Osiris

TechoWrath's page

1,136 posts. Alias of Ira kroll.


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Artifacts | Macros | Inv | Slides | Map |

A long, rippling crevice of nauseating mauve energy splits the southern wall of this otherwise empty cave, a tear in reality through which roiling clouds of mist churn and twist. The edges of the rift pulse and writhe, widen and contract, almost as if it were an organic thing. The temperature is noticeably hotter here than elsewhere in the caves, and the air carries on it the foul stench of burning flesh.

As you watch, a few fresh new vescavors slip through the strange crack in the wall to buzz hungrily through the air. But, now, something larger begins to push its way through, as if it were drawn to you.

"❖❖❖❖❖❖❖❖❖❖
Abyssal Rift, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , 5 THP
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., Grabbed
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Demon (- HP)0 < AC <= ♾️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2129 Tuesday

TechoWrath Mythic Rules:

1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.

2) While a PC has Mythic Points, then:

2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.

2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.

2c) Decrease the DC of any flat check by the Mythic Rank.

3) A player may spend a Mythic Point to do the following:

3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.

3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.

3c) After a roll which critically fails, change the critical failure to a simple failure.

3d) Change the dying condition to unconscious.


Artifacts | Macros | Inv | Slides | Map |

Unless I misunderstood, each person who has tried to figure out what is going on has done it from the glow alone. Do you want to enter the cave where the pulsing, purple glow is coming from?

As a GM, I don't want to railroad you too much (a little is fine). Should I go ahead and set up the encounter in the purple cave?


Artifacts | Macros | Inv | Slides | Map |

Just as a note. You haven't actually approached the portal, which is inside the cave from which the pulsing, purple glow emanates.


Artifacts | Macros | Inv | Slides | Map |

You would know that a ritual could be devised to close a dimensional portal.

Dimensional Lock:

Cast: 4 hours

Cost: Silver that has a total cost of 100 gp. Or 1 bulk of silver manacles or locks.

Secondary casters: 2

Primary check: Arcana or Religion

Secondary checks: Arcana Nature, Occultism, Religion, or Thievery

Target: Planar portal or rift

------------------------

You close a planar portal or rift.

-----------------------

Critical Success: The portal closes permanently or the rift closes for 1d12 weeks.

Success: The portal closes for 1d12 weeks or the rift closes for 1d10 days:

Failure: No effect

Critical Failure: The portal or rift increases in size (increasing the DC by 2) and draws attention from the other side.


Artifacts | Macros | Inv | Slides | Map |

GM: 1d20 ⇒ 101d20 ⇒ 111d20 ⇒ 91d20 ⇒ 71d20 ⇒ 201d20 ⇒ 51d20 ⇒ 111d20 ⇒ 81d20 ⇒ 161d20 ⇒ 201d20 ⇒ 171d20 ⇒ 3

Tabil and Tavos put their heads together and discuss what the purplish, pulsing light means. It isn't magical or alchemical. Nor is it natural. It appears to be some kind of bleed over from another plane. Perhaps, they think, it might be the source of the vescavors.

If you want to, you certainly could take time to refocus. Analyzing the purplish glow from outside would have taken twenty minutes.


Artifacts | Macros | Inv | Slides | Map |

Merlin is able to hit the queen. Because it was off guard to Merlin, the strike cuts deep into the body of the queen, killing it.

COMBAT OVER

Health Status:

➤ Avenger of the Green AC 23/25 (40/88 HP)
➤ Jarlgrum AC 24/26 (69/94 HP)

Shrieking can be heard from some of the caverns near you, and some of the vescavors you see begin flying away from the carcass of the queen.

The purple, pulsating light from the southeastern cavern continues...


Artifacts | Macros | Inv | Slides | Map |

Tabil considers weaknesses in the confrontation with the vescavor queen, hurting the queen.

"❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (40/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, prone
➤ Jarlgrum AC 24/26 (69/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., Grabbed
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-148 HP)27 < AC <= 30, Off Guard to Merlin

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0830 Wednesday

TechoWrath Mythic Rules:

1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.

2) While a PC has Mythic Points, then:

2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.

2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.

2c) Decrease the DC of any flat check by the Mythic Rank.

3) A player may spend a Mythic Point to do the following:

3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.

3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.

3c) After a roll which critically fails, change the critical failure to a simple failure.

3d) Change the dying condition to unconscious.


Artifacts | Macros | Inv | Slides | Map |

Reflex: 1d20 + 19 ⇒ (16) + 19 = 35

The queen twists and turns, and avoids any damage from the burning earth beneath it.

