Cleric of Pharasma

Terrance Welby's page

80 posts. Alias of AGM Lemming.


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Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

I had just figured that the game was dropped....

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Perhaps on an extended holiday hiatus?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Once the group is ready Trip steps onto the circle with the others.

Green building first sounds fine for me.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip chuckles at the inscription. "They equate the dead with the ability of gods to know the foolishness of people tempting fate. But they forget the second part of it. 'Those who fail to plan, plan to fail.'"

Hearing the warning Trip stays out of Renliat's way. The last thing the team needs is to fall into some teleportation trap separating them and delivering them to some powerful enemy.

Again, Trip has no applicable skill to assist.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Knowledge? Gotta be "smart" for knowledge.... N/A for both for me.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip nods agreement to the words of the dwarf, "But remember that you aren't actually immune to such things. Accept a short blessing from Desna to strengthen your natural resistance."

Cast Guidance on Barnabas and Issi before they lead us in to the mausoleum. The bonuses from Heroes Feast should also still be in effect.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

True. As the spells get higher level the cost does get to be annoying....
Core pg 219
I recently created a 7th level wizard for a game and the couple thousand gold for the 'extra' spells that I added to my book was a serious hit to the WBL that was allowed....

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Once he knows what the disease was he explains it to the team, "Crypt fever is a tough one, both disease and curse. Hard to beat, but possible once it is understood using powerful magic."

While disappointed at the experiment to leave he isn't totally put off. "So we can't just climb out. While I always look for a simple fix we know that we aren't completely cut off from our reality. Desna's magic was able to dismiss the elemental that we fought. That indicates that planar travel should still work, and I can also prepare spells to travel the planes." Plane Shift is a 5th level spell for a cleric, 7th for a wizard. It might work but I don't think we need to test it yet....

We haven't really explored very far. There was the entry building with the sarcophagi that we were transported into. Unless the doorway closed and locked after we exited. As I recall we had to use four 'batons' as keys to turn a lock to open the door. ??

I've used a good number of my prepared spells but don't need to rest/recover right now. I'd say lets continue and maybe after the next encounter we might need to backtrack to a safe place....

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Don't know. I'm still wondering if we are trapped here or not? We hadn't tried to exit before and I do remember that it appears that we are on some sort of changed reality....

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip moves to where Renliat indicates to see the bodies of his previous team. He spends so time examining whatever is left Heal: 1d20 + 15 ⇒ (4) + 15 = 19 Crap! Use Good Fortune for a re-roll.... Heal: 1d20 + 15 ⇒ (12) + 15 = 27 of the bodies, using guidance orison and detect poison, but no stronger magic. "We should take the bodies with us when we leave this unholy place. But for now I guess we shouldn't waste resources on them."

Considering Barnabas's words he stops the group. "That was something I hadn't considered. Are we truly trapped here? Entry was interesting and possibly a bit scary, but not really too dangerous. But we haven't tried to exit. Perhaps we should check that out before we proceed to the next danger. We wouldn't want all of our magical resources depleted only to find there is no place remotely safe to rest. Dezna grants me some travel related magics, teleportation for example. I could try that but would rather test mundane options first. Let's see what happens if we exit this graveyard." ??

I don't remember being trapped. I know we had to use the Medusa's head and this is on some sort of "pocket plane", but we haven't tried to exit. Maybe there's another Medusa head? Or maybe if we exit the area of this graveyard we'll be transported back? The wall is only 15' high, Let's try climbing (or levitating) over. ??

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip listens as the elf explains. He had thought that the details of their employment were less than fully explained. Could anyone politically motivated ever be trusted?

"I could cast a spell or two to verify the story, but such can be fooled or resisted and you have the look of one that knows a bit about magic. I'd like to know more about this disease before I accept you. Where are the bodies of your former comrades and how did they come to be infected? Are you certain that it was a disease and not a curse? One can mimic the other and of course you cannot 'cure' a curse."

"I am Father Terrance Welby, priest of Desna, or 'Trip' to those that I consider friend. Desna may give me some insight to the fate of your comrades, and the knowledge may help to keep us alive."

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Better than 'The reader of this message will self-destruct in....'

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Well, as long as we slow down our approach and take time to prepare we should survive. If not, I can raise dead and cure almost anything....

But what is your concern?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Need to update your HPs. Issi should be fully healed. Barnabas is down 3. See my post on Mon, Sep 24, 2018, 05:46 pm.

