Sir Holton

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Here is a more advanced draft of the Tattooed Archetype - any thought welcomed ;-)

Your innate magic-wielding ability seems to come from the web of magic symbols that were inscribed on your body. You are attuned to one peculiar school of magic (except divination).

On Golarion there is a tradition among the Varisian people to inscribe the mysterious glyphs from the Thassilonian times on their body. Some varisian bloodlines inscribe secret runes among the ritual tattoos and are blessed with more innate magic-wielders than other people.

Level 1 : Rune Calligrapher
You can apply proficiency bonus to any ability check linked to runes or symbols (like analyzing, deciphering, inscribing). If you’re already proficient, your bonus is doubled.
Tool proficiency : Tattoo kit

Level 1 : Tattooed Skin
Natural AC = 13+Dex modifier
You regain 1 hit point when you cast a spell (1st level and higher) from your school of affinity

Level 6 : Font of Power
You will regain sorcery points you spent on spells from your school of affinity after a short rest.

Level 14 : Skinbook
You can store spells on your skin for an ulterior release. This process takes 1 hour and spends 1 sorcery point per spell slot. The appropriate spell need to be cast and additional sorcery points may be spent on metamagic effects.
You can later release those spells as an action (or bonus action if you used quickened spell).
You need to release all spells before you can inscribe new ones on your skin.

Level 18 : Absorb Power
When you are the only target of a spell or effect from your school of affinity, as a reaction you can absorb this spell as individual runes on your skin. This effect will grant you 1 sorcery point per spell level.
You can only perform this if your sorcery point total do not exceed your sorcery point maximum.


As one of my player chose to create a Varisian Sorcerer, I devised the following Archetype for the DD5 Sorcerer Class (technically mapped to draconic bloodline, work in progress) :

Your innate magic-wielding ability seems to come from the web of magic symbols that were inscribed on your body.

On Golarion there is a tradition among the Varisian people to inscribe the mysterious glyphs from the Thassilonian times on their body. Some varisian bloodlines inscribe secret runes among the ritual tattoos and are blessed with more innate magic-wielders than other people.

Level 1 : Rune Calligrapher
You can apply proficiency bonus to any ability check linked to runes or symbols (like analyzing, deciphering, inscribing). If you’re already proficient, your bonus is doubled.
Tool proficiency : Tattoo kit
Level 1 : Tattooed Skin
Natural AC = 13+Dex modifier
+1 hit point max / level
Level 6 : School Affinity
You have identified one set of rune on your body linked to one school of magic. TBC…

Any comment ?
Is there a specific Varisian Sorcerer described in one of the Pathfinder Class handbook ?


Joshua Goudreau wrote:
we could take a look at the treasure awards in Hoard of the Dragon Queen and get a general idea

Magic items seems a big issue for me: we still don't have many clue to convert them in the new edition. I am eagerly waiting for additional indications on this in the free rules provided on the wotc site (until DMG is available). Do you know if anybody posted some indications based on the DD5 scenarios issued ?

My take is that we can expect magical weapons & armors to top at +3 rather than +5 before - it seems reasonable and in line with spells. Will there be lesser items like masterwork items (I really liked this idea of mundane but very desirable items when it was introduced) ?


Hi Ari,

I am myself starting a RotR campaign as a first DD5 campaign.
I already picked up a look at your conversion notes - many thanks for that.
I'll surely take some time to look into monter conversion when the Monster Manual is available ^^
As our pace of playing is quite slow, I am not in a hurry. I'll try to share my work anyway.