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We will switch from PF1 to PF2 in the spring and this will be my first hero with the new rules (campaign from 1-20).
Which feats are really worthwhile, am I missing critical maneuvers or is something completely wasted! With variant I the damage can be a bit weak, and with variant II an action problem can arise with frequently changing targets.

Please do not hesitate to suggest a completely different variant. Thanks!

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Ancestry Human: 1 Natural Ambition, 5 Darkseer, 9 Multitalented - Rogue Dedication, 13 Mountain's Stoutness, 17 Unburdened Iron

General: 1 Adopted Ancestry Dwarven, 3 Ancestral Paragon (Gloomser), 7 Fleet, 11 Toughness, 15 Canny Acumen - Will Save, 19 Diehard

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Variant I

Bastard Sword & Sturdy Shield -> if shield breaks -> 2handed

Ancestry lvl 1: Natural Ambition (Power Attack)

Level Class
1 Reactive Shield (at 9 retrain into Sudden Charge)
2 Barbarian Dedication (Spirit)
3
4 Barbarian Resiliency
5
6 Instinct Ability
7
8 Quick Shield Block (at 9 retrain into Bastion Dedication)
9 Combat Flexibility (Quick Shield Block)
10 Certain Strike
11
12 Paragon's Guard (at 15 retrain into Skill Mastery Rogue)
13
14 Shield Salvation
15 Improved Flexibility (Paragon's Guard)
16 Basic Trickery - Mobility
17
18 Advanced Trickery - Opportune Backstab
19
20 Boundless Reprisals

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Variant II

Shortsword & Sturdy Shield

Ancestry lvl 1: Natural Ambition (Sudden Charge)

Level Class
1 Reactive Shield
2 Assassin Dedication (Marked of Death)
3
4 Expert Backstabber
5
6 Sneak Attacker
7
8 Quick Shield Block
9 Combat Flexibility (Blind-Fight or Lunge)
10 Agile Grace
11
12 Paragon's Guard (at 15 retrain into Skill Mastery Rogue)
13
14 Basic Trickery - Mobility
15 Improved Flexibility (Paragon's Guard)
16 Advanced Trickery - Opportune Backstab
17
18 free
19
20 Boundless Reprisals


Hello guys,

is it really possible, that you can use Snagging Strike / Combat Grab with a Steel Shield wrapped around your arm as soon you have the Nimble Shield Hand feat? I thought the hand counts free for action type Interact and not other combat actions.

Left Hand: Steel Shield
Right Hand: 1handed Weapon

I stumbled upon the point when reading the notice on Taondor's Fighter Handbook: Nimble Shield Hand - You can wield a shield and still use all those “dueling” feats that require a free hand.

Rule extract:

Snagging Strike / Combat Grab
Requirements: You have one hand free, and your target is within reach of that hand.

Nimble Shield Hand
You are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes. The hand you use to wield a shield counts as a free hand for the purposes of the Interact action. You can also hold another object in this hand (but you still can't use it to wield a weapon).


Goal: Good damage output and can handle incoming damage very well. Sword and Shield are a must have.

Ancestry: Human (Versital Heritage)
Alignment: Neutral
Ethnic: Nidalese (close to Mindspin Mountains)
Deity: Gorum
Class: Fighter - MC Barbarian
Weapon: Longsword
Armor: Fullplate & Steel Shield
Background: Martial Discipline (Athletics)
Trained Skills: Acrobatics (Fighter), Athletics (Background), Lore Warfare (Background), Crafting, Survival, Stealth, Medicine

Background Story in short: The family owned a mine in East Nidal. The whole family believed in Densa and built a secret shrine for other Desna believers in the mine. Dream hunters tracked them down and murdered them. A dwarf in the mine helped me escape and took me to Kraggodan. With the death of my parents, I lost my connection to Desna and in my anger I converted to Gorum. The relationships between the dwarves had given me a place in Korholm Military Academy, where I was released early after 2 years due to my uncontrolled anger. I returned to my dwarf friend. I learned the first steps of blacksmithing from him and otherwise I did simple mercenary assignments to keep myself financially afloat.

Starting Stats:
Str: 18
Dex: 12
Con: 16
Int: 10
Wis: 12
Cha: 10

Level 1-12
Class-Feats:
Sudden Charge (lvl 1), Barbarian Dedication - Spirit Instinct (lvl 2), Reactive Shield (lvl 4), Instinct Ability MC Spirit (lvl 6), Reflexive Shield (lvl 8), Quick Shield Block (lvl 9), Certain Strike (lvl 10), Paragon's Guard (lvl 12)

Skill-Feats:
Quick Jump (lvl 1), Quick Repair (lvl 2), Combat Climber (lvl 4), Rapid Mantel (lvl 6), Kip Up (lvl 8), Powerful Leap (lvl 10), Cat Fall (lvl 12)

General-Feats:
Adopted Ancestry - Dwarven (lvl 1), Ancestral Paragon - Unburdened Iron (lvl 3), Toughness (lvl 7), Canny Acumen -Will Save (lvl 11)

Ancestry-Feats:
Gloomseer (lvl 1), Darkseer (lvl 5), Mountain's Stoutness (lvl 9)

Skill-Increase:
Acrobatics Expert (lvl 3), Crafting Expert (lvl 5), Crafting Master (lvl 7), Athletics Expert (lvl 9), Athletics Master (lvl 11)

Thank you,
Templars_Knight