Tabil, Jarlgrum, Merlin: 1d3 ⇒ 2

1d4 ⇒ 2

The queen bites at Jarlgrum: 1d20 + 20 ⇒ (1) + 20 = 21

Then, it bites again: 1d20 + 20 - 5 ⇒ (20) + 20 - 5 = 35for: 2d10 + 8 + 2d10 + 8 ⇒ (3, 9) + 8 + (4, 1) + 8 = 33and it tries to grab Jarlgrum: 1d20 + 18 - 5 ⇒ (14) + 18 - 5 = 27

I'm gonna assume Jarlgrum will Shield Block, since the queen will not be doing more attacks.

"❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (24/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, prone
➤ Jarlgrum AC 24/26 (69/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., Grabbed
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-113 HP)27 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0830 Wednesday

TechoWrath Mythic Rules:

1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.

2) While a PC has Mythic Points, then:

2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.

2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.

2c) Decrease the DC of any flat check by the Mythic Rank.

3) A player may spend a Mythic Point to do the following:

3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.

3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.

3c) After a roll which critically fails, change the critical failure to a simple failure.

3d) Change the dying condition to unconscious.


Artifacts | Macros | Inv | Slides | Map |

Krakas send more force bolts into the queen.

Jarlgrum swings Radiance wildly, then raises his shield.

Perla sends arrow after arrow, which, unfortunately merely clatter of the queen's carapace.

"❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (24/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, prone
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-113 HP)27 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1042 Monday

TechoWrath Mythic Rules:

1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.

2) While a PC has Mythic Points, then:

2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.

2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.

2c) Decrease the DC of any flat check by the Mythic Rank.

3) A player may spend a Mythic Point to do the following:

3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.

3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.

3c) After a roll which critically fails, change the critical failure to a simple failure.

3d) Change the dying condition to unconscious.


Artifacts | Macros | Inv | Slides | Map |

Merlin continues to miss.

Tabil pours a healing potion over Avenger of the Green's feet roots.

Avenger of the Green gathers elements and eats a healing apple.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (24/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, prone
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-102 HP)27 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1042 Monday


Artifacts | Macros | Inv | Slides | Map |

Whoops!

1d4 ⇒ 3

Tabil, Jarlgrum, Merlin: 1d3 ⇒ 1

The queen will claw at Tabil: 1d20 + 20 - 2 ⇒ (2) + 20 - 2 = 20

Jarlgrum, Merlin: 1d2 ⇒ 2

The queen will claw at Merlin: 1d20 + 20 - 2 - 4 ⇒ (20) + 20 - 2 - 4 = 34for: 2d10 + 8 ⇒ (2, 3) + 8 = 13and a chance to grab: 1d20 + 18 - 2 - 4 ⇒ (5) + 18 - 2 - 4 = 17

Merlin will shield block, and Jarlgrum will glimpse the damage.
Not a critical, because 34 < 10 + Merlin's raised shield AC
Glimpse prevents 8, so 5 damage, and shield block prevents the rest

Persistent bleed/2: 3d6 ⇒ (6, 5, 6) = 171d20 ⇒ 20

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (0/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, unconscious, prone
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-102 HP)27 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1042 Monday


Artifacts | Macros | Inv | Slides | Map |

***** RETCON WITH JARLGRUM's Glimpse *****

Avenger damage = -5+38-6+19+6-6-25-5 = 16

The queen bites Avenger of the Green: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38for: 1d10 + 13 + 1d10 + 13 ⇒ (5) + 13 + (2) + 13 = 33 piercing and: 1d10 + 1d10 ⇒ (5) + (2) = 7 acid damage less 5 THP and 6 hardness

Glimpse: 16 + 33 - 6 - 8 + 7 = 42

The queen bites Avenger of the Green again: 1d20 + 20 + 2 - 5 *-2 from enfeebled*⇒ (17) + 20 + 2 - 5 = 34 **-2 from enfeebled** = 32 (still crits) for: 1d10 + 13 + 1d10 + 13 ⇒ (6) + 13 + (9) + 13 = 41 - 4 from enfeebled = 37 ** piercing and: 1d10 + 1d10 ⇒ (9) + (10) = 19 acid damage less 6 hardness

42+37-6+19 = 92

********************************************

Jarlgrum will strike at the queen and raise their shield.

Perla sends three arrows at the queen.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (0/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, unconscious, prone
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-94 HP)27 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2206 Saturday


Artifacts | Macros | Inv | Slides | Map |

Krakas moves in, misses, moves in more, and misses again.

Tabil moves Avenger of the Green ten feet I moved Avenger behind Tabil. I hope that's okay.

Tabil uses his medical kit, and stops Avenger of the Green from bleeding to death.

Marlin raises his shield, and cuts the queen. It appears to do more damage than you were expecting.