Trip follows the others. Knowing his lack of skills he doesn't even try for stealth....

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip moves over to the torn and burned curtain and tears it some more to get some material for Issi to clean the dagger. "It was already defiled so I don't think using it will cause any issue."

I thought we'd have a mage so I didn't prepare Detect Magic. Besides, my spellcraft is so low so I probably wouldn't be able to identify what the magic was.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip follows along behind Issi. Seeing the treasures he just shrugs. "Again we need a mage to figure out what these are. Guess we can pack the stuff away to examine later."

Seeing the stagnant puddles with red-tinged water he calls on his god for a moment to clear the water. Cast Purify Foor and Drink on the water. Also casting Detect Poison after the purify.

Also examining the area with Issi. My perception is +24.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

I agree. An arcane caster would be nice!

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip sacrifices his prepared Obscuring Mist spell to cast a Cure Light Wounds on himself.
Cure Light Wounds on himself: 1d8 + 5 ⇒ (5) + 5 = 10

Trip sacrifices Blessing of Fervor to cast Cure Serious Wounds on Barnabas.
Cure Serious Wounds on Barnabas: 3d8 + 13 ⇒ (6, 2, 2) + 13 = 23

Trip sacrifices Dismissal to cast Cure Serious Wounds on Issi.
Cure Serious Wounds on Issi: 3d8 + 13 ⇒ (5, 6, 5) + 13 = 29

I hope not! We've barely started!!!

"Search the area, but be careful. There may be traps."

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Was Issi in range for the first channel of 30 points?

If there is no indication of danger Trip takes time to assess the wounds of the party, sacrificing spells as needed for Curing magics.
Heal check to assess wounds: 1d20 + 14 ⇒ (1) + 14 = 15

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip motions for everyone to come closer, "Of course Barnabus. Let Desna's mercy heal us all."

Channel energy: 7d6 ⇒ (5, 6, 2, 1, 2, 4, 5) = 25

How badly hurt is everyone after the channel?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip considers throwing his star knife at the creature but decides that his magic might help the melee more. "Desna, Send an ally to aid Barnabas in his battle."

Casting Spiritual Ally. Have the ally appear flanking the efreeti and attack.

Ally attack: 1d20 + 19 ⇒ (14) + 19 = 33
To be honest I don't know if it can hit, but....Damage: 1d10 + 4 ⇒ (1) + 4 = 5 It is a force effect and gives flanking, and might add some confusion.

Wow! A 33? Maybe....

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

I want to, but how badly hurt is he?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Seeing the continued blasts of fire from the Efreeti Trip holds his holy symbol up again and loudly calls out to Desna for help. "Desna, sooth the wounds of my allies so we can finish this flaming monster."

Trying to make myself a target for some of the fire blasts, and channeling energy excluding the efreet.

Channel energy: 7d6 ⇒ (4, 6, 6, 5, 1, 4, 4) = 30 healing to all within 30'.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

I read "Elder Fire Elemental" and the other one has 114 damage against it.... and figured they are probably more than 13 HD each. I get 26 HD worth of monsters, so probably just one. If I get rid of one with the spell it will be good.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip steps forward to let Issi get around the corner or somewhere to not be targeted by the monsters. "Issi. Get out of the line of fire. I'll be healing after I do this." He holds his holy symbol up again, "Desna, grant aid to this battle. Send this beast back to it's home plane!"

Targeting the unharmed elemental with Banishment
Will save DC: 23 or it is banished back to its home plane.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Are we supposed to be able to move ourselves on the map? I notice that I'm still standing in the middle of the hallway. ??

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Sorry was just confused by the line starting with Round 2: Efreeti. I thought we were in to round 2 and I still hadn't moved or cast my spell. Yes, cast the spell.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Did I get an action in round one? I thought I cast resist fire on myself.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip calls on his god for protection, then readies his weapon and moves up to the corner for a little cover.

Casting Resist Energy(Fire), then moving to the north corner for cover.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Seems like it. But maybe things will clear up?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Have fun!

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Although the damage is healed Trip still feels concerned about the last battle. He had used more magic than he liked for a single battle and was worried that they'd have to back out of this place before they'd made much progress. And 'killing' a ghost didn't always end its menace if the body wasn't properly interred.

Entering the building he pauses to let the more stealthy of the group move in. He looks around the area for any details that might be important.

