Dwarf

Tenja's page

165 posts. Alias of detritus.


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sounds good to me


Font of life save 1d20 ⇒ 17
Move to L5 going through k7 to avoid OA
Mark F
Rough Strike 1d20 + 12 ⇒ (10) + 12 = 22 vs ac, 2d10 + 17 ⇒ (6, 7) + 17 = 30 and target is slowed until the end of my next turn, if i hit, i gain +1 to all my defenses until the start of my next turn

Tenja tries to mash the hapless spellslinger into the dust on the floor.


Move to J6
Thorn Strike against H 1d20 + 12 ⇒ (16) + 12 = 28 vs ac, 1d10 + 8 ⇒ (5) + 8 = 13 and pull her to I6, I gain +1 to all defense until the start of my next turn
Mark both H and F

Tenja steps out of the fiery mess and large thorns sprout out of his hammer to draw Hortense closer to him.


Init 1d20 + 8 ⇒ (16) + 8 = 24


I will go with them as well, so they have some protection in case it gets ugly


Since we know he was heading for Agera's that would be the first place I would look.


Perception 1d20 + 8 ⇒ (3) + 8 = 11

"What types of undesirable friends? Pulling any type of real mischief or normal for young boys?"


Tenja strides up to the door and knocks.


1d20 + 2 ⇒ (14) + 2 = 16

Tenja inquires about the location of Waldo, and comes back to the group, "I believe I may have found where Waldo is."


"Bah we do not need a ferryman."

Endurance 1d20 + 10 ⇒ (18) + 10 = 28


Font of life save 1d20 ⇒ 14
Athletics 1d20 + 9 ⇒ (13) + 9 = 22
Weight of Stone on B2 1d20 + 12 ⇒ (11) + 12 = 23 vs ac, 1d10 + 11 ⇒ (1) + 11 = 12 and the target is slowed until the end of my next turn, if dies move K16 and mark B4, if not mark B2

Tenja slams into the bandit with ferocity.


Free action to let go and drop into the water
minor action: second wind with amulet of life 2 healing surges, +5 ac bonus to the end of my next turn, and +2 to all defenses
Mark all three bandits around me
1d20 + 9 ⇒ (5) + 9 = 14 athletics
Roots of Stone: standard, close burst 1, The burst creates a zone of rippling earth that lasts until the end of your next turn. Each enemy in burst, 12 vs ac, 1d10+8 and the target is knocked prone when it leaves the zone, also takes +3 damage when it knocked down
1d20 + 12 ⇒ (8) + 12 = 20 vs ac B2
1d20 + 12 ⇒ (2) + 12 = 14 vs ac B2
1d20 + 12 ⇒ (5) + 12 = 17 vs ac B4
1d10 + 8 ⇒ (2) + 8 = 10

Tenja drops into the swamp and lays about him with his hammer while shards of stone erupt out of the ground.


10/73, will update later today


Weight of Earth against B1 1d20 + 2 - 2 + 12 ⇒ (17) + 2 - 2 + 12 = 29 vs ac, 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 and the target is slowed until the end of my next turn
B1 marked

"Dagnabit this boat is slippery."

Tenja desperately strikes at the heels of the bandit.


OA 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16 vs ac, 1d10 + 8 + 3 ⇒ (6) + 8 + 3 = 17

Tenja takes a desperate swing at the fleeing captain.


Save vs ongoing from font of life 1d20 ⇒ 20
Mark Cap again
Move: Pull myself aboard staying in O17
Rough Strike 1d20 + 12 ⇒ (10) + 12 = 22 vs ac, 2d10 + 17 + 3 ⇒ (6, 6) + 17 + 3 = 32 and the target is slowed till the end of my next turn

Tenja shakes off the poison and immediately hauls himself up and lashes out at the captain.


Move to P19
Thornstrike on B1 1d20 + 12 ⇒ (8) + 12 = 20 vs ac, 1d10 + 8 ⇒ (10) + 8 = 18 and I pull the target to O20
Mark both targets if the pull is successful, mark C if it is not

Vines sprout from the end of Tenja's hammer and lash out at the bandit, then attempts to drag him towards the waiting dwarf.


