Testymctester's page
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The secret coffer actually works quite well. 505 gp for two weeks of adventuring isn't that bad either.
I think I'm going to put coins into the coffer (seems more appropriate), use the spoon for food (modifying flavor with prestidigitation) and use the secret chest when I hit level 9.
Thanks for the help all. ^_^

Hmm... so familiar archetypes aren't going to work. Improved familiar is too good to give up. (Plus, I really like my Imp Consular).
As for why no mounts, it's mostly because of the sessions we've had up until this point. We had one session on the road, several sessions inside a city, one session traversing a swamp and several sessions inside a dungeon. While mounts are definitely good in some campaigns, this does not seem like it's going to be one of them.
A flying creature of some sort might work to carry stuff, but it would have to be medium sized or smaller (there are lots of doors), be easy to find (nothing really far out there like a dinosaur or mythological beast) and be able to protect itself in some way (not necessarily to kill in combat, but if it was attacked it would need either hit points, the ability to dodge, etc..)
Oh, and in case anyone was curious, I was planning on using my 20,000 gp item to get a Ring of Invisibility. If there's a better option, let me know (also, unfortunately I can't use the 20,000gp to craft my own item, nor can I take any "left over" money that I don't use of it. It's a single item of value 20,000gp or less with any excess money going to waste).

So the coin thing sounds like a house rule. It's kind of annoying, but it's there so not much I can do about it.
The sustaining spoon seems like just what I need. Especially since it doesn't say I can't combine it with a Prestidigitation to make the gruel taste good. (Magic power go!).
As from dumping wisdom instead of strength, my real complaint is that the only reason I'd be raising strength is because of the house rules. Wisdom actually serves a purpose (will saves, perception checks, etc..). If there is a magical solution to the problem, I'd rather choose that over raising strength.
So the spoon definitely solves the food problem (I'm going to assume it also solves the water problem since it says it provides EVERYTHING needed to sustain a humanoid). So all that's left is the carrying capacity.
After reading up a little bit more, I've thought of a couple of options.
The secret chest will be what I'll probably mainly use once I hit ninth level, so I just need something for now.
The ant haul/muleback cords are cool, but it feels like blatantly exploiting the rules to combine them, and seperately my strength just won't be high enough to get real use of out them (plus the muleback cords use the precious shoulder slot and I was planning on saving the belt slot for a belt of physical might (dex/con)).
I could use the floating disk, the main problem with that being it's fairly obvious and clunky, although still a viable option otherwise.
I do have a familiar. I was originally planning on it being an Imp for fluff reasons (and because imps are amazing), however I also was not really planning on bringing it into battle (GM request to make combat go faster... long story). So I could get a familiar that focuses on carrying stuff for me. Are there any good ones or should I just stick with the familiar?
While on the subject, the GM has allowed me to take crafting feats. I was wondering if there's anything that will help me improve crafting (leadership isn't an option).

Thanks for the quick replies everyone. ^_^
TL;DR: Ant haul/Muleback cords don't provide enough, too low level for Secret Chest, Fluff reasons against broom of flying/flying carpet, Floating disk seems good. Not enough money for create food item.
While the ant haul spell might have been good, I was planning on having strength fairly low (either 7 or 8). Even multiplied by three it's still not much (70-80lbs). (Also, we have a tank in the group with both muleback cords and ant haul item, as well as high strength. He constantly just picks up boulders and walks around with them for fun).
Secret Chest sounds pretty cool (and makes sense fluff wise), however I don't have the ability to cast it yet (need to be 9th level). Will consider it once I reach that level however.
Although I really like the broom of flying/flying carpet idea, my last character had it (he died for other reasons), so I'll probably avoid getting it for that reason.
I like shrink item and might use if it I know there's going to be something large to carry, but most of the time we get piles of silver (the GM says we can't hold more then 200 coins at a time...).
The extended floating disk (using a rod) seems like the best option for now. At 8th level, mage armor and floating disk last for 8 hours. Extended will make it 16 hours, and then 8 hours of rest.
About the create food item, unfortunately a wand of create food/water is 11,250gp. Thus I can't afford it. Is there another option? I suppose I can put excess food on the floating disk, but I'd prefer something a bit more magical in nature.
Also, in case it makes a difference, this is an evil campaign, so feel free to throw in evil ideas if there are any. (I was considering purchasing a slave, but they are a hassle to move around with me).
Also remember that although I'm a Teleportation specialist, I don't actually have access to the teleport spells yet (next level...).
Also as a weird question: the GM said that normally a character can only carry two hundred coins around. Is this a normal rule or a house rule?
As a side question: Do muleback cords and ant haul stack? If so, how?

Hi all,
Let me start off by saying, although I know 3.5 fairly well, pathfinder is not really my strong suit (which is why I am asking for help. ^_^).
So, here are the details of the campaign:
8th level, 20 point buy, 10,500 gp + one item worth 20,000gp (long story), Tiefling (fluff reasons), Conjuration (teleportation) specialist.
I already have the basics of the character built for the most part (I went through the two wizard guides and made decisions based on them), but I am always open to suggestions.
The something else is the main reason I am posting this however. My GM has decided a couple of important things:
1) No rings of sustenance or bags of holding (or handy haversacks, portable holes, etc..).
2) The characters are required to have food/drink for eating.
3) Encumbrance is being enforced.
With these things in mind, I'm somewhat at a loss of how to deal with loot, food/drink, etc...
Normally strength is a dump stat for wizards, however since I can't have extradimensional space to hold items, nor can I have an item that makes it so I don't need to eat, I'm unsure how to get around raising my strength. I was considering having a pack animal, but it seems... unwizard-like. Any suggestions on this one are most appreciated.
Thanks in advance,
Testymctester
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