Tavos sustains the lava beneath the queen. Reflex: 1d20 + 19 ⇒ (15) + 19 = 34

The queen avoids the lava and Tavos' holy lance.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (0/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, unconscious, prone
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-94 HP)27 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2206 Saturday


Artifacts | Macros | Inv | Slides | Map |

Jarlgrum approaches the queen, and strikes ineffectively.

Perla moves and shoots, the second shot barely missing.

Tabil warps time and space and patches up Avenger of the Green

GM:

1d4 ⇒ 3
Tabil, Jarlgrum, Merlin: 1d3 ⇒ 1

The queen bites Avenger of the Green: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38for: 1d10 + 13 + 1d10 + 13 ⇒ (5) + 13 + (2) + 13 = 33 piercing and: 1d10 + 1d10 ⇒ (5) + (2) = 7 acid damage less 5 THP and 6 hardness

The queen bites Avenger of the Green again: 1d20 + 20 + 2 - 5 ⇒ (17) + 20 + 2 - 5 = 34for: 1d10 + 13 + 1d10 + 13 ⇒ (6) + 13 + (9) + 13 = 41 piercing and: 1d10 + 1d10 ⇒ (9) + (10) = 19 acid damage less 6 hardness

-5+38-6+19+6-6-25-5+33-6+7+41-6+19, where the -5s are THP and the -6s are the hardness

As Avenger of the Green collapses, the queen releases them.

The queen then claws at Tabil: 1d20 + 13 - 8 ⇒ (4) + 13 - 8 = 9

Persistent bleed: 3d6 ⇒ (3, 6, 6) = 151d20 ⇒ 7 / 2 = 7

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (0/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Dying 2, unconscious, prone
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (Delayed 1) (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-69 HP)27 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Avenger of the Green AC 23/25: Recovery check Flat 12
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2206 Saturday


Artifacts | Macros | Inv | Slides | Map |

Merlin raises his shield, moves close, and attempts to hit the queen, but his sword glances off her chitinous shell.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (42/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Grabbed. 5 THP,
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (Delayed 1) (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-62 HP)27 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2127 Wednesday


Artifacts | Macros | Inv | Slides | Map |

Tavos warps the fabric of time and space as they glide into the room. Resin, rock, rubble, and red hot lava explode under the queen.

Reflex: 1d20 ⇒ 9

The queen takes about half the damage you were expecting.

Avenger of the green sprays wooden darts into the queen. Reflex: 1d20 ⇒ 11
The queen takes about half the damage you were expecting.

Avenger then blasts the queen.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (42/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Grabbed. 5 THP,
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (Delayed 1) (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-62 HP)21 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2127 Wednesday


Artifacts | Macros | Inv | Slides | Map |

Tabil learns more about it, and moves away.

GM: 1d4 ⇒ 3

◆ The queen claws at Avenger of the Green: 1d20 + 20 ⇒ (17) + 20 = 37for: 2d10 + 8 ⇒ (2, 9) + 8 = 19 slashing damage and an attempt to grab: 1d20 + 18 ⇒ (11) + 18 = 29.

◆ The queen then draws Avenger of the Green closer and bites: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24for: 1d10 + 13 ⇒ (6) + 13 = 19 slashing and: 1d10 ⇒ 6 acid damage.

◆ The stinger comes from the end of the queen and stings: 1d20 + 10 ⇒ (7) + 10 = 17.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (42/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (Delayed 1) (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-37 HP)20 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2127 Wednesday


Artifacts | Macros | Inv | Slides | Map |

I seem to have lost the post I made yesterday. Here goes...

It is an instinctual creature. It may have simple animal intelligence. But, less than a dog or cat.

Merlin raises their shield, inspires everyone, and advances toward the queen.

Jarlgrum draws his weapon and advances.

Tavos channels and drops a fireball on the queen.

GM: 1d20 ⇒ 8

The queen is unable to avoid all the fire damage.

Avenger of the Green gets closer to the queen and blasts it.

Krakas moves in and sends a small barrage of force at the queen.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-37 HP)20 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1215 Sunday


Artifacts | Macros | Inv | Slides | Map |

1d20 ⇒ 20

You know everything about it. Including what it had for breakfast yesterday <<grin>>

It's lowest save is Will
It is immune to Acid and has weaknesses to cold iron and holy.

You may have one more piece of information.


