Valeros

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Are the spirits considered to be incorporeal? If so, based on creature type would that make the Lesser Spirit Totem attacks be touch attacks, rather than against normal AC?


I've noticed a general lack of skill points for a lot of character classes. In my opinion this limits role playing participation, as well as not making sense when you think of your character's lifetime before they became an adventurer.

My proposal: Each new character starts with 10 skill points, to be spent however they desire. Maximum 5 ranks in any skill, and class skills cost 1/2.

This will give skill-capable characters without being overpowering in any one skill.


This feat would allow you to move 10 feet as per a 5 foot step action. It would also allow you a 5 foot step in difficult terrain.

Is this suggested feat too powerful? It increases tactical options but doesn't directly increase power. Indirectly it increases power by making full attack actions more sustainable.


I've noticed after an evening of playing Pathfinder that I have trouble sleeping beacuase my brain is very active. Has anyone else noticed this effect?

Something about roleplaying engages me more than most other activities. Assuming this is a common effect on roleplayers I wonder if there have been any psychological studies. It seems I'm getting some mental exercise that would otherwise be hard to find. More passive forms of entertainment don't have this effect on me.