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          | TenLetters's page 3 posts. No reviews. No lists. No wishlists.  |  
  
  
	
	
	
		
			
    
     
        
  
  
        
          
          
          
           
  
    
      
      
	
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
            
              
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             Is there going to be additional rules/errata on grappling that just wasn't included in the playtest book? There's currently no way to move, drag, or reposition anyone that's grappled (Let alone pin, throw, or choke them (there's a monk feat for that one though), but I'm not trying to go crazy here), and while I know grappling is usually a pretty annoying subsystem, the rules for it are currently really clean, just lacking in options I think most people would expect to be able to do when they have grabbed someone. I made a thread about this (http://paizo.com/threads/rzs2vae6?Grappling-and-moving#1), but got no responses, so I doubt grapple rules are too important to too many people, haha. Thanks. Really looking forward to the complete PF2E! 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                    
                
                
              
            
             I posted this in the "Playing the Game" forum yesterday but got not response, and since I have a game coming up soon I'm reposting here to hopefully get some clarification. TL;DR: My main question is "How can I move the target I've successfully grappled?" Obviously, grappling is a mechanic that's never simple, but in PF2E it has gotten much simpler. I'm just gonna go through the steps, as I understand them, for how a grapple works. I'd really appreciate if anyone confirmed I understand this correctly, or corrected me if I'm wrong. I'm doing this just to be thorough, but ultimately I'm wondering if it is possible at all in this game to move an enemy target without continually shoving them over and over or straight up knocking them out and then carrying an object (their limp body). This has traditionally been done in most pen and paper RPGs, and PF1E, by grabbing and dragging them around. Making a Grapple is an Attack that is based off of Athletics, Athletics vs Fortitude (p.146). A successful Grapple results in the "grabbed" condition for the target (p.322), which is broken at the end of the grappler's next turn, if the grappler moves, the target Escapes (Acrobatics), or the target Breaks Grapple (Athletics). With the fighter's Combat Grab and then Improved Combat Grab feats, the target of a fighter's Strike will end in a "grabbed" condition, which is the same as a Successful Grapple action (although a Critical Success of the Grapple action results in "restrained," as opposed to "grabbed," which cannot happen from these feats). Some spells or creature abilities can also result in a grabbed state, but I'm just concerned about a humanoid player character grappling a target with their free hand via the Athletic's Grapple Action. Since the grabbed condition ends at the turn after the grapple is initiated, the grappler must make a new Attack with Athletics to re-grapple each turn if they want to sustain the grapple, so they'd have 2 actions left in the round to potentially move, and if it's an attack action (like a Shove, p147), it'd be subject to the multiple attack penalty. I haven't been able to find any basic action (p.307, a basic action, specialty basic actions, or movement type), any skill action (probably in Athletics? p146), or some description in the conditions (~p322, grabbed, immobile, flat footed, restrained are the relevant ones) that allows for the possibility of moving someone who is grappled/grabbed that doesn't immediately break the grapple. No moving at half speed, no doing something with a check, nothing. The only way I think a grappler could move someone while grappling in PF2E is to break the grapple, such as using the Athletics action Shove (attack), to move them 5 feet, following them 5 feet with the same action (making it a move). This would break the grapple. Then you make a new Athletics action Grapple (attack) to re-initiate the grabbed state, but since this is the second attack in the round, it is subject to multi-attack penalties. If I understand this correctly, I'd recommend just adding some form of Specialty Basic Action called Drag. Drag requires the same wording as Monk's lvl10 feat Sleeper Hold (p102), "Requirements: You have a creature grabbed or restrained," and is a Move action that moves both characters at half movement speed, with the grappled target ending within reach of the character without the grabbed condition. There's probably need to be extra wording about not triggering reactions from either of these characters, but that's the general idea. Since sustaining grapple currently requires an attack and an Athletics check, I don't think Drag needs a check or to be an Athletics based movement, as this is now taking 2 of your 3 actions just to move the target. Even just sustaining the grapple and eats up 1 attack, making your final action in a turn where you move the target, and therefore your entire turn, pretty underwhelming, as if you wanted to damage the target at all it'd be the second attack of the turn. With feat investment, at least a lvl1 and lvl2 Fighter feats, the action used to sustain the grapple could do significant damage, and with a Monk lvl 4 feat (Crushing Grab, p100), a very small additional amount of damage could be added, but I don't think this is enough to warrant making the Drag move action worse, as this is a lot of investment for a really niche and minor effect. Anyway, I know that was long, but thanks for reading if you got through all that. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
            
