Stynkk wrote:
Ringtail wrote:
However I would encourage considering it a magic item so you don't run into unexpected problems down the road with spells like Shatter or Polymorph Any Object.
Agreed.. we don't need the mage hander swiping the magical longsword off a Fighter's belt because the scabbard isn't magical.
I've treated it as the whole deal is magical, the liquid and the container. As Ringtail said, there could be some funny results (with Mage Hand and some other spells) if you choose to spit hairs on the constructions of objects in that way.
Keep in mind it's a level 0 spell, what you're looking for is the spell Telekinesis.
Tiny Coffee Golem wrote:
For sake of arguments lets say you can mage hand a potion. How are you going to open it at range?
Crack the end of the spout on the ground on the ground and skillfully lift it so only a minimal amount spills?
The mage hand reference are purposeful and not telekinesis. :-) But interesting discussion none the less.
With what Tiny Coffee Golem mentioned:
Tiny Coffee Golem wrote:
For sake of arguments lets say you can mage hand a potion. How are you going to open it at range?
It the mage hand can perform intricate functions why wouldn't/couldn't it use the move action to open it?
I think as RingTail mentioned, I think it would be a GM decision/ruling but it has to be consistently applied and utilitized.