Jakaw Razorbeak

Tenpot Chans PFS's page

26 posts. Organized Play character for Dennis Muldoon.


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Horizon Hunters

He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

Though it's already starting to fade, Tenpot feels the sluggish pull of time from the hound's spell. Trying his best to shrug it off, he examines the creature engaged with Ennillee, then fires!

◆Exploit Vulnerability on Blue, ◆Strike vs. Blue

Esoteric Lore to Exploit Vulnerability on blue: 1d20 + 11 ⇒ (12) + 11 = 23

Pistol: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing (concussive), Implement’s Empowerment: 1d6 + 2 ⇒ (1) + 2 = 3 Plus results of Exploit Vulnerability

Fatal d10 on crit:
Fatal base damage (concussive), Implement’s Empowerment: 1d10 + 2 ⇒ (7) + 2 = 9
Fatal die: 1d10 ⇒ 4

Will redirect both actions to pink if Ennillee took down blue.

↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Pistol: Unloaded at end of turn

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Fort vs. slow: 1d20 + 7 ⇒ (16) + 7 = 23

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot takes a moment to examine the remaining foe, then aims and fires once again!

    ◆Exploit Vulnerability on blue, ◆Strike, ◆Reload

    Esoteric Lore to Exploit Vulnerability: 1d20 + 11 ⇒ (10) + 11 = 21

    Pistol: 1d20 + 9 ⇒ (5) + 9 = 14
    Piercing (concussive), Implement’s Empowerment: 1d6 + 2 ⇒ (2) + 2 = 4 Plus results of Exploit Vulnerability

    Fatal d10 on crit:
    Fatal base damage (concussive), Implement’s Empowerment: 1d10 + 2 ⇒ (7) + 2 = 9 Plus results of Exploit Vulnerability
    Fatal die: 1d10 ⇒ 5

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Pistol: loaded at end of turn

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot studies the creature engaged with Ennillee, then fires off a shot aimed carefully over her shoulder and quickly reloads.

    ◆Exploit Vulnerability on Red, ◆Strike, ◆Interact to Reload.

    Esoteric Lore to Exploit Vulnerability vs. Red: 1d20 + 11 ⇒ (9) + 11 = 20

    Pistol vs. Red: 1d20 + 9 ⇒ (11) + 9 = 20
    Piercing (concussive), Implement’s Empowerment: 1d6 + 2 ⇒ (4) + 2 = 6 Plus results of Exploit Vulnerability.

    Fatal d10 on crit:
    Fatal base damage (concussive), Implement’s Empowerment: 1d10 + 2 ⇒ (6) + 2 = 8 Plus results of Exploit Vulnerability.
    Fatal die: 1d10 ⇒ 9

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Pistol: loaded at end of turn

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot takes a moment to examine the tentacled goblin, trying to recall any weaknesses he may have learned about such things, then takes aim and fires before quickly reloading.

    ◆Exploit Vulnerability on tentacled goblin, ◆Strike, ◆Interact to Reload.

    Esoteric Lore to Exploit Vulnerability: 1d20 + 11 ⇒ (19) + 11 = 30

    Pistol: 1d20 + 9 ⇒ (17) + 9 = 26
    Piercing (concussive), Implement’s Empowerment: 1d6 + 2 ⇒ (1) + 2 = 3 Plus results of Exploit Vulnerability

    Fatal d10 on crit:
    Fatal base damage (concussive), Implement’s Empowerment: 1d10 + 2 ⇒ (5) + 2 = 7
    Fatal die: 1d10 ⇒ 7

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    "Hey you swabs! Hop to it!"

    Intimidate: 1d20 + 11 ⇒ (9) + 11 = 20
    Intimidate: 1d20 + 11 ⇒ (19) + 11 = 30

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot reloads, moves for a better view, and studies the creature attacking Ennillee.

    ◆Interact to Reload, ◆Stride, ◆Exploit Vulnerability.

    Esoteric Lore to Exploit Vulnerability on Red: 1d20 + 11 ⇒ (12) + 11 = 23

    Pistol: loaded

    ------

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot quickly reloads as he examines the blue-ish newcomer, then fires!

    Interact to Reload, Exploit Vulnerability vs. blue, Strike vs. blue

    Esoteric Lore to Exploit Vulnerability vs. blue: 1d20 + 11 ⇒ (11) + 11 = 22

    Pistol: 1d20 + 9 ⇒ (18) + 9 = 27
    Piercing (concussive), Implement’s Empowerment: 1d6 + 2 ⇒ (6) + 2 = 8 Plus any effect from Exploit Vulnerability

    Fatal d10 on crit:
    Fatal base damage (concussive), Implement’s Empowerment: 1d10 + 2 ⇒ (8) + 2 = 10
    Fatal die: 1d10 ⇒ 6

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Pistol: unloaded

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot quickly sizes up the strange creature, then backs away and fires.

    ◆Exploit Vulnerability, ◆Stride, Strike

    Esoteric Lore to Exploit Vulnerability: 1d20 + 11 ⇒ (18) + 11 = 29

    Pistol: 1d20 + 9 ⇒ (16) + 9 = 25
    Piercing (concussive), Implement’s Empowerment: 1d6 + 2 ⇒ (2) + 2 = 4 Plus results of Exploit Vulnerability

    Fatal d10 on crit:
    Fatal base damage (concussive), Implement’s Empowerment: 1d10 + 2 ⇒ (8) + 2 = 10
    Fatal die: 1d10 ⇒ 8

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Pistol: unloaded at end of turn

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot does his best to help Vardenor.

