatfooted or during surprise round)
Family Tradition (Still Sczarni + bribes)
Free Vanity (Caravan)
Magic Tattoo (free still/silent spell 3rd lvl or below 1/day, five uses)