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No posts. Alias of jamie noone.


Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Template

Random's build:

S: 10, D: 14, Con: 15, I: 14, W: 10, Cha: 17

Skills (4 skill points):
Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha)
Skill ranks: spellcraft, umd, arcana, dungeoneering

Traits:
battlefield disciple: (+2 trait bonus on Heal checks made to stabilize a dying creature; aid another to grant an ally a bonus on her next attack roll increases by 1)
magical knack (sorcerer caster level gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice)

Feats:
Toughness

Spells:
0 - resistance, light, message, acid splash
1 - prot/evil, feather fall
Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Character name
Gender Race Class
Alignment Small Humanoid
Init +2; Senses Perception +3
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Spells & abilities
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Elemental ray 7/day 7 used
Level 0 unlimited
Level 1 4/day 4 used
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Defense
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AC 13, touch 13, flat-footed 11 (+2 dex +0 armor +1 size)
HP 8 (1d6)
Fort +2, Ref +2, Will +2
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1, 19-20x2)
Ranged +3 (0 BAB +2 dex +1 size)
Special Attacks Elemental Ray 7/day +3 (ranged touch, 1d6 fire)
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Statistics
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Str 8 (-2 racial), Dex 14, Con 15 (+2 racial), Int 12, Wis 10, Cha 18 (+2 racial)
Base Atk +0; CMB -2; CMD 10
Feats Reach spell
Traits Goblin Watcher (+1 to appraise & perception & +5 to appraise most valuable item in a treasure hoard), Magical lineage (Shocking grasp) (-1 lvl adjustment when applying metamagic to this spell)
Skills Appraise (Int) +6, Bluff (Cha) +8, Fly (Dex) (untrained), Knowledge (arcana) (Int) (untrained), Knowledge (planes) (Int) (untrained), Perception (Wis) +3 (non-class), Profession: Gambler (Wis) +6, Spellcraft (Int) (untrained), Use Magic Device (Cha) +8
Languages Common, Gnome, Sylvan, Giant
Other Gear sling and bullets (10) (1d3/x2 B, 50ft; 2.5lbs), longspear (1d6/x3 P, reach; 4.5lbs), dagger (2gp; 1d3/19-20x2 P or S, 10ft; 0.5lbs), belt pouch (.125lbs), silk rope (50ft, 5lbs), waterskin (1lb), trail rations (4),
Obsession Log (25gp, 1lb), Cards (1sp, 1lb)
153 GP, 7 SP, 10 CP
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Special Abilities
Elemental Ray (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. 7/day
Spell-like abilities 1/day — dancing lights, flare, prestidigitation, produce flame
Spellcasting
0 (4) Acid splash, Prestidigitation, Light, Detect magic unlimited/day
1 (2) Charm person, Shocking grasp 4/day
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Pyromaniac Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor or using the bloodline powers of the fire elemental bloodline (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits.
Bloodline Arcana Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.
Small Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed Gnomes have a base speed of 20 feet.
Low-Light Vision Gnomes can see twice as far as humans in conditions of dim light.
Defensive Training Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hatred Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Keen Senses Gnomes receive a +2 racial bonus on Perception checks.
Obsessive Zizouket receives a +2 racial bonus on Profession: Gambler checks.
Weapon Familiarity Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.
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Background:
Zizouket grew up in Sandpoint. His father had been a goblin-hunter, but he was killed in a hunt when Zizouket was very young. His widowed mother makes a meager living taking in laundry, cleaning it with prestidigitation and mending torn garments with a cantrip. She had never developed her sorcery skills any further.

When he got older, Zizouket helped her dutifully during the day, but his mother could not control him in the evenings. He worked on his inherited sorcery skills on his own, and he sought out traditional gnome combat training from an older gnome in town. Though his mother pegged it on adolescent restlessness, the traditional training made him feel closer to the father he barely remembered.

He still has an incommensurate respect for goblins, since they finally killed his father. He'd often sit on Junker's Edge and study them digging through Sandpoint's trash heaps. He probably didn't learn too much about them as enemies, but he made a game of trying to predict which pieces of junk they'd pick out, and he got rather good at that (campaign trait, Goblin Watcher).

His main love, however, is card games that he'd encounter at taverns while picking up laundry for his mother. He'd often deliver the clean laundry to one of the taverns last on his rounds, and then stick around to help them prepare for the evening before it got too busy. The generous (unpaid) help earned him enough goodwill from the barkeep to let him hang out to watch the games (from a distance, of course). He'd make notes about the game on scraps of paper to ask the barkeep later. That's how he learned the basics, but then he had to study the games and his notes himself to learn more complex strategies. (obsessive: profession gambler & obsession log)Soon, Zizouket was setting up his own games with the other teenagers, starting with betting peanuts or candies, and then to coppers. He started making his own forays down to the trash heap to recover and sell pieces to save enough gold for his first stake. He began playing in the real games in the Sandpoint taverns, and has never looked back. (Though he does still help his mother collect and deliver the laundry during the day.)

Skill ranks:

Appraise (Int) 1
Bluff (Cha) 1
Fly (Dex)
Knowledge (arcana) (Int)
Profession: Gambler (Wis) 1
Spellcraft (Int)
Use Magic Device (Cha) 1