Half Elf Spirit Ranger / 2
Tevyn moves forward to help with putting down the unconscious Corbies. Once he is done, he wipes the blade of his longsword clean before returning it to the scabbard. "It seems likely that the strange man retreated rather than face us. I'd prefer to press on while we can. I'm still operating under the assumption that Ameiko's time is limited." He looks to the rest of his companions. "Are there many injuries?"
Half Elf Spirit Ranger / 2
Round 7: HP = 16/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Greased Armor. Tevyn repositions himself in a place where Melon won't be in his way and keeps up the attack. Move to AI31.
Half Elf Spirit Ranger / 2
Round 6: HP = 16/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Greased Armor. Though he was growing a little concerned at Melon's precarious position, with four of the creatures fighting against her, Tevyn takes a step back before firing directly at the corbie he'd last shot. "How are you doing, Melon?" 5-Foot Step back to AI33.
Half Elf Spirit Ranger / 2
Round 5: HP = 16/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Greased Armor. Tevyn doesn't bother himself with the red-skinned man for the moment. Instead he turns to the Corbie in the doorway before him, raising his bow and loosing another arrow. Blessed, Point Blank Shot at #8: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Half Elf Spirit Ranger / 2
Round 4: HP = 16/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Greased Armor. "Could we perhaps resist the urge to mock the strange red-skinned man until we're ready to fight him?" Tevyn asks with a growl as he steps away from the Corbie and fires another arrow. 5-foot step to AH33.
Half Elf Spirit Ranger / 2
Round 3: HP = 18/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Greased Armor. Tevyn calmly takes a step back, and fires an arrow into the nearest Corbie's face. 5-foot step to AH32.
Half Elf Spirit Ranger / 2
Round 2: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Greased Armor. "He seems more a madman than a wizard," Tevyn remarks as he lines up another shot and fires. Blessed, Point Blank Shot at 09: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
He makes a disgusted sound at the poor aim so close up. Tevyn silently rebukes himself for talking in combat.
Half Elf Spirit Ranger / 2
Round 1:HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Greased Armor. Tevyn, who'd been uncertain that rushing for the front doors was such a bright idea, nevertheless snaps his bow up and fires at one of the corbies. Blessed shot at Corbie #9: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Half Elf Spirit Ranger / 2
Tevyn pauses, uncertain of the best choice. He had little more desire to be in a building under attack by a catapult than out in the open but it would not be easy to get a clear shot at his attackers from out here either. Quickly scanning the guardhouse, he spies a reasonable place to attack from and moves into the tower toward the nearest murder hole, pulling an arrow free and readying it in the process. Double-move to AM25.
Half Elf Spirit Ranger / 2
Round 8: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14; Active Effects: Greased Armor, Bless Tevyn grits his teeth as their luck turns against them. "Desna, a little help, please." He takes a deep breath and holds it as he lifts his readied bow, studies the target and releases. Blessed, Point Blank Shot: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Half Elf Spirit Ranger / 2
Round 7: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14; Active Effects: Greased Armor, Bless Frustrated at his inability to hit his target, and concerned for Melon, Tevyn grits his teeth and makes another shot, offering a silent prayer to any god that might be listening. Blessed, Point Blank Shot: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Half Elf Spirit Ranger / 2
Round 6: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14; Active Effects: Greased Armor, Bless Gratified to see that the battle had turned firmly to their favor, Tevyn returns his attention to the spider-humanoid creature. He concentrates, aims, and fires another arrow, careful not to hit Melon as she does her strange dance around the creature. Unfortunately, the woman's unusual motions prove distracting and his aim is off. Blessed, Point Blank Shot: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Half Elf Spirit Ranger / 2
Round 5: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Armor Greased, Blessed Seeing the effort Melon is making to take out the spider, Tevyn steps to the side so that he can get a clear shot and fires on the spider. Five-foot step to AI33.
Half Elf Spirit Ranger / 2
Round 4: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Greased Armor, Bless. Tevyn turns to the spider-like humanoid creature and shoots an arrow at it. Blessed, Point Blank Shot: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Half Elf Spirit Ranger / 2
Round 3: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Entangled, Greased.
"It's like I said," Tevyn says as he struggles against the thick webbing, "Corbies can be especially tough to kill! Just keep hitting it!" Relying on the effects of the grease that magically coated him, he twists in the web in an effort to get free. Escape Artist Check with Grease: 1d20 + 3 + 10 ⇒ (12) + 3 + 10 = 25 Successful, he slips out from the web's sticky tangle and steps away, carefully clutching his bow. Move to AJ33. Do I now need to make a check to keep from falling?
Half Elf Spirit Ranger / 2
Round 2: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 "Not yet," Tevyn grunts to Corinna's request for withdrawing. "You're doing fine." Pleased to see that Melon is keeping her protected, he turns his attention to one of the Corbies in the doorway and fires point blank at it. Blessed Point Blank Shot at 04. 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
He then takes a step back to give himself a little more room.
Half Elf Spirit Ranger / 2
Tevyn will take his action when he can. Tevyn takes a step back and swivels to aim at the Corbie confronting Corinna, smoothly firing an arrow. The creature's tumble to the ground protects it, however, and he misses. 5-Foot Step to AK32.
Gosh darned dice!
