Skeleton Horse

Tertius Faust's page

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Dark Archive

Bloodmage Initiate
Your introduction to the ways of the bloodmage allows you to use elaborate rituals and gruesome rites to expand your reserves of magical energy.
Prerequisite: Spell Focus (any school).
Benefit: You learn the basics of the ancient art of hemotheurgy.
Pick one school of magic in which you possess the Spell Focus feat—you cast spells from this school of magic at +1 caster level. THIS BONUS STACKS WITH THE BONUS FROM SPELL FOCUS.
Unfortunately, the side effects cause you to be constantly under the effects of a medium load—your maximum bonus to AC from Dexterity is +3, you gain an armor check penalty of –3, and your speed decreases as appropriate (generally from 30 feet to 20 feet for a Medium creature).

Okay so call me crazy, but I think that the last sentence (from benefits) does not make any sense. That is because I'm pretty sure that caster level does not increase the DC of any spell out there.

So I came up with this two conclusions;
1st The last sentence is completely wrong.
2nd This feat also increases DC of all saving throws against spells from the selected school by +1, exactly like Spell Focus does.

Now I would be certain that the 1st conclusion is the right one, if only it wasn't for the feat named Mage's Tattoo.
Mage's tattoo also has Spell Focus as its only prerequisite, also allows you to pick one school and cast spells from this school at +1 caster level and it even gives you a spell-like ability as a bonus (in contrast with Bloodmage Initiate). On the other hand Bloodmage Initiate will (only) give you the +1 caster level bonus (which is really good), but in exchange for some really heavy penalties.
I believe that all feats have to be balanced, it might be difficult to compare two completely different feats, but in our case the two feats are not so different. Mage's Tattoo benefit includes the whole benefit that Bloodmage Initiate gives without any of its penalties. Now I am not a Libra but I can tell that this is not well balanced. And there is also that last sentence (it's just too fishy).

So yeah I think that my 2nd conclusion is the right one, but unfortunately I cannot be sure.
I searched for other threads about this topic and only found one which was also a dead end.
If there is anyone who has an actual answer, or can give more insight in this topic... please let me know. Thank you.

Dark Archive

I have in my mind a character that deals damage by throwing cards and is also able to cast divine spells. So I obviously need the Deadly Dealer feat..

Now I'm familiar with the rogue talent Card Sharp, but rogues can't cast divine spells.

So here's the question; is there any way to take rogue talents without having to pick at least two rogue levels?

Dark Archive

So here's the question? Is there any official way to make an attack after using run action.
I wasn't able to find anything by myself, but still I might just missing something.
A certain answer would be very helpful. Thank you in advance.

Dark Archive

I really need to know if Slashing Grace feat and fighter's Trained Grace (ex) ability from Advanced Weapon Training, can work together.

Slashing Grace (Combat)
You can stab your enemies with your sword or another slashing weapon.
Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.
Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.
You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.

* Beginning at 9th level, instead of selecting an additional fighter weapon group, a fighter can choose an advanced weapon training option for one fighter weapon group that he previously selected with the weapon training class feature

Trained Grace (Ex) When the fighter uses Weapon Finesse to make a melee attack with a weapon, using his Dexterity modifier on attack rolls and his Strength modifier on damage rolls, he doubles his weapon training bonus on damage rolls. The fighter must have Weapon Finesse in order to choose this option.