Artifacts | Macros | Inv | Slides | Map |

GM:

1d4 ⇒ 21d4 ⇒ 2
, : 1d20 ⇒ 4
Merlin Brokencrown , Defend: 1d20 + 12 ⇒ (15) + 12 = 27
Tabil, Investigate: 1d20 + 13 ⇒ (12) + 13 = 25
Jarlgrum, Defend: 1d20 + 12 ⇒ (8) + 12 = 20
Perla Hidlkid, Scout: 1d20 + 15 ⇒ (5) + 15 = 20
Krakas Grimbane, Detect Magic: 1d20 + 10 ⇒ (7) + 10 = 17
Avenger of the Green, Search: 1d20 + 12 ⇒ (9) + 12 = 21
Tavos, Search: 1d20 + 16 ⇒ (10) + 16 = 26

In each of the caverns the buzz from the vescavors becomes louder, but, you are able to avoid attracting their attention.

Multiple passageways within the walls and ceiling provide access to a large cavern. Its resin-encrusted surfaces gleam with slick layers of translucent slime, reflecting a pulsating purple glow from the southeast tunnel.

To the north, is a Vescavor Queen. It hears you enter the cavern and rouses itself from the floor of the cavern.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-0 HP)0 < AC <= ♾️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1215 Sunday


Artifacts | Macros | Inv | Slides | Map |

Considering the mission you are on is to find (and destroy) the Vescavor queen, Perla is pretty sure that Tabil's suggestion might also avoid the main concentration of swarms -- not that you'd avoid them all, but, at least avoid the main concentration.


Artifacts | Macros | Inv | Slides | Map |

GM:

1d4 ⇒ 4

As you move into that cavern, the buzzing sound becomes louder, but, as you kill individual vescavors, you manage to avoid attracting a swarm.


Artifacts | Macros | Inv | Slides | Map |

Tabil considers how to hurt the most vescavors he can, he takes a shot, using a piece of cold iron to send many needles into the swarm.

He hits, but does somewhat less damage than he expected.

Still, it is enough to destroy the last of the swarm.

COMBAT OVER

Still need Basic Fort DC 21 vs 7 damage from Merlin, or, we can just say you take ten minutes to heal him up and refocus.

You now have four tunnels to go through.


Artifacts | Macros | Inv | Slides | Map |

Krakas sends a burst of fire at the swarm of vescavors, but hits the back wall instead.

The vescavors swarm over Merlin. The swarm eats away the very earth beneath their feet. (All of the squares they strode through/into become difficult terrain) Merlin must make a Reflex Save DC 21 or fall prone. This action does provoke from Merlin.

Then, the vescavors start biting Merlin. Basic Fort Save DC 21 vs Ravenous Bites: 3d6 ⇒ (2, 4, 1) = 7 piercing damage.

❖❖❖❖❖❖❖❖❖❖
The Swarming Chaos, Round 1 & 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown AC 24/26: Reflex DC 21 vs Prone, Basic Fort DC 21 vs 7 damage

──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Swarm A (-53 HP)0 < AC <= 22
Round 1 continued (- HP)
➤ Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 1
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0832 Wednesday


Artifacts | Macros | Inv | Slides | Map |

The big brown disks are not swarms. It might be better to save the fireball for something larger and more dangerous. I will rename the tunnels to avoid further confusion.

Reflex DC 22: 1d20 + 15 ⇒ (20) + 15 = 351d20 + 15 ⇒ (3) + 15 = 18

The vescavors in the swarm twist and turn avoiding the molten earth, but then get caught in the second eruption.

❖❖❖❖❖❖❖❖❖❖
The Swarming Chaos, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield up, inspiration not on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Swarm A (-53 HP)0 < AC <= 22
Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 1
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1820 Sunday


Artifacts | Macros | Inv | Slides | Map |

Merlin raises his shield, approaches the swarm and cuts the vescavors in the swarm multiple times!

❖❖❖❖❖❖❖❖❖❖
The Swarming Chaos, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Swarm A (-34 HP)0 < AC <= 22
Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 1
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1820 Sunday


Artifacts | Macros | Inv | Slides | Map |

You travel to a cave to the south.

GM:

1d20 ⇒ 19
, : 1d20 ⇒ 15
Merlin Brokencrown , Defend: 1d20 + 12 ⇒ (19) + 12 = 31
Tabil, Investigate: 1d20 + 13 ⇒ (2) + 13 = 15
Jarlgrum, Defend: 1d20 + 12 ⇒ (6) + 12 = 18
Perla Hidlkid, Scout: 1d20 + 15 ⇒ (4) + 15 = 19
Krakas Grimbane, Detect Magic: 1d20 + 10 ⇒ (15) + 10 = 25
Avenger of the Green, Search: 1d20 + 12 ⇒ (9) + 12 = 21
Tavos, Search: 1d20 + 16 ⇒ (11) + 16 = 27

The insect like vescavors are insects about the size of a fist.

You kill a few of them, then the buzzing increases as more come into the cave you are in.

