Dog Rider

Tepin's page

31 posts. Alias of Michael Hallet.


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halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Tepin backs up to the wall, loads his sling and attacks.

◆ Stride
◆ Reload
◆ Strike Attack: 1d20 + 9 ⇒ (9) + 9 = 18Bludgeoning: 1d10 + 1 ⇒ (8) + 1 = 9


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Ulfgar gets a free strike at Dura as a reaction.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Tepin takes a step back and directs Ulfgar to attack.

◆ Step
◆◆ Strike Hard!


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Mounted Attacks


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

FYI, apparently I've been playing the character incorrectly. For some reason I thought animal companion mounts circumvented the shared multiple attack penalty. Rereading the rules, this is not the case. So the goat's attack last turn would have had a -5 to hit and thus probably missed.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

AC 18/hp 30


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Tepin loads his sling and fires it at Halran before sending his goat charging into the duelist.

◆ Reload

◆ Strike Halran
Sling Staff: 1d20 + 9 ⇒ (4) + 9 = 13
Bludgeoning: 1d10 + 1 ⇒ (9) + 1 = 10

◆ Command Companion
Stride ◆
Strike Halran ◆
Headbutt: 1d20 + 8 ⇒ (14) + 8 = 22
bludgeoning: 1d8 + 3 ⇒ (6) + 3 = 9

The goat critically failed the save and should be down 24 hp, not 6.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

You are using a shield boss, which has the attached trait. If you attach the banner to the shield boss, then you have attached it to a weapon. The same goes for a spike. But without those you just have a shield bash.

A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

"To use an ability that has the banner trait, you must be holding your banner in one hand or wielding a weapon it is attached to."

By a strict RAW reading, wielding a shield is not sufficient. It only mentions wielding a weapon.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

"Your banner can be affixed to a weapon or shield you are wielding, or held in one hand and attached to a simple pole."

"To use an ability that has the banner trait, you must be holding your banner in one hand or wielding a weapon it is attached to."

So you have 3 options.

Option 1: Flag on a pole. You must hold it in one hand.

Option 2: Attached to a shield. You must hold the shield in one hand, which makes shields that are not held in hand (such as a buckler) ineligible.

Option 3: Attached to a weapon. There is no restriction on the size or type of weapon mentioned in the rules. There are a few options then.

3a Free-hand weapon. You can have the banner wielded while occupying zero hands.

3b Attached weapon. You are wielding the weapon if you are wielding the item the weapon is attached to.

3c One-hand weapon. Simple enough. You must wield in one hand.

3d Two-handed weapon. Wielded in two hands but can be held in one hand and still use banner trait tactics.

That's how it would work according to RAW, but is that last part actually intended? What about the free-hand weapon case. Why free-hand weapons, but not bucklers?


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Something interesting I noticed in the Player Core that didn't appear to be part of the legacy rules...

"Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon."

So it looks like if I want to switch back to a 2-handed grip, I just need to use the reload action, no need for a separate interact action.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Wielding Items
Source Player Core pg. 267

Some abilities require you to wield an item, typically a weapon. You’re wielding an item any time you’re holding it in the number of hands needed to use it effectively. When wielding an item, you’re not just carrying it around—you’re ready to use it. Other abilities might require you to be wearing the item, to be holding it, or simply to have it.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |
Ulfgar Ironhead wrote:
Tepin wrote:

He then calls upon Ulfgar to strike out at Dura

I think you mean Dran'Thal. Ulfgar is the dwarf at the top of the map, Dran'Thal is the dwarf at the bottom of the map.

I wanted you to attack, so I guess you could attack Halran instead.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

As worded, Tepin's actions are within to rules as written, but I also suspect the Banner trait is badly worded:

Banner: The banner trait indicates an ability that involves you waving or otherwise actively displaying your banner. To use an ability that has the banner trait, you must be holding your banner in one hand or wielding a weapon it is attached to.

Tepin currently only meets the first condition, holding your banner in one hand, but not the second wielding a weapon it is attached to because wielding requires using the correct number of hands to use a weapon which for the sling staff is 2 and he only has 1 on it currently.