Half Elf Spirit Ranger / 2
Corinna Valdemar wrote: Corinna nearly jumps at the rattle of the locked door; she looks longingly at the door of her fallback tower Btw, I'm assuming we left that door open so we don't have to spend a move action on it if we need to retreat? but judges the distance too far to cover if the noise attracted any attention and emphatically doesn't want to get caught all by herself in the open. "Should we retreat?" she hisses to Tevyn hopefully. "At this point, perhaps whoever is behind the door may come to us. If we're ready, we can still surprise them by our numbers. Hold for a moment longer."
Half Elf Spirit Ranger / 2
Navior wrote: Of course, all this is reliant on the gate being unlocked. :) Ha! I can remember a number of times when something like that gummed up the works of hard discussed plans. Satisfied with their preparations, Sarien checks the line of his bowstring with his thumb as he glances around one last time. Then he turns to Melon and nods. "Let's go."
Half Elf Spirit Ranger / 2
"Corinna, can you keep an eye out for anyone approaching from behind while we move in? Just a word of warning and I can shoot." He turns himself to the side so that he can get easily watch the nearby wall (toward 15/16) as well as see within the doorway. In other words, standing so that he's facing columns 15/16 with his back to the part of the courtyard they've already moved through. It'll make no difference in metagame.
Half Elf Spirit Ranger / 2
Tevyn nods slowly at Malan's thoughts. "It may well be that they were still dealing with their supplies when an attack had begun. I doubt there's any way to know the truth here, but perhaps a journal or log remains intact somewhere about the keep." He turns away from the barrels. "Clearing the entrance sounds a rational plan. Let's get to it."
Half Elf Spirit Ranger / 2
Round 1: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Tevyn moves up to where he can get a clear shot of one of the Ogrekin and prepares to fire if one acts against his companions. Readied Action: It looks like they might be within 30 feet so I'm going to use Point Blank Shot. If not, then just subtract 1 from to hit and damage. Point Blank Shot (first attacking creature): 1d20 + 7 ⇒ (2) + 7 = 9
Half Elf Spirit Ranger / 2
Corinna Valdemar wrote: Assume with the rope that a take 10 for 10 will suffice to climb the wall? That was my question too. If so, Tevyn will take 10. Tevyn grabs the rope that Melon drops down, checks to see if it's reasonably secure and then climbs carefully up, dropping down on the other side and quickly scanning the area for trouble. Perception Check: 1d20 + 8 ⇒ (1) + 8 = 9
Half Elf Spirit Ranger / 2
Navior wrote: Tevyn has rope on his equipment list, so I'll assume he offers this up. I do? All I see is twine. I didn't think twine would hold even Gilfroy. Satisfied and slightly surprised to see the plan work, Tevyn hurries toward the wall. "Want a boost, Melon?" He whispers as he links his hands together and bends down so he can help her up.
Half Elf Spirit Ranger / 2
Tevyn crouches down behind the trees again. "We saw no other point of entry but the sentries are not keeping a close watch. I counted three corbies and it's obvious they have no idea that we're here. At least one of them was half asleep. The back side appears to be unwatched but again, no source of entry. I wish I could be certain a single shot would slay them. I've no doubt I could catch them by surprise but they'd surely call the alarm immediately after.
Half Elf Spirit Ranger / 2
I'd be in favor of sending only Team Sneaky out to scout rather than the whole party. And hey, this time I can be part of Team Sneaky! Clockwise would be my suggestion. Tevyn shrugs. "I don't know if it'd be locked or not. Corbies are probably smart enough to think of that, but they might also be confident enough not to bother." "If you can get it open, that'd be a nice start. Otherwise I'd suggest that a few of us who can move quietly enough make a circle of the castle to see what we can. Perhaps we can start by going to the left and move around from there.
Half Elf Spirit Ranger / 2
"I was thinking the same, Malan," Tevyn whispers back. "But it looks to be in better condition than I'd thought. If we had a better idea of just how many are in there we could try Corinna's idea but if it turns out that there are a lot of them on guard that could backfire on us. Maybe we should try to scout it out a little and see if there's another entrance."
Half Elf Spirit Ranger / 2
Peering at the castle walls between the trees, Tevyn scratches at his beard as he thinks. "If one of them is out keeping watch we can expect others to be too. Getting in without raising an alarm could be tricky." What kind of shape is the castle in? Are the walls intact or crumbling? Does it look like there might be openings in the wall that could be climbed through? Also, what time of day is it now?
Half Elf Spirit Ranger / 2
"I don't believe that time is on Ameiko's side," Tevyn states plainly. "And while we're trying to use unfamiliar ground to set up an ambush on creatures whose movements we have no knowledge of, Ameiko and the rest of the caravan are exposed. Furthermore, we told them that we'd be coming back by nightfall." He shakes his head. "An ambush can only be successful if you know where the enemy is coming from and in what numbers. We have no information except that they might be somewhere out there and we have no way of knowing how reliable the source of that information is. And given that we have no certain knowledge of how stable Ameiko's condition is, I think we should act quickly."
Half Elf Spirit Ranger / 2
Tevyn shrugs. "No one can know what'll happen until we try. Let's see if we can reach the castle. Be ready for human-like, wingless birds to leap out at you." He holds his bow with an arrow nocked, keeping a wary eye as he makes his way back toward where they believe the castle to believe.
Half Elf Spirit Ranger / 2
Tevyn looks regretfully after the departing lyrakien. "I wish we could have asked her the best way to get to the castle." "Well," he says in response to Corinna's question, "I don't know of immunities along those lines. Only that after suffering wounds that would knock most creatures unconscious, they're able to keep fighting. They literally fight to the last. And they have an ability to leap upon their foe and bring all their attacks swiftly to bear, ripping and gouging. " |