Do we recognize either of the people depicted in the stained glass? Not sure what knowledge would be appropriate. ??

Knowledge: 1d20 ⇒ 13 Arcana+4,Planes+4,Religion+8

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Terrance watches patiently as Issi searches the body. "Maybe we should put it aboard the carriage until we find the family crypt and inter it properly? Normally I'd recommend against even touching it, but since we have already summoned the ghost and driven it away...."

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

I also forgot to add the +1 Morale bonus from the Hero's Feast....

"Since the body has been disturbed, maybe we should figure out where his family crypt is and move it there. That might put the ghost fully to rest. Otherwise the ghost might come back to attack again."

He reaches a hand out to Blackrock and says another prayer to Desna to finish the healing on him.

Sacrifice 1st level spell Endure Elements to cast Cure Light Wounds on Blackrock CLW: 1d8 + 5 ⇒ (2) + 5 = 7

"Can anyone detect magic? I don't regularly prepare that orison as I figure we'll have a mage with a group. Should check the body for magic that might be linking it to the ghost."

"Then lets search this area for his family's crypt. Maybe they are marked with the cross-eyed medusa signet like his ring? If anyone finds the sister's body don't touch it!"

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Thank you! Typed that post too fast....[ooc]

Glad to see the ghost dissipate Trip glances around at his companions then starts praying to Desna for healing.

[ooc]Channel energy twice

Channel energy: 9d6 ⇒ (1, 6, 4, 3, 1, 3, 2, 3, 6) = 29

Channel energy: 9d6 ⇒ (1, 2, 4, 1, 6, 5, 4, 6, 5) = 34

"That pact may be why the family fell from the graces of society. A devil always honors a contract, but always holds the better end of any deal. How are we all feeling now?"

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip is mixed between stepping forward to try and heal some of the party or try to help and finish the ghost. He decides on the latter but steps back further to hopefully be out of range of the foul undead thing before calling on his deity again.

Casting Searing Light at the Ghost

Ranged Touch attack: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19 BAB + DEX + Haste
If that is enough, Miss Chance: 1d100 ⇒ 59
If that hits....Searing Light: 10d8 ⇒ (6, 1, 4, 3, 3, 8, 5, 3, 5, 4) = 42

And the Spiritual Weapon:
Spiritual Weapon attack 1: 1d20 + 9 + 7 ⇒ (7) + 9 + 7 = 23 Miss chance: 1d100 ⇒ 84 Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Spiritual Weapon attack 2: 1d20 + 4 + 7 ⇒ (2) + 4 + 7 = 13 Miss chance: 1d100 ⇒ 62 Damage: 1d8 + 4 ⇒ (8) + 4 = 12

[ooc]Just noticed I rolled d8's instead of d6's for the Searing Light. That only applies for undead particularly vulnerable to light.... If it hits the damage would be: Searing Light: 10d6 ⇒ (1, 6, 3, 5, 3, 5, 6, 5, 3, 1) = 38. Sorry.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

DR has always been hard for me to understand.... Thanks!

Trip feels the whip burn into him. It obviously is more than a physical weapon. Knowing that he can't take another hit like that and survive he focuses on his divine power to heal himself. He calls out to the monster, "Fool yourself! Asmodeus is nothing but an infernal power that sucks the life out of his followers. Don't you understand what he has made of you! You are nothing but an undead creature now." He tries to back away from the ghost while talking.

Hate casting it right now but if I channel again or cast a lesser spell and he hits me with the whip again I'm dead! Unless something changes quick I think we need to run!

Casting Heal on himself.

Spiritual Weapon attack: 1d20 + 9 + 7 ⇒ (17) + 9 + 7 = 33 Force attack. Miss Chance: 1d100 ⇒ 23 Damage if it hits: 1d8 + 4 ⇒ (7) + 4 = 11

Spiritual Weapon second attack: 1d20 + 4 + 7 ⇒ (13) + 4 + 7 = 24 Force attack. Miss Chance: 1d100 ⇒ 52 Damage if it hits: 1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip feels the hellfire and remembers the details of the vision. Obviously the ghost had powers enhanced from Hell itself. He directs the magical blade to continue attacking the ghost, steps away from the ghost and calls on Desna for some healing.

56 points -2 for DR2/-, then the 13 temporary points are stripped away. 41 applied. Channel energy to heal everyone within 30'.

