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According to the PRD for ranged touch attacks the following is true:

prd wrote:
Ranged Touch Spells in Combat: Some spells allow you to make a ranged touch attack as part of the casting of the spell. These attacks are made as part of the spell and do not require a separate action. Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Unless otherwise noted, ranged touch attacks cannot be held until a later turn.

Source

I would assume that the same is true for ranged attacks, it just isnt mentioned in the PRD.(probably because there is no or very few SLAs that trigger ranged attacks)

Edit:
Even though it calls out spells in this PRD entry, SLA should work exactly the same in this situation.SLA


One question. Why are you taking the combat casting feat ?

Even if you suppress the AOO provoked by the SLA you should still provoke an AOO by either the ranged attack or the ranged touch attack.

That means the feat would only help against foes with combat reflexes. Which is why i would rather take weapon focus instead of combat casting.


Thanks for the answer and good to hear regarding the to hit values.
For elements i had the same thoughts, but i read differing opinions regarding composite blasts, so i wanted to be sure.

And thx for the reminder, wood might be interesting for the theme i have in mind. I also thought about just asking this in the guide thread,
but because i wanted the answer in context of the AP i thought it would be more useful to create my own thread :)


Hey,
currently i´m planing the build i want to use for a Kineticist in the RotRL AP.
This is the first time we we progress further than level 6(we played an E6 Version of PF),
so i´m lacking the knowledge of how the game plays out in mid to highlevel ranges.
Even though i read a lot in the forums/prd/d20pfsrd/reddit it cannot realy compare to hands on experience.
Thats why i would like for some advice regarding my character from you fine folks :)

Because i suck at formatting i will just bold my decisions during the charactercreation.

After using 15 point buy previously, we now decided to roll stats in a fixed order with 2d6+6. So last week we met to roll up our chars.
I was really lucky and rolled an amazing array:

  • Str:15
  • Dex:14
  • Con:18
  • Int:8
  • Wis:13
  • Cha:15

With those stats i decided to play a Kineticist(surprise^^).
As a whole, our group has a Barbarian(typical 2hand), a Bard(support/face),
a Hunter/Rogue/Halfling Opportunist(not to sure, some kind of cheese with aid other and defense),
a mix of rogue,fighter and caster (i know the class, but the player doesnt want it spoilt, so i dont post it in case someone of our group reads this thread) and myself.

Because the Dex roll was a little low and i like the flair i decided to play an garuda-blooded/azata-blooded Aasimar.
Sorry for the long introduction, but now im getting to the important part :)

As Traits i picked Armor Expert and Monster Hunter(at this point i assumed we had to pick a campaign trait, which we didn´t, so i might change it for something "fluffy").
Armor Expert is the key here, i decided to take it so i can wear a mithral breastplate without proficiency later on. And he first 3
feats i plan to take are: Point Blank Shot,Precise Shot and Weapon Focus(Kinetic Blast) This ties in with my first question.

1. Will a maximum Dex bonus of +6(22 Dex total)(14 rolled, +2 race, +2 elemental overflow, +2belt + 2 advancementbonus or +4 belt) be enough(combined with the usual feats, buffs and items(not sure about availability))
to hit reliably with physical blasts later on ?

For now i decided to play an earth Kineticist, which seemed like the most reliable choice, considering that we didnt coordinate our class choices.

2. In general and specific for this AP (without Spoilers :)) is there an element which would be a stupid choice ?(i.e. every second encounter is immune)

And two, probably more general question.

3 As how important do you rate composit blasts ? Is it a good/viable idea to forfeit them (Earth/Aether for Example), or rather is the added utility/defense worth it ?

4.Would you recommend staying with a single element or extending to a second one at level 7?

I tend to go in too much detail, so i hope my post is still understandable and you can help me out here :)

P.S.
For the End a little rant:
While Planning and going through all the rules for the Kinnetecist, i found two very annoying points, which one could consider design flaws.

1. No guaranteed infusion on lvl 7 and 15. It is so damn annoying to be able to select an infusion only after the next tier is alredy available, it feels more like beeing punished for not taking the same element again instead of feeling rewarded for it.

2. Not having full BAB, at least for all those maneuver infusions. I think there would be a lot more viable buildoptions, if it were easier to build a working maneuver Kineticist.