❖❖❖❖❖❖❖❖❖❖
The Swarming Chaos, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
➤ Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Swarm A (- HP)0 < AC <= ♾️
Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 1
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1820 Sunday


Artifacts | Macros | Inv | Slides | Map |

While Merlin is able to get to the cavern floor safely, Perla loses her grip on the rope.

As she is falling, she tries to grab the rope.
Grab an Edge: 1d20 + 14 ⇒ (4) + 14 = 18

Perla is unable to grab the rope as she falls, and lands with a thud!

20 bludgeoning damage

With coaching from Merlin, Tavos will attempt climbing down.
Follow the Expert: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

Jarlgrum, already missing his horse, climbs down.
[dice=Athletics:
1d20 + 13 ⇒ (9) + 13 = 22

Which tunnel would you like to explore?


Artifacts | Macros | Inv | Slides | Map |

Still waiting on Merlin, Tavos, Perla, and Jarlgrum. I will assume that there is something to tie the rope to.

Warm air fills this crystalline cavern, pulled through a vent in the ceiling twenty feet overhead (the one you descended through). A continuous, high-pitched noise issues from the three tunnels ahead, a disconcerting drone melded with the discordant buzz of an angry crowd. The walls, floor, and ceiling of this cave glisten with moisture and are caked with a thick red resin resembling dried mucus, giving the chamber the disturbing illusion of being the interior of some great beast’s body.


Artifacts | Macros | Inv | Slides | Map |

You approach the hole. It is a five-foot diameter hole that goes straight down. Gathered around, Tavos or Perla note that the walls to the cylindrical tunnel appear to vanish 20 feet down, and there is floor 20 feet below that.

It doesn't appear to be too terribly difficult to climb down. Shilly and Shadow will not be able to follow you down, though.

It is a DC 20 Athletics check to go down 20 feet. Then it is a 20-foot drop. (Hint: If any of you are not trained in Athletics, you should use Follow the Expert.)


Artifacts | Macros | Inv | Slides | Map |

GM:

1d20 ⇒ 41d20 ⇒ 41d20 ⇒ 16

Tabil's Religion (T): 1d20 + 10 ⇒ (11) + 10 = 21
Jarlgrum's Religion (T): 1d20 + 11 ⇒ (4) + 11 = 15
Perla Hidlkid's Religion (T): 1d20 + 12 ⇒ (2) + 12 = 14
Tavos's Religion (E): 1d20 + 15 ⇒ (4) + 15 = 19

On the way, Tavos walks with Nurah, making polite conversation. She seems moderately friendly. She did seem disappointed that you didn't stay to consecrate the chapel. "Maybe it would have made all the difference," she says.

Speaking with Tavos, Tabil seems to think it odd that Tavos would think that Nurah was friendly. Nurah isn't the friendly sort. Especially being a bard.


Artifacts | Macros | Inv | Slides | Map |

As you and your army draw within 3 miles of Drezen, one final obstacle stands in their way.

The Ahari gorge ahead is filled what appears to be a seething, filthy green cloud of pale vapor, but as you approach, it becomes immediately obvious that this “cloud” is in fact a mass of dozens and dozens of swarming vermin. Marching the army into the swarms is certain death.

Climbing the gorge walls isn’t a much better option, since the paladins aren’t well trained in such endeavors and scaling the 120-foot-high cliffs would require multiple successful Climb checks. Fortunately, a solution exists for the problem.

Recall Knowledge Religion (or other skills -- you can make make a case for them) DC 25:

The swarm before you is unusually large, which implies the presence of a vescavor queen nearby. These large monsters typically lie at the heart of an underground complex, where they spend months repeatedly spawning ravenous swarms before exiting the caves to hunt and seek a new lair.

Recall Knowledge Nature DC 25:

When a vescavor queen is deep in her spawning, the surrounding area becomes inundated with the swarms, as the PCs are witnessing now. If the queen can be found and slain, the swarms will quickly dissipate, allowing the army to move onward toward Drezen.

Perception DC 25:

As long as your army stays at least a few hundred yards away, the swarms appear to ignore them. Smaller groups, such as a party of adventurers, can approach even more closely. If the characters spend several minutes observing the swarm, it becomes obvious that clouds of the ravenous creatures constantly swarm in and out of several large holes spread throughout the riverbed. The closest of these holes on the eastern side of the swarm to the PCs lies about 80 feet from the swarm cloud’s edge. The hole itself is a 5-foot-diameter opening that drops down.

On a successful Recall Knowledge check, you may also ask a related question

Tabil gets a +2 to their checks


Artifacts | Macros | Inv | Slides | Map |

You send a message to your troops below along with the cache of healing potions, and they send a contingent to help clean out the chapel.

Perception DC 24:

They apparently have sent the overly religious (to assuage them) and the somewhat rebellious (as a punishment, since cleanup duty is not sought after by Paladins).

