Ganyavesha

Telegar's page

12 posts. Alias of Edeldhur.


Full Name

Telegar

Race

Human

Classes/Levels

Female Human Oracle (Dual-Cursed Oracle) 1 [AC:17/11/16 | HP:11/11 | Fort +2, Ref +1, Will +2]

About Telegar

Telegar
Female Human Oracle (Dual-Cursed Oracle) 1
CG Medium Humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 shield, +1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +1, Will +2
Weakness oracle's curses (haunted, legalistic)
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Offense
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Speed 20 ft.
Melee Morningstar +0 (1d8/x2)
Oracle (Dual-Cursed Oracle) Spells Known (CL 1):
1 (4/day) Protection from Evil, Bless, Cure Light Wounds
0 (at will) Detect Magic, Create Water, Read Magic, Light
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Statistics
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Str 10, Dex 12, Con 14, Int 10, Wis 11, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Extra Revelation, Selective Channeling
Traits Dangerously Curious, Valashmai Veteran (Perception)
Skills Acrobatics -4 (-8 jump), Climb -5, Diplomacy +7, Escape Artist -4, Fly -4, Knowledge (planes) +4, Perception +5, Ride -4, Spellcraft +4, Stealth -4, Swim -5, Use Magic Device +8
Languages Common
SQ mysteries (life), oracle channel positive energy 1d6 (4/day) (dc 13), revelations (life link [1 bonds, 110'], oracle channel positive energy), vow to self (1/day)
Other Gear Scale mail, Buckler, Morningstar, Backpack, masterwork (empty), Trail rations (5), 34 GP, 5 SP
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Special Abilities
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Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Life Link (1 bonds, 110') (Su) Bond drains your HP to heal others.
Oracle Channel Positive Energy 1d6 (4/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.