Pathfinder Module: Plunder & Peril (PFRPG)

Thad Welkin's page

3 posts. Organized Play character for Great Green God.


Full Name

Thad Welkin

Race

Human

Classes/Levels

Paladin of Erastil 1 | hp 11 | AC 15 T 13 FF 12 | CMD 15 | F +3 R +3 W +4 | Spd 30' | Init +3 | Perc +6, SensM +2 |

Gender

Male

Size

Medium

Special Abilities

detect evil, smite evil 1/day

Alignment

LG

Deity

Earstil

Location

Mobile

Languages

Common, Hallit, Polyglot, Sylvan

Occupation

Paladin of Erastil

Strength 12
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 14
Charisma 14

About Thad Welkin

"Well, if that don't beat all." ~ Thad Welkin

While paladins of any deity can be stiff-necked and hidebound--and truth be told Thad can be quite stubborn--Thad's more laid-back, open, friendly manner seems very unpaladin-like. Thad comes off as wise, and folksy, always ready with a smile or an instructive anecdote, to ease the way, Thad's no fool, but he usually saves his weapons for the most dire threats.

Thad is of Mwangi decent but has lived most of his life in and around the River Kingdoms, and has little connection to his ancestral homeland or culture. In fact, it's hard for may people who have not seen him fight to see him as a paladin. Most folks meeting him would take him for a farmer rather than a fighter.

Paladin Code
The paladins of Erastil are gruff, strict traditionalists. They seek to preserve the integrity of rural life and communities. Their tenets include the following affirmations.

~ My community comes first, and I will contribute to it all that I can. If I don’t give something back, who will?

~ I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through cooperation that a community grows strong.

~ When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I quell the danger.

~ I keep to the old ways, the true ways. I am not seduced by the lure of money or power. I remember that true honor comes from within, not from the accolades of others.

~ I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none shall have cause to blame me.

~ I show respect to my elders, for they have done much. I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.

~ I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.

Thad Welkin
Male Human (Mwangi) paladin (divine hunter) 1 (Pathfinder RPG Ultimate Combat 62)
LG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC
15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +4
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Offense
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Speed
30 ft.
Melee battleaxe +2 (1d8+1/×3) or
_____ cold iron kukri +2 (1d4+1/18-20) or
_____ unarmed strike +2 (1d3+1 nonlethal)
Ranged longbow +4 (1d8/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
__ At willdetect evil
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Statistics
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Str
12, Dex 16, Con 13, Int 10, Wis 14, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats CosmopolitanAPG, Point-Blank Shot, Precise Shot
Traits highlander (hills or mountains), patient optimist
Skills Diplomacy +6 (+8 to influence hostile or unfriendly creatures), Handle Animal +6, Perception +6, Stealth +4 (+6 in hilly or rocky areas), Survival +6; Trait Modifiers highlander (hills or mountains)
Languages Common, Hallit, Polyglot, Sylvan
Other Gear leather armor, buckler, arrows (20), battleaxe, cold iron kukri, longbow, backpack, hooded lantern, twine (50')APG, wooden holy symbol of Erastil, mule (Rosey), bedroll, bit and bridle, blanket, flint and steel, pack saddle, trail rations, waterskin, whetstone, 2 gp, 8 sp, 7 cp
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Tracked Resources
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Arrows - 0/20
Detect Evil (At will) (Sp) - 0/0
Smite Evil (1/day) (Su) - 0/1
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.