A message from the troop leader sent with the contingent points out that foraging this close to the worldwound is not only dangerous, but likely to provide little benefit, and would rather have the chapel cleaned and ready for consecration while wasting spending time on this chapel.

Working with the Paladins it takes somewhat less than a day to remove the remains of the evil denizens, clean off the statuary and walls of graffiti, and generally clean up the floors.

As you stand back to admire the work done, Radiance, the weapon that Jarlgrum has been using begins glowing brightly. Jarlgrum will take it out to show you, and upon inspection, the weapon itself seems improved. Effectively, it is now +1 Striking

After a good nights rest, only Perla, Shadow, and Merlin are still weakened (Drained 1).

You are ready to continue moving on to Drezen.


Artifacts | Macros | Inv | Slides | Map |

Putting your heads together (and possibly Tabil 'pursuing a lead'), you determine that a Consecrate ritual for a holy deity would offset the current Consecrate for Kabriri. That would take three days.

Additionally, the chapel has been severely despoiled. You could take a day to clean it up (basically taking out the trash, removing the graffiti, etc)

Jarlgrum feels that both should be done.


Artifacts | Macros | Inv | Slides | Map |
Violant wrote:
I'd kindly like to be removed from this campaign please. It's still showing up in my list.

Will do. Thank you for your patience.


Artifacts | Macros | Inv | Slides | Map |

Yes. It is a proper noun.

Religion 22:


Artifacts | Macros | Inv | Slides | Map |

GM: 1d20 ⇒ 13

The demon holds its claws up to its head and screams out, (in Chthonian) "Kabriri!"

COMBAT OVER

Status:

➤ Krakas AC21 (56/56 HP) Drained 1
➤ Perla AC 23 (41/68 HP) Drained 2
Shadow Drained 2
➤ Jarlgrum AC 24/26 (47/88 HP) Drained 1
Shilly Drained 1
➤ Tabil AC 23 (27/62 HP) Drained 1
➤ Merlin Brokencrown AC 24/26 (78/78 HP) Drained 2
➤ Avenger of the Green AC 23/25 (70/88 HP)

As you were leaving before, Tabil suggested Consecrating this chapel


Artifacts | Macros | Inv | Slides | Map |

Since Shadow is already Drained 1, Shadow's Fort save is at -1, therefore, Shadow failed. Shadow becomes Drained 2, and the demon is given temporary hit points.

Perla's first arrow pierces the demon through the hip, seriously wounded it.

I've reached out to Krakas to see what their action is.

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 5
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 5 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Perla AC 23 (41/68 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 2
⠀⠀Shadow AC 22 (39/48 HP)Drained 2
Jarlgrum AC 24/26 (47/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., Drained 1, Wounded 1,
⠀⠀Jarlgrum's Horse, Shilly AC 20 (50/50 HP)Drained 1
Bat-winged Fiend (-183 HP)28 < AC <= 29,
Round 4 continued (- HP)
Tabil AC 23 (27/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
Merlin Brokencrown AC 24/26 (78/78 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 2 6 HP
Avenger of the Green AC 23/25 (70/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Tavos AC 22: Fort DC 25 vs Aura
Perla AC 23: Persistent bleed 4,
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1855 Thursday


Artifacts | Macros | Inv | Slides | Map |

Shilly didn't need to make a Fort Save

Jarlgrum will sit up in the saddle and retrieve their equipment.

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 5
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow AC 22: Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 5 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (41/68 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 2
⠀⠀➤ Shadow AC 22 (45/54 HP)Drained 1
Jarlgrum AC 24/26 (47/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., Drained 1, Wounded 1,
⠀⠀Jarlgrum's Horse, Shilly AC 20 (50/50 HP)Drained 1
Bat-winged Fiend (-179 HP)28 < AC <= 29,
Round 4 continued (- HP)
Tabil AC 23 (27/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
Merlin Brokencrown AC 24/26 (78/78 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 2 6 HP
Avenger of the Green AC 23/25 (70/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Tavos AC 22: Fort DC 25 vs Aura
Perla AC 23: Persistent bleed 4,
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1855 Thursday


Artifacts | Macros | Inv | Slides | Map |
Tavos Alvaren wrote:
Tavos posted above

Quite right

Tavos exerts the blossoms to heal his allies, but cannot hit the demon.

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 5
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow AC 22: Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 5 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (41/68 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 2
⠀⠀➤ Shadow AC 22 (45/54 HP)Drained 1
➤ Jarlgrum AC 24/26 (47/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., Drained 1, Wounded 1, Prone
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (50/50 HP)Drained 1
Bat-winged Fiend (-179 HP)28 < AC <= 29,
Round 4 continued (- HP)
Tabil AC 23 (27/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
Merlin Brokencrown AC 24/26 (78/78 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 2 6 HP
Avenger of the Green AC 23/25 (70/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Tavos AC 22: Fort DC 25 vs Aura
Perla AC 23: Persistent bleed 4,
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1855 Thursday


Artifacts | Macros | Inv | Slides | Map |
Avenger of the Green wrote:

Did you count my hardness 6?