              
                | 2 people marked this as a favorite. |  
            
              
              
                
                    
                
                
              
            
             TL;DR: My main question is "How can I move the target I've successfully grappled?"  Obviously a mechanic that's never simple, but in PF2E it has gotten much simpler. I'm just gonna go through the steps, as I understand them, for how a grapple works. I'd really appreciate if anyone confirmed I understand this correctly, or corrected me if I'm wrong. I'm doing this just to be thorough, but ultimately I'm wondering if it is possible at all in this game to move an enemy target without continually shoving them over and over or straight up knocking them out and then carrying an object (their limp body). This has traditionally been done in most pen and paper RPGs, and PF1E, by grabbing and dragging them around. Making a Grapple is an Attack that is based off of Athletics, Athletics vs Fortitude (p.146). A successful Grapple results in the "grabbed" condition for the target (p.322), which is broken at the end of the grappler's next turn, if the grappler moves, the target Escapes (Acrobatics), or the target Breaks Grapple (Athletics). With the fighter's Combat Grab and then Improved Combat Grab feats, the target of a fighter's Strike will end in a "grabbed" condition, which is the same as a Successful Grapple action (although a Critical Success of the Grapple action results in "restrained," as opposed to "grabbed," which cannot happen from these feats). Some spells or creature abilities can also result in a grabbed state, but I'm just concerned about a humanoid player character grappling a target with their free hand via the Athletic's Grapple Action. Since the grabbed condition ends at the turn after the grapple is initiated, the grappler must make a new Attack with Athletics to re-grapple each turn if they want to sustain the grapple, so they'd have 2 actions left in the round to potentially move, and if it's an attack action (like a Shove, p147), it'd be subject to the multiple attack penalty.  I haven't been able to find any basic action (p.307, a basic action, specialty basic actions, or movement type), any skill action (probably in Athletics? p146), or some description in the conditions (~p322, grabbed, immobile, flat footed, restrained are the relevant ones) that allows for the possibility of moving someone who is grappled/grabbed that doesn't immediately break the grapple. No moving at half speed, no doing something with a check, nothing. The only way I think a grappler could move someone while grappling in PF2E is to break the grapple, such as using the Athletics action Shove (attack), to move them 5 feet, following them 5 feet with the same action (making it a move). This would break the grapple. Then you make a new Athletics action Grapple (attack) to re-initiate the grabbed state, but since this is the second attack in the round, it is subject to multi-attack penalties.  If I understand this correctly, I'd recommend just adding some form of Specialty Basic Action called Drag. Drag requires the same wording as Monk's lvl10 feat Sleeper Hold (p102), "Requirements: You have a creature grabbed or restrained," and is a Move action that moves both characters at half movement speed, with the grappled target ending within reach of the character without the grabbed condition. There's probably need to be extra wording about not triggering reactions from either of these characters, but that's the general idea. Since sustaining grapple currently requires an attack and an Athletics check, I don't think Drag needs a check or to be an Athletics based movement, as this is now taking 2 of your 3 actions just to move the target. Even just sustaining the grapple and eats up 1 attack, making your final action in a turn where you move the target, and therefore your entire turn, pretty underwhelming, as if you wanted to damage the target at all it'd be the second attack of the turn. With feat investment, at least a lvl1 and lvl2 Fighter feats, the action used to sustain the grapple could do significant damage, and with a Monk lvl 4 feat (Crushing Grab, p100), a very small additional amount of damage could be added, but I don't think this is enough to warrant making the Drag move action worse, as this is a lot of investment for a really niche and minor effect. Anyway, I know that was long, but thanks for reading if you got through all that. |