Devourer

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Winning


KAEYoss wrote:
1. Do you allow simple curative magic (cure wounds) to restore the hand, or will he need regenerate (and, regardless of how you answer, is that magic available to the player?)

Curative magic (cure line of spells) is ok for broken bones and general injuries that haven't destroyed or removed the organ/limb etc but for these other times i prefer Regeneration. And currently Regenerations isn't available to the party, either selfcast or bought.

The party is based in a camp with a very skilled, and somewhat crazy gnome healer so if they had made it back there fairly quickly, with the hand intact and preserved, I would have allowed reattachment and the use of Cure serious wounds coupled with maybe lesser restoration to heal the hand. As it were however, they just left the hand under 800 lbs of stone.

There have been some jokes already, the half-orc fighter especially seems to enjoy taunting the bard, he keeps tossing things to the bard while his hand is otherwise occupied. So far no strangulations or dark deeds planned tho.

/Thomas


Thanks for all the great suggestions and feedback. I'll go with the easy and not to severe options of penalizing two hand actions and activities as we go along, I did like setting a -2 penalty on CMB and CMD too.

The character has just reached level 2 and the party is in remote spot far from civilization and high level casters, so this is a condition the character might have to live with for a goodish while. I must admit I'm curious to see if this flaw is something he will embrace and use in roleplaying as well.

Good times :)

Again thanks for all the suggestions and viewpoints.

/Thomas


Recently I had an incident where a player playing a bard ended up loosing a hand (Large stoneblock crushed his hand and trapped him, he elected to have the fighter help him resolve the situation and of course that meant amputation to the fighter, hand was severed at the wrist)
Now my problem is: What kind of effect should this have on the player ?
I envision all sorts of problems with skills requiring two hands, some he might be able to do with penalties, certain craft skills for instance and some he wont be able to do at all, stringed instruments for instance.
And I am also wondering if there should be a dex penalty.

Any thoughts or existing rules on this would help me out a lot.

/Thomas