Nope. Completely forgot about it. Thanks.

Avenger of the Green blasts the demon. Then slaps some twigs on to heal themselves. And, resists the glance of the demon.

Merlin feels his life force fleeing out of him and into the demon, but strides in and slashes at the demon, then strides back out.

Tabil looks for a good way to hurt the demon, but doesn't see it. Instead, he takes some of his robes and tries to make a makeshift bandage on his bleeding side.

Tabil Persistent bleed: 4 = 41d20 ⇒ 9

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 5
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow AC 22: Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 5 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (41/68 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 2
⠀⠀➤ Shadow AC 22 (45/54 HP)Drained 1
➤ Jarlgrum AC 24/26 (47/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., Drained 1, Wounded 1, Prone
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (36/50 HP)Drained 1
Bat-winged Fiend (-179 HP)28 < AC <= 29,
Round 4 continued (- HP)
Tabil AC 23 (27/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
Merlin Brokencrown AC 24/26 (78/78 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 2 6 HP
Avenger of the Green AC 23/25 (59/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Tavos AC 22: Fort DC 25 vs Aura
Perla AC 23: Persistent bleed 4,
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1855 Thursday


Artifacts | Macros | Inv | Slides | Map |

Krakas moves his dagger at the demon, striking it.

Jarlgrum, still prone in the saddle, heals himself a bit, and manages to stop his bleeding.

End of turn Fort DC 25 vs Aura for Shilly: 1d20 + 10 ⇒ (8) + 10 = 18 Now Drained 1

Chthonian:
"This isn't working out so well. I might have to leave."

GM:

Merlin, Tabil, Shilly, Jarlgrum, Shadow, Perla, Perla, Krakas: 1d8 ⇒ 5

Merlin, Tabil, Shilly, Jarlgrum, Perla, Perla, Krakas: 1d7 ⇒ 1

Jarlgrum, Avenger: 1d2 ⇒ 2

The demon glares at Shadow and Merlin They need to make Fort DC 25 vs Consume Death

Then it will bite Avenger of the Green: 1d20 + 22 ⇒ (14) + 22 = 36for: 2d12 + 11 + 2d12 + 11 ⇒ (6, 10) + 11 + (4, 8) + 11 = 50

I assume Jarlgrum will Glimpse it. 50 - 5 THP - 8 (glimpse) = 37

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 4 & 5
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow AC 22: Fort DC 25 vs Consume Death
Merlin Brokencrown AC 24/26: Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 5 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (41/68 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 2
⠀⠀➤ Shadow AC 22 (45/54 HP)Drained 1
➤ Jarlgrum AC 24/26 (47/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., Drained 1, Wounded 1, Prone
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (36/50 HP)Drained 1
Bat-winged Fiend (-157 HP)28 < AC <= 29, Off Guard (until Merlin's start of turn)
Round 4 continued (- HP)
➤ Tabil AC 23 (31/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
➤ Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Avenger of the Green AC 23/25 (38/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Tavos AC 22: Fort DC 25 vs Aura
Perla AC 23: Persistent bleed 4,
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1855 Thursday


Artifacts | Macros | Inv | Slides | Map |

A carpet of green grass and emerald flowers surround Jarlgrum, Shilly, and Avenger of the Green, healing them.

Perla Fort vs Consume Death: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16
Perla feels even weaker. Now Drained 2
The demon smiles -- it looks a little better now.

Perla is able to send an arrow into the demon, more than erasing the healing it got from Perla.

Perla Persistent Bleed: 4 = 41d20 ⇒ 6

Merlin, yo-yo-ing in and back, puts a mighty slash through the demon. Not only does the longsword do more damage than expected, but the gash in the demon's chest unbalances the demon. I assume you have Weapon Mastery in Martial Weapons. The critical hit makes the demon Off Guard

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 3 & 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Perla AC 23 (41/68 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 2
⠀⠀Shadow AC 22 (45/54 HP)Drained 1
➤ Jarlgrum AC 24/26 (39/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up.but +2 AC from lay on hands, Drained 1, Wounded 1, Prone
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (42/56 HP)
Bat-winged Fiend (-137 HP)28 < AC <= 29, Off Guard
Round 3 continued (- HP)
Tabil AC 23 (31/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 1 6 HP
Avenger of the Green AC 23/25 (75/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Perla AC 23: Persistent bleed 4,
Jarlgrum AC 24/26: 8 Persistent Bleed,
Jarlgrum's Horse, Shilly AC 20: , Fort DC 25 vs Aura
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2013 Saturday


Artifacts | Macros | Inv | Slides | Map |

1d20 ⇒ 17

The demon is completely able to twist away from the hail of splinters from Avenger of the Green.