I suspect what they meant is "if your banner is attached to a weapon you must be wielding it, if not, you must be holding it in one hand," but that's not how it is currently worded.

THe only case I could see the second condition being determinative is if you attached it to a free hand weapon.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Reflex (Tepin): 1d20 + 10 ⇒ (10) + 10 = 20
Reflex (Goat): 1d20 + 7 ⇒ (2) + 7 = 9

Tepin causes his chilled goat to butt the ysoki.

◆ Command Companion
Strike ◆ Headbutt: 1d20 + 8 ⇒ (5) + 8 = 13bludgeoning: 1d8 + 3 ⇒ (2) + 3 = 5
Strike ◆ Headbutt: 1d20 + 8 - 3 ⇒ (18) + 8 - 3 = 23bludgeoning: 1d8 + 3 ⇒ (8) + 3 = 11

He then calls upon Ulfgar to strike out at Dura

◆◆ Strike Hard!
You command an ally to attack. Choose a squadmate who
can see or hear your signal. That ally immediately attempts a
Strike as a reaction.

Drilled Reactions
Once per round, when you use a tactic, you can grant
one ally of your choice benefiting from that tactic an
extra reaction. This reaction has to be used for that
tactic, and is lost if not used.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

1d4d4d4d4 ⇒ (3, 1, 4, 1, 2, 2, 2, 3, 2, 3) = 23

I'm calling it the Caltrop RPG for obvious reasons.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

It did what you told it.

1d2d8 was interpreted as (1d2)d8 so it rolled 1d2 and then rolled that many d8.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Tepin bandages himself up.

◆ Battle Medicine
Medicine (DC 20): 1d20 + 10 ⇒ (16) + 10 = 26
Healing: 2d8 + 10 ⇒ (3, 8) + 10 = 21


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Since Dura didn't crit, the Battle Medicine wasn't disrupted.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Tepin has his mount approach and then has it try to push Dura out of the way.

◆ Command Companion
Stride ◆
Shove ◆ Athletics vs Fort DC: 1d20 + 8 ⇒ (9) + 8 = 17

◇ Release hand from sling staff.

◆ Battle Medicine Mannak (Assuming that shove failed, it will provoke from Dura.)
Medicine DC 20: 1d20 + 10 ⇒ (20) + 10 = 30
Healing: 4d8 + 10 ⇒ (3, 4, 1, 4) + 10 = 22 (Assuming this doesn't get disrupted.)

Third action will depend on how these two went.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

I quoted a this conversation in the feedback forum.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

I agree with the sloppy editing. I think some developer may have assumed the commander's action itself was the trigger of the free action.


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halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

But it does potentially grind things to a halt. How long does the GM wait for people to declare if they are going to react or not?


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Tepin loads a bullet into his sling staff and arcs it at Thinsabel.

"Reposition!"

◆ Reload

◆ Strike
Sling Staff (Thinsabel): 1d20 + 9 ⇒ (9) + 9 = 18Bludgeoning: 1d10 + 1 ⇒ (8) + 1 = 9

◆ Pincer Attack - My Squadmates (the other PCs) can step as a free action. Any enemy that has a squadmate adjacent to it after this step is off-guard to melee attacks by me and my squadmates until the start of my next turn.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28
Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Tepin finds balancing easily enough having followed his mount over much precarious terrain.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Tepin tries to provide an anchor point.

Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Tepin had little to say at the moment. He chose his words carefully and preferred to let actions speak.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

The halfling riding the mountain goat is Tepin.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

@rainzax

Hate to be the fly in your ointment as it were, but playtest characters are not allowed to have archetypes.

Quote:

Battlecry! Playtest

29 April to 21 June 2024
This playtest includes the commander and guardian classes. The character must take a playtest class, and cannot take archetypes.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

The next to arrive is a halfling who disembarks leading a barded mountain goat to the shore. His simple tribal attire accessorizes his leader armor studded with metal rivets. He carries a staff sling in his other hand, a tribal banner hands from the staff.


Tepin, Halfling Commander