Str 15 + 2 race + 1 level = 18, Dex 13, Con 14, Int 16, Wis 10, Cha 10
AC 16 (FF 15, T 11)
HP 36
F +6 R +5 W +4
BAB +4 CMB +8 base
FCB to arcane pool
Arcane pool 6
Feats: Combat Reflexes, Weapon Trick (one-handed), Trick Spell, Deft Maneuvers (Power Attack, Combat Expertise, Deadly Aim assumed by feat tax rules)
Traits: Affable (diplomacy as class skill, +2 gathering info), Magical Lineage (unwitting ally)
Slayer Talents: Combat Trick (weapon trick), Ranger Combat Style (underhanded)
Magus Arcana: Familiar (thrush; protector archetype)
Beastmaster alt racial trait
+1 longsword: Attack +9 (+7 w/PA), Damage 1d8+5 1H or 1d8+7 2H (1d8+9 or 1d8+13 w/PA), 19-20/x2, S
Masterwork orc hornbow: Attack +6 (+4 w/DA), Damage 2d6+4 (2d6+8 w/DA), Range 80’, 20/x3, P
Masterwork whip: Attack +9, Damage 1d3+4, 20/x2, nonlethal B, disarm, trip
Masterwork cold iron dagger
Spellbook
0: All bard & magus cantrips
1: Blade Lash, Charm Person, Cure Light Wounds, Dazzling Blade, Long Arm, Secluded Grimoire, Share Language, Shield, Silent Image, Vanish
2: Contagious Zeal, Heroism, Mirror Image
Prepared Spells:
0: Detect Magic, Know Direction, Message, Unwitting Ally w/Trick Spell
1: Dazzling Blade, Shield, Silent Image, Vanish
2: Contagious Zeal, Mirror Image
Skills
Acrobatics +8 (4R, Dex +1, Class +3)
Bluff +7 (4R, Cha 0, Class +3)
Climb +8 (1R, Str +4, Class +3)
Diplomacy +10, +12/half time when gathering info (4R, Cha 0, Class +3, Familiar +3)
Handle Animal +3 (1R, Cha 0, Race +2)
Intimidate +9 (4R, Cha 0, Class +3, Race +2)
Knowledge (local) +10 (4R, Int +3, Class +3)
Perception +7 (4R, Wis 0, Class +3)
Sense Motive +4 (1R, Wis 0, Class +3)
Spellcraft +10 (4R, Int +3, Class +3)
Survival +7 (4R, Wis 0, Class +3)
Swim +8 (1R, Str +4, Class +3)
Background Skills
Knowledge (geography) +10 (4R, Int +3, Class +3)
Profession (tavern keeper) +7 (4R, Wis 0, Class +3)
2320 +1 longsword
830 Masterwork orc hornbow
42 20 blunt alchemical silver arrows
2 20 cold iron arrows
301 Masterwork whip
304 Masterwork cold iron dagger
2100 +1 mithral chain shirt
- Explorer’s outfit
- Spellbook
240 Scroll of heroism & inks to copy into spellbook (used)
750 Wand of cure light wounds (0/50 used)
50 Masterwork backpack
76 2 weeks orc trail rations, masterwork survival kit, bedroll, blanket, small tent, iron pot
150 Holy water balm *5
100 Antitoxin *2
200 Focus chew *5
60 Mimic fibers *2
30 Tracking powder (0/10 used)
20 Adventurer’s sash (holds 1 each of the holy water balm, antitoxin, focus chew, mimic fibers, tracking powder)
11 50’ silk rope, grappling hook
3 Entertainer’s outfit (spare)
1 Soldier’s uniform (spare)
150 gp left