Valeros

Temugai's page

17 posts. Alias of Sai Ling.


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Temugai limps slowly towards the square. If there is no sign of their employer, then at least it sounds like an entertaining place.


If anyone's looking for another SW thread, this one could use another body or two.


1d4 - 2 ⇒ (3) - 2 = 1 1d4 - 2 ⇒ (3) - 2 = 1

Temugai sleeps deeply, snoring the snores of the righteous.


"An angry sorcerer who hires thugs to do his bidding," the nomad says, limping into the inn. "Perhaps Otto will tell us more of this dagger's history before we discover what he sends next."


shooting: 1d8 ⇒ 7
wild: 1d6 ⇒ 2
damage: 3d6 ⇒ (2, 4, 1) = 7

The Hyrkanian hobbles out into the courtyard, drawing his bow. As soon as he sees what is happening, he pulls an arrow, takes aim at one of the bandits, and lets the arrow fly.


As long as it's clear. I kind of like grouping initiative, for the sake of efficiency.


...and then Scheherezade rode off on my damn horse....


Deadlands uses 4 flavors of Bennies (ahem ... Fate chips). If you're not familiar, they are:

White=regular bennies
Red=ADD 1d6 to your current roll, but GM gets another bennie.
Blue=ADD 1d6 to your roll, and GM gets nuffin.
Legend=ADD 1d6+2 to your roll, or reroll a roll that can't usually be bennied, or gain one extra xp at the end of the session.


Temugai limped back from the alley where he had been relieving himself in time to catch the end of Nereus's story. He moves slowly, his right knee badly injured, only a steel brace allows his to walk at all. As he comes around the table, his eyes examine Otto. If payment wasn't forthcoming, the man had enough jewelry on him that the venture wouldn't be a total loss. He shakes his head and scowls.

"We tried and tried to give you a horse," he says with an exasperated sigh. Almost as if he has heard this story before. "You always leave that part out. 'Oh, I'll be fine. I don't need some big, hairy beast to keep me safe. I'll just stay out of sight until the operative moment.' Next time, take the horse and piss on the operative moment." His annoyance vented, he gives the Kothian a sly, but friendly smile. "But I'll never forget seeing that clown clean your clock."

He sat down and sipped his ale, drinking the bitter stuff slowly. These so-called civilized places didn't serve fermented milk, but the Hyrkanian had long since learned to adapt to strange and exotic food and drink such as this. He makes a face and realizes everyone is waiting for him.

"Just thinking of the first time I drank a mug of ale," he said, then gave a nod to Wulfgar. "You remember. I spat it all over the Jarl of Kylingstad." He looked around at the others. "I'd heard rumors of a fortress with a black-armored man east of Asgard, and I'd been riding across the most desolate country imaginable for weeks. Grass could barely grow there, there wasn't a tree for a hundred miles, and the rivers were frozen deep. I was in the right area, but having no luck, so I thought I'd find high ground to scan the landscape. I rode up this hill, and in a deep valley on the other side, there was a fort."

"Well, what passed for a fort up there, anyhow," he said. "There was an earth rampart with a palisade made of mammoth ribs on top of it, and a turf hall. There was also Wulfgar, hunkered down, watching the place, doing his best to stay out of side when I rode up bold as anything and practically trample him."

"The poor man had walked there from his hall, to try to storm the place, alone. I thought he was mad, but we were after the same thing, and we used the classic strike. I galloped up with my bow, picked a man or two off the rampart, and fell back out of their bow range. They came storming out of the fort like wasps after you kicked their nest, this ragged lot of bandits. I led them right into Wulfgar, hiding behind some rocks, and if you've never seen that man working with an axe in his hand, you've something yet to see."

"I knocked a few down with arrows before I rode in to help Wulfgar finish them. I'd thought the man was mad, thinking to attack the place on his own, but at the end of the fight, the snows were red with their blood and he ... he was a little out of breath." Temugai shook his head, remembering the scene. "We went in. There was some savage in black furs that wasn't the man I was after at all. I think I shot him and Wulfgar finished him off, but he was just some bandit chief who thought he'd steal the hall. He'd bitten off more than he could chew, though, taking on Wulfgar's ally, the Jarl of Kylingstad. The bandits had found a traitor among his men and then come in when the rest were deeply drunk. We found the Jarl chained in the back of the hall. I don't know how, but he'd caught and killed the two men they left to guard him, but he was still in chains. He was so happy to be rescued that he broached a cask of his best ale, and we raised a cup together."

He chuckled and shook his head. "I can't imagine what he'd have done if I hadn't just helped to save him, but rescue or no, he was furious. It wasn't like I meant to spit on him, but it was so bitter I thought it was poison. I rode out of there fast and that was the last I saw of Kylingstad."


Pity, too. I was really digging Alcemides.


I think some of us thought that...

Supreme Being wrote:


Yes. Since we aren't starting as "Seasoned" you get the racial adjustments, the free human edge, and whatever we come up with for an archetype.

I'll review the characters today (Put them in Hero Lab), and start working on the beginning of the campaign.

You'll also have an NPC with you to start.

... the bold part was related to the chargen discussion on the first paragraph. That we each have our own pet NPC to start with. While I fully support this, I don't think that's what was intended.


Supreme Being wrote:


After reading the rules from Savage Conan a bit last night, I've decided that if we take the bonus's from the races, and the free edge at character creation for Humans, that we won't need to start at seasoned as well. These bonus make up for that. In addition if everyone picks a starting professional package from the following list, I'll add a small bonus to that as well.

Incidentally, no, I have never played the Spider God's Bride. Dunno how I missed you asking that, but saw it when I was looking for the chargen stuff.

So you do get the "racial" as well as the free edge for being human.


dot


Temugai the Hyrkanian:

Agility d8 Smarts d4 Spirit d8 Strength d8 Vigor d8

Pace 4, Parry 6 (7 w/shield), Toughness 8 (10v ranged w/shield)

Nothing But a Loincloth, Elan, Bandit*

Fighting d8, Shooting d8, Riding d6+1, Stealth d6, Notice d4, Streetwise d4, Tracking d4 Survival d4

Hyrkanian d8, ? ?

Lame, Loyal, Death Wish (vengeance related)

The Black Sword (scimitar) attack 1d8 damage 2d8
Hyrkanian Double-Recurve Bow attack 1d8 damage 3d6 ROF 2 Range 20/40/80
Medium Shield
Horse

The revised character is much less specialized, but fits the faux-mongol character of the Hyrkanians better, I think. The background on the profile is slightly tweaked, to suit the changed hindrances. I gave him a horse and a hyrkanian bow, which I am happy to take away or downgrade.

For future reference:
I wanted to ask if you thought double-dipping Nothing but a Loincloth and Loincloth hero was abusive. If not, guess what my first advance would be.


Tweaking character a bit: The Hyrkanian racial gives a +1 to riding. Is this +1 die type or just a static bonus? (ie, if I put 2 points in riding, will I have d8 riding or d6+1?)


The Savage Conan system seems a bit brutal, especially in a game where there are dozens of languages and no "common" tongue.

However you choose to play it, may I suggest that you (or we) decide on one language that our characters would have in common?

and also ... back to the drawing board, but I knew that.


Wow.
I had made this guy (starting at seasoned - I thought that was asked and answered) but the Hyrkanian racials pretty much buy me two more edges at creation, so I'll be doing a bit of juggling.

Also, Shomari says Hi Bella!