    Occultism to aid first check: 1d20 + 6 ⇒ (14) + 6 = 20
    Occultism to aid second check: 1d20 + 6 ⇒ (5) + 6 = 11
    Occultism to aid third check: 1d20 + 6 ⇒ (3) + 6 = 9

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot looks to the fallen Arjol, then to his allies. "Is he still alive?" Tenpot doesn't have any reliable way to try and stabilize him.

    -------

    Occultism: 1d20 + 6 ⇒ (17) + 6 = 23
    Perception: 1d20 + 7 ⇒ (17) + 7 = 24

    "Hm. Looks like he took precautions against hounds of Tindalos. Good thinking, but it implies he was involved in some strange things."

    He quickly rifles through the drawers, pulling out a strange bronze medallion from one of them. After a few moment's examination, he sets it down and opens the journal.

    "Oh yeah, definitely involved in some strange things. Looks like he was messing with time magic, trying to figure out where this medallion came from. No wonder he was worried about things like hounds of Tindalos." Closing the journal again, he gestures to it and says "I think we've found the source of the Tide's troubles."

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot studies the remaining blob for a moment, hoping to confirm that it has the same weaknesses. He then quickly reloads his pistol and takes a shot.

    ◆Exploit Vulnerability, ◆Reload, ◆Strike.

    Esoteric Lore to Exploit Vulnerability: 1d20 + 11 ⇒ (19) + 11 = 30

    Pistol: 1d20 + 9 ⇒ (11) + 9 = 20
    Piercing (concussive), Implement’s Empowerment: 1d6 + 2 ⇒ (5) + 2 = 7 Plus weakness if Exploit Vulnerability is successful.

    Fatal d10 on crit:
    Fatal base damage (concussive), Implement’s Empowerment: 1d10 + 2 ⇒ (3) + 2 = 5 Plus weakness if Exploit Vulnerability is successful.
    Fatal die: 1d10 ⇒ 10

    [spoiler=↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies)]
    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.

  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Status:

    Pistol: unloaded
    Ammunition Remaining: 48

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot tries to take advantage of what he learned of the ooze, loading some flecks of mica into his pistol as he aims at the yellow-tinged blob and fires. He follows that with a jolt of electricity at each of the blobs.

    ◆Strike vs. yellow (applying weakness via the successful Exploit Vulnerability last turn)
    Pistol vs. yellow: 1d20 + 9 ⇒ (3) + 9 = 12
    Piercing (concussive), Implement’s Empowerment: 1d6 + 2 ⇒ (5) + 2 = 7 Plus applying weakness via Exploit Vulnerability

    Fatal d10 on crit:
    Fatal base damage (concussive), Implement’s Empowerment: 1d10 + 2 ⇒ (9) + 2 = 11
    Fatal die: 1d10 ⇒ 2

    ◆◆Cast electric arc vs. both blob.
    Electricity damage: 3d4 ⇒ (2, 4, 2) = 8 DC 19 basic Reflex

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Status:

    Pistol: unloaded
    Ammunition Remaining: 49

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot quickly draws his pistol in one hand and pulls the bell from his belt in the other, studying the yellow blob as he tries to determine any weakpoints.

    ◆Interact to draw pistol, ◆Interact to draw bell, ◆Exploit Vulnerability vs. yellow

    Esoteric Lore to Exploit Vulnerability vs. yellow: 1d20 + 11 ⇒ (13) + 11 = 24

    ↺ Ring Bell (if target of Exploit Vulnerability makes a Strike or Casts a Spell within 30 feet of me that would affect me or one of my allies):

    Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC (19@ level 3) or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC (19 @ level 3) or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).
  • Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    "We'd just like a brief word. Perhaps we can even help you?"

    Diplo if needed:
    Diplo: 1d20 + 9 ⇒ (14) + 9 = 23

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot looks to his allies, then knocks on the door.

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    "Agreed. It seems like everything is pointing toward that passenger."

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    "A time loop? Fascinating! Or maybe not. Is it dull to sail the same stretch of sea over and over?"

    Sailing Lore to Influence Troyus: 1d20 + 6 ⇒ (15) + 6 = 21

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot continues his conversation with Troyus, trying to learn as much as he can from the crew.

    Sailing Lore to Influence Troyus: 1d20 + 6 ⇒ (11) + 6 = 17

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot tries to strike up a conversation with Troyus about the particulars of the ship and how it handles.

    Sailing Lore to Influence Troyus: 1d20 + 6 ⇒ (13) + 6 = 19

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    If that's a success, looking for influence skills.

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    Tenpot studies the sailors as they move around this ship, drawing on his years at sea to judge the state of the crew.

    Sailing Lore to Discover: 1d20 + 6 ⇒ (9) + 6 = 15

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    "Ahoy!" Tenpot calls out to the goblin. "Are you of this vessel's crew? We're Pathfinders, hoping to learn what strange fate has befallen it."

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    "Wait, I remember hearing something about this ship a few years back. Disappeared right when Xin-Edasseril came back or something? Gnome captain, with a name right out of the theater. Figaro? Fidero? Something like that. I heard there was even a passenger or two aboard, besides the crew."

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    I somehow looked right past the call for Recall Knowledge at the bottom of your post. Tenpot has Sailing Lore +6.

    Horizon Hunters

    He/Him | Tengu thaumaturge 3 | hp 30/30; Hero Points 2/3 | AC 19; F+7E R+10E W+7E | Perception +7E; low-light vision | Speed 25ft | Current conditions: | ◆◇↺

    A lithe tengu in weather-worn gear leans comfortably against the railing. He looks completely at home among the crew, moving gracefully with the rolling of the ship. A pistol hangs on one hip, a salt-crusted brass bell on the other, and a vast collection of trinkets, talismans, and other esoterica are pinned or clipped across his person.

    "How much lead time are we going to have before their next expected teleportation? I'd hate to be aboard when whatever happens happens, at least before we know what exactly is happening."