That position is fine with me
1d20 + 9 ⇒ (19) + 9 = 28


Me too, I am a dwarf of action


Gives 75 gp to Andrus for my horse too


Tenja comes strolling in from outside. "What have I missed."


Andrus:
Andrus is the best role played cleric, i have ever had the pleasure to play with. I just wanted to say thank you and I am always waiting to see what he does next.


"Aye I will keep an eye on Kel for you. Lad you will have a fine life as a guard and this town will be safer having ye here. Bah that cart."


Just like to point out Andrus, Kith is also a leader. Just want you to be happy with your character :)

Tenja eyes Kel, and smiles.


Hate to see you go :( but good luck, I am totally fine to keep going as is for Tenja, I like him just the way he is, and I like where the story seems to be going

Tenja nods at Adeliza, "Thanks for the offer we will keep him in mind there may be some work we need doing."

"I am perfectly happy to help my old friend and to see where that path leads me. Especially now that I know I have a permanent home here."


"Sorry I'm late."


Strombreakers sounds good, Tenja has been a friend of Padraig long enough that he would not ask for payment


"Bah, why would you want to recreate the vile thing?"


Tenja walks into the inn to wash the dirt from his hands and face, and knocks some of dust off his cloths. "Good enough for mum, good enough for the Lord." After some time the dwarf comes back out but does not look much different than before, but he seems refreshed.


I vote for wash and brushup, it would just be a good sign to the people after the oppression of the last group of heroes


"Wonder if the lady o luck would like it for a new chapel. Or at least a portion of it."


Yes


I really like the idea of having a nice fortified base of operations, even away form town. Also as mentioned if we keep that myconid colony happy we have some cheap guards


here is my attack that will be paired with Kith's endurance 1d20 + 12 ⇒ (11) + 12 = 23 vs ac, 1d10 + 11 ⇒ (10) + 11 = 21, I will try and mark it if that is possible, and if i hit until the start of ny next turn all my defenses are +1 due to the hit


Kith and I can pair up for the first one, give it that old dwarven try, well i should ask can someone who attacks also help support with a skill someone else who attacks?


I am up there with you too Kith, you are just slightly better than me


1d20 + 9 ⇒ (8) + 9 = 17 perception
Tenja looks around for an idea of how ot get out of there.


Forgot that failures hurt, sorry about that Andrus


Aid other arcana 1d20 + 3 ⇒ (7) + 3 = 10
Aid other religion 1d20 + 3 ⇒ (12) + 3 = 15


"Bah, put it on the ground and I will crush it with my hammer."


Tenja's eyes light up went he sees the shield, and he moves towards it like it has some strange hold on him. "This is a famous shield of dwarven make." Tenja tosses his shield to the ground and reverently picks up the new one and straps it to his arm.


1d20 + 5 ⇒ (18) + 5 = 23 str check on the next vault in line


Sorry about that, I had totally missed it
Tenja cracks his knuckles and prepares to bodily grab Andrus if he appears to be posses.


Mine is in there :)


One of the new special implements allows some of the clerics powers to go to 7 range :)


Current HP/Max HP: 13/66


Font of life save 1d20 ⇒ 1
Mark Agera
Roots of Stone, Close burst 1, The burst creates a zone of rippling earth that lasts until the end of your next turn (enemy only)
1d20 + 11 ⇒ (13) + 11 = 24 vs ac, 1d10 + 8 ⇒ (7) + 8 = 15, and the target is knocked prone when it leaves the zone, also takes +3 damage when it knocked down
minor action: second wind, +5 ac, +2 all other defenses to the end of my next turn
1d20 ⇒ 5 save

Tenja takes a moment to try and put out the fire in his beard before giving up to lash at the fowl Tiefling. A spray of gravel and stone erupts from his hammer blow. Seeing some results from his attack he gains heart and seems to become sturdier.


That damage was to Tenja not Urlag right?


i was thinking wow that was an awesome effect. I need to kill another one :)


Am I up again?

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