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Claxon wrote:

I agree. Let's look at the barbarian's version:

Quote:
Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.

So, my conclusion is that you can bypass IUD the same way a a rogue could...that is by being four levels higher of the appropriate class.

Edit: Never mind, I see your point.

Uncanny Dodge says you can't be flat-footed ever. With no line about being able to bypass it, the ability simply doesn't work against anyone with Uncanny Dodge.

This also isn't really a rules question because the problem results from 3rd party material, not Paizo material.

Oh, I didn't know psionics were 3rd party in pathfinder. The website just says psionics >.< I'm still learning what's official, what's 3rd party, and what's homebrew.


Right now my party is in a bad situation, so as a precaution I am preparing a new character. DM has allowed psionics, so I was taking a look and I liked how Marksman worked. However, I noticed something that greatly confused me and the rest of my group.

Level 12 Finesse Marksman's Teleporting Attack:

D20pfsrd and Psionics Expanded: Find the Mark wrote:
Upon achieving 12th level, a finesse Marksman is capable of teleporting his ranged or thrown attacks to hit enemies from unexpected angles. By expending psionic focus as part of a ranged or thrown attack, the target is considered flat-footed for the attack. Should your target have Uncanny Dodge or improved uncanny dodge, treat your Marksman level as your rogue level to determine if the target is treated as flat-footed.

I've done a lot of searching with this, and still have not found and answer to that last line. It's saying that I have a way to bypass uncanny dodge, and by that logic so do rogues. Except there is no way to bypass uncanny dodge listed under rogues.

Bypassing Improved Uncanny Dodge makes no sense as without a feat chain, one cannot flank with a bow.

So, is this ability taking the rogue's ability to bypass IUD and having it count as also bypassing UD?


In a game currently, and after one player's characters died two sessions in a row(character died, re-roll made, character died in the first round of the first battle), I felt I should have my re-roll prepared.

Now my re-roll is a dvati rogue, and the reasoning for this thread is this: is there any way for a non-human to bypass the racial requirements of a feat? The one I have my eyes on is Kobold Ambusher. At first I thought I could bypass it with the combat trick talent, but after rereading it found this wasn't the case(read it as "pick a combat feat, you gain it as a bonus feat" don't ask me how). I'm not a combat focused rogue, Two Weapon Fighting and Combat Reflexes are my only other combat feats. I'm neither a human or a kobold, but the feat is better than the similar Fast Stealth talent.

Our DM is still fairly new to the job and has ruled that while 3.5, 3rd party, and even home-brew are allowed, we need his permission. This isn't a bad thing, except reasonable things can be a challenge to get okay'd ,while some fairly crazy stuff has. At least in terms of my requests vs others.

So home-brewing a re-fluffed version of the feat, or creating a home-brew rogue talent probably won't work with my luck. >.<


I'm basically curious as to if this would work. My friend says no, but I tend to over-think and/or under-think things so... yeah...

Thing is, both the Beastmaster class and the Martial Artist class have the ability Fast Movement. The wording on both say the same as that for a barbarian, exluding the obvious class name changes and an add on that reads "However, it [Fast Movement] does not stack with the identical Barbarian ability."

Now in my mind, it said it did not stack with the barbarian's identical ability -- not about an identical ability in general. So while a Barbarian/Beastmaster or Barbarian/Martial Artist would not get a 50ft base speed, a Beastmaster/Martial Artist would.

Am I correct or would it just increase to a 40ft base speed? In case it matters at all, both classes were made by the same company.

Links:
http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/beastmaste r#TOC-Fast-Movement-Ex-

http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/martial-ar tist#TOC-Fast-Movement


Oh, sorry. First time on forums ^.^;


http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/martial-ar tist#TOC-Fast-Movement

http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/beastmaste r#TOC-Fast-Movement-Ex-


Yeah, all three classes describe fast movement the same word for word, except for the class name of course and the mentioning of not stacking with the barbarian ability. Otherwise it does not state flat-out that it functions like the barbarian ability, only that the barbarian ability is identical -- though that might mean "works like" in this case. I tend to either over-think or under-think things so I'm not sure on that.

One of my friends is saying they would not stack, so until this is proven I'll be treating it as such.

The ability description from the martial artist's page: "At 3rd level, a martial artist's land speed becomes faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the martial artist's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the martial artist's land speed. However, it does not stack with the identical barbarian ability."


Curious as to if this loop-hole is possible(aka correct)

Both the Beastmaster and the Martial Artist get the ability Fast Movement ,and both state "However, it does not stack with the identical barbarian ability."

So would it be okay if they stacked with each other? It doesn't say anything about stacking with identical abilities from other classes, just barbarians.