Teremak's page

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master arminas wrote:

You know, I think you just figured out the key to how this item was priced, Weables.

The +5 armor bonus and SR 18 are equal to a +9 armor property (81,000 gp).

The +4 resistance bonus is 16,000 gp, + 8,000 gp for secondary.

The +2 bonus on caster level checks is 10,000 gp (about the same as a feat in 3.5), +5,000 gp for secondary.

Final cost is 120,000 gp. You get a 30% reduction in the price of an item for either a specific class or a specific alignment. Which would be 80,000 gp. Book price is 75,000 gp, so I guess they just added that extra cut since the robes require a specific class (well, one of two specific classes) and a specific alignment!

So, to make it a +5 armor, +5 resistance RothAM the final price should be around 85,000 gp. And if we added another +1 special ability, that would add another 20,000 gp (approximately) for 105,000 gp.

Right?

MA

I ran across this post and I didn't like the math. The numbers were too far off... however each ability is actually a duplicate ability of a different kind, increasing costs by 75% rather than 50%. When you factor this increase in, and apply the 30% discount *twice* (one from the alignment restriction, and again from the arcane class restriction), you get a number much more in line with the final price (assuming +1 bonus on caster checks is indeed 5000g per level).

Spell resistance - 10,000 gp per point over SR 12; SR 13 minimum
Save bonus (resistance) - Bonus squared × 1,000 gp
Armor bonus (enhancement) - Bonus squared × 1,000 gp (also the same formula used for Bracers of Armor)
Caster level bonus - 5000g per level

SR 18 = 60000g (primary)
+4 Resistance = 16000g (12000g for secondary)
+5 Armor = 25000g (18750g for secondary)
+2 Caster Level on checks = 10000g (7500g for secondary)
= 149250g Total
-30% (arcane caster requirement)
= 104475g Total
-30% (alignment requirement)
= 73132.5g

Which is really close to the 75000g for this item.

1/5

Not sure how I missed that. Thanks for the heads up!

1/5

I've done a bit of searching and couldn't find a specific answer to this question. According to the core rulebook, there's a section that explicitly deals with replacing a lost or damaged arcane bond (200 * Wizard Level + Mwk cost). It also says you can change to an existing magical item for the same cost.

First question, would I have to pay the masterwork cost a second time for re-bonding to an existing magical item (whatever that may be)?

Second, must I "lose" the original item or can I keep it, along with any enhancements I've placed on it, while re-bonding to a new magical item?

As best as I can tell, I can... but this amounts to being able to 'craft items' in PFS, except the crafting cost is increased by Wizard Level * 200.

Any answers would be appreciated.


Claxon wrote:
.. natural 20 isn't an autosuccess on skill checks. It's simply a 20. It does nothing that a 19 doesn't do, assuming the increase of 1 doesn't allow you to beat the DC in a more meaningful way.

I know. I should rephrase to 'rolled a 35' which beats both the magical item DC & cursed item addition listed in the spellcraft checks.

Claxon wrote:

Don't try to argue this way Teremak. Attempting to follow rules to closely to the letter, in a void of all other rules is silly. The rules are supposed to be work together to provide foundation for the game.

...

Appraise is pretty awful skill.

Fair enough. I suppose I was trying to find a creative use for a skill that otherwise wouldn't warrant a skillpoint. For the record, I agree with all of the comments here, but there's a lot that accepted Pathfinder interpretations allow for which don't make a lot of sense mechanically or intuitively. It seems like the general consensus is against me on this one, so I'll save my skillpoint for... swim, I guess.


The issue I have with all of these answers boils down to RAI vs. RAW. While I agree that an estimate of value would inherently work off what I perceived its value to be, I see nothing in the Appraise skill about 'apparent value', rather it explicitly states 'actual value'. This leads me to conclude that the number I get back from an Appraisal if I beat the DC is its *true value*, magical & cursed modifiers and all (or at least within 20% of it).

Splendor wrote:


Quote:


Identifying Cursed Items
Cursed items are identified like any other magic item with one exception: unless the check made to identify the item exceeds the DC by 10 or more, the curse is not detected. If the check is not made by 10 or more, but still succeeds, all that is revealed is the magic item's original intent. If the item is known to be cursed, the nature of the curse can be determined using the standard DC to identify the item.
To tell if an item is cursed all you need to do is exceed the normal spellcraft check to identify it by 10.

To tell if an item is cursed all you need to do is exceed the normal spellcraft check to identify it by 10.

I understand how Spellcraft can identify Cursed items. This +10 on the DC applies to spellcraft, not Appraise. I see nothing to indicate the difficulty in identifying the true value of an item increases if it's cursed or not.

If I were a GM and a player natural 20'ed an Appraise check of a Cursed Item, what would I tell them? Would I make something up about what I thought would be the perceived value assuming the spellcraft checks correctly identified the item sans the curse?


I have a rogue that I'm playing and I ran across a cursed item that the spellcaster had identified one way, but my use of had indicated differently (to my surprise and ultimate disappointment).

It got me thinking about the wording of the appraise skill...

You can evaluate the monetary value of an object.
Check: A DC 20 Appraise check determines the value
of a common item. If you succeed by 5 or more, you also
determine if the item has magic properties, although
this success does not grant knowledge of the magic
item’s abilities. If your fail the check by less than 5, you
determine the price of that item to within 20% of its
actual value. If you fail this check by 5 or more, the price is
wildly inaccurate, subject to GM discretion. Particularly
rare or exotic items might increase the DC of this check
by 5 or more.
You can also use this check to determine the most
valuable item visible in a treasure hoard. The DC of this
check is generally 20 but can increase to as high as 30 for a
particularly large hoard.
Action: Appraising an item takes 1 standard action.
Determining the most valuable object in a treasure hoard
takes 1 full-round action.
Try Again: Additional attempts to Appraise an item
reveal the same result.

The appraise skill may be used as a poor man's identify magic item (unless you want to argue that magic items are rare or exotic, which I'd disagree with), but if applied to a cursed item... would it reveal it's true value? Namely 0. Since cursed items can't be bought, and getting within 5 of the skill DC would give you a +/- 20% accurate value.

Is this a way to identify potentially cursed items? As a rogue, this seems like the sort of thing I'd have decent experience with. I suspect ultimately it would depend on my GM's interpretation of 'rare or exotic' as to the final DC, but the skill description as listed doesn't mention any additional difficulty in identifying the true value of cursed items.