Healing Channel: 7d6 ⇒ (4, 1, 4, 5, 5, 6, 1) = 26

Spiritual Weapon: 1d20 + 9 + 7 ⇒ (16) + 9 + 7 = 32 Magic Force attack.
50% Miss Chance: 1d100 ⇒ 82
If it hits damage is damage: 1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip curses the bad luck of the ghost getting a surprise attack like it did, considers what he knows of incorporeal undead and touches his holy symbol, intoning a prayer to Desna. Once completed he moves forward to join the melee. "Try not to catch its gaze. The foul creature can harm you with a look. And if you have ghost touch magic it will help. Otherwise your attacks may just pass through the body!"

Casting Spiritual Weapon, directing it to attack the ghost. I'm assuming ghost. I know there are other non-corporeal undead that it could be. ?? I'm avoiding the gaze as I approach.

Spiritual Weapon: 1d20 + 9 + 7 ⇒ (19) + 9 + 7 = 35 Magic Force attack. Uses my BAB +9 and my Wisdom modifier +7.

If it hits damage is Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Spiritual Weapon

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip looks at the body being dragged along by the invisible Hassan. "Why are you moving the body? Are you trying to attract a ghost?"

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip allows the details of the vision to play out in his mind. He silently prays to Desna for deliverance for these fools when he hears the name Asmodeus mentioned. "They made a deal with a devil and got the devil's end of the bargain."

Still watching the area around the carriage.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Seeing the arrows Trip scans the area around the carriage, "Looks like an interrupted funeral party. All things considered be careful. The deceased may have come back as some undead thing."

Assuming you will be rolling perception so we don't know what the number is?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip shrugs and follows along. Maybe someone heard a signal?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip listens to the pair conversing. The red haired elf looked young, as all elves usually did, but he was certain that she was older than he was by a few decades. She would probably look just as young long after he was buried and forgotten.... He reaches up and wipes a hand over his head, "Don't figure that question was directed at me, but your hair is rather striking. Just my opinion of course."

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Stepping out into the graveyard, in the darkness when it should still be morning, Trip steps to one side and stops, scanning the area. "Traveled with a Paladin a while back. He was so focused on checking everywhere for evil before deciding on anything.... Could hardly see anything important if he didn't see an evil aura. But I wouldn't mind asking if he could see any evil here."

He reaches down to pick up a piece of debris on the ground, then casts his light cantrip on it.

Does the light spell shine as far as normal?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Something ate my post?

Once he hears the CLICK Trip tries to pull the baton from the hole then heads for the opening. "Maybe we should take the batons with us. There aren't any from the previous group and we might need them later."

Once we leave the room slow down and scan the area. Barnabus and I will stay approximately 10'-15' back from Issi so we aren't completely ruining any chance for her to use stealth.... Since Hassan is staying invisible we can't say how close we are to him.

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip moves over by Barnabus searching the mosaic.

The holes at the corners are just plain circular? Not key holes like the previous? Are they the same size as the batons? Are there any holes anywhere else around the room?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Once Trip is free from 'his' coffin, he smirks at the nameplate on the cover. "A bit premature I think. I don't think Desna is done with me quite yet."

He picks up the brown baton and examines it while looking around the room. "Another key perhaps? But why multiple? I think we each should take the key by our own coffin. Sometimes these things are significant."

Do we see any 'key holes' similar to outside?

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip moves forward calling out, "We need to follow them!"

If I feel magical effects, 'go with the flow....'. (Do not resist if possible)

Silver Crusade

Terrance Welby (Trip) | Cleric of Desna 13 |HP: 96/98| AC: 22/26 (12/16 touch, 16/20 FF) DR2/- | F: +10, R: +6, W: +15 |Init: +8| BAB: +9/+4, Melee+2, Range+2| Diplomacy+12, Perception+24, Sense Motive+23, Heal+14 || Temporary Changes: Resist Fire(30) 110 Minutes | Heroes Feats-+1 Morale Bonus Attack & Will,+4 Moral to Poison & Fear | Magic Vestment+3 Enhancement to AC | Gr Magic Weapon+3 Enhancement to Starknife

Trip follows along beside Barnabus. When he hears him mutter he chuckles, "I'd hate to have to raise someone before we even get into the tomb. I don't keep that spell ready anyway. Waste of preparation since we'd have to back out to let the raised recover strength." He scans along the walls as they approach, looking for any broken areas.

Staying about 15' back, watching and listening.

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