Tournament Champion

Terry Tuftthwaddle's page

8 posts. Alias of DM_Lazer_Beam.


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I will move to I-9 as a double move, drawing my crossbow during.


Terry takes a 5 ft step forward, puffs up his chest and let's loose an Ear-Piercing Scream at Gnoll 2. WillFortitude Save DC 14.

...this is the song that never ends...: 2d6 ⇒ (6, 1) = 7

EDIT: It's a fortitude save for partial my bad.


Woops. I would but there are no others within range of the Scream. I will simply move forward to O8 then after dismounting the cart.


Terry quickly hops off the back of the wagon. Swift action to maintain the Gowain illusion. The valiant knight appears to be readying an action to lash at the nearest gnoll if they approach.

Terry puffs up his chest then opens his mouth at Gnoll #9. No sound appears to emanate forth but the gnoll still seems to wince in pain, blood trickling from it's ears. Ear-Piercing Scream (DC 14 Will save to negate Dazed and reduce damage by half)

Ear-Screaming Damage: 2d6 ⇒ (4, 1) = 5


I maintain my "summon" as a swift action (thanks to my racial feat) and have Sir Gowain approach the tree gnolls in melee, apparently drawing a his lance (to purportedly gain enough reach to attack them across the tree).

Fear not, Sir Gowain! You have faced more intiminidatin' folks then these here fellers!

I use Inspire Courage. (+1 Attack/Damage and +1 saves vs. Fear)


Initiative: 1d20 + 2 ⇒ (18) + 2 = 20


With a mischievous smile, "Terry" begins casting Minor Image!

I say loudly so that my voice carries, Why don't we let Sir Gowain here investigate the tree for us? He's not much of a talker but he is a reknowned bandit killer from Taldor. I doubt even a dozen bandits would give him pause.

Bluff: 1d20 + 9 ⇒ (7) + 9 = 16

As I speak, an Eagle Knight complete with armored warhorse appears behind us (90 feet from the tree is as far as I can manage) and gallops forward towards the tree. His armor gleams brightly in the sunlight, sword and shield at the ready. DC 15 Will save to disbelieve IF they interact with it.


A tan halfling hurries to join the crew at the wagon. He is wearing weathered overalls and a beaten straw hat, a twist of wheat perched between two cracked lips.

Well howdy strangers, going my way?

The precocious creature doesn't even wait for permission before climbing aboard and claiming a spot next to Garm's things.

Headed to Nulb, right? Mighty fine town. Mighty fine. Hear they is lookin' fer some good hands on the farms thereabouts.

A strange twinkle hits this halfling's eye whenever you meet his gaze.

DC 29 Perception:
Disguise: 1d20 + 13 ⇒ (16) + 13 = 29
His eyes are the exact same color of Garm's...wait, it is Garm! That trickster bought himself a Hat of Disguise!

Knowledge(Local): 1d20 + 8 ⇒ (19) + 8 = 27 Knowledge Check on Nulb.

Well my Pappy hails from those parts. A somberness steals over the halfling. 'Fore he was torn apart by that...bandersnatch,
As quickly as the mood claimed him it disappears leaving the halfling as excited as ever. That's all mud in the pool now though. Well here'n see if I can spin a yarn or two for you good folk on the way down ta Nulb...