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 3 & 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (51/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 1
⠀⠀➤ Shadow AC 22 (51/60 HP)Drained 1
➤ Jarlgrum AC 24/26 (26/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up.but +2 AC from lay on hands, Drained 1, Wounded 1, Prone
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (29/56 HP)
Bat-winged Fiend (-111 HP)28 < AC <= 29
Round 3 continued (- HP)
Tabil AC 23 (31/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
➤ Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 1 6 HP
Avenger of the Green AC 23/25 (62/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Perla AC 23: Persistent bleed 4,
Jarlgrum AC 24/26: 8 Persistent Bleed,
Jarlgrum's Horse, Shilly AC 20: , Fort DC 25 vs Aura
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2013 Saturday


Artifacts | Macros | Inv | Slides | Map |

Tabil steels himself against the consuming gaze of the demon.

He doesn't see any advantage to attacking, so moves over to Jarlgrum and patches up some of his wounds.

Unfortunately, he continues bleeding.

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 3 & 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (51/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 1
⠀⠀➤ Shadow AC 22 (51/60 HP)Drained 1
➤ Jarlgrum AC 24/26 (26/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up.but +2 AC from lay on hands, Drained 1, Wounded 1, Prone
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (29/56 HP)
Bat-winged Fiend (-111 HP)28 < AC <= 29
Round 3 continued (- HP)
Tabil AC 23 (31/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
➤ Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Avenger of the Green AC 23/25 (66/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Perla AC 23: Persistent bleed 4,
Jarlgrum AC 24/26: 8 Persistent Bleed,
Jarlgrum's Horse, Shilly AC 20: , Fort DC 25 vs Aura
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: 4 Persistent Bleed, Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2013 Saturday


Artifacts | Macros | Inv | Slides | Map |

@Perla: Do you want to use a Hero Point on that Fort save?


Artifacts | Macros | Inv | Slides | Map |

Jarlgrum and Shilly aren't fazed by the glance of the demon.

Jarlgrum will heal himself, but can't hit the demon.

Persistent Bleed Jarlgrum: 8 = 81d20 ⇒ 13
Persistent Bleed Shilly: 4 = 41d20 ⇒ 15

Fort DC 25 vs aura, Jarlgrum and Shilly: 1d20 + 14 ⇒ (9) + 14 = 231d20 + 10 ⇒ (17) + 10 = 27

At the end of their turn, Jarlgrum becomes Drained 1

At the end of the last turn, Perla becomes Drained 1.

Fort DC 25 vs aura, Shadow: 1d20 + 1 ⇒ (12) + 1 = 13 Now Shadow is Drained 1

The demon will try to drain more life from Jarlgrum, Krakas, Perla, Shadow, Tabil, or Merlin: 1d6 ⇒ 3 Perla Fort DC 25 vs Consume Death

Then the demon will try to drain more life from Jarlgrum, Krakas, Shadow, Tabil, or Merlin: 1d5 ⇒ 4 Tabil Fort DC 25 vs Consume Death.

Avenger or Jarlgrum: 1d2 ⇒ 2

It will strike at Jarlgrum: 1d20 + 22 ⇒ (19) + 22 = 41
Critically hitting him for: 2d8 + 11 + 1d6 + 2d8 + 11 + 1d6 ⇒ (5, 7) + 11 + (2) + (4, 5) + 11 + (2) = 47, knocking Jarlgrum out.

Persistent bleed, Demon: 3d6 ⇒ (2, 5, 2) = 91d20 ⇒ 18

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 3 & 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Fort DC 25 vs Consume Death
Tabil AC 23: Perla Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
➤ Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (51/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,Drained 1
⠀⠀➤ Shadow AC 22 (51/60 HP)Drained 1
➤ Jarlgrum AC 24/26 (0/88 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up.but +2 AC from lay on hands, Drained 1, Dying 2, Unconscious, Prone
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (29/56 HP)
Bat-winged Fiend (-111 HP)28 < AC <= 29
Round 3 continued (- HP)
Tabil AC 23 (35/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 1 6 HP
Avenger of the Green AC 23/25 (66/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Perla AC 23: Persistent bleed 4,
Jarlgrum AC 24/26: 8 Persistent Bleed, Recovery check
Jarlgrum's Horse, Shilly AC 20: , Fort DC 25 vs Aura
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: 4 Persistent Bleed, Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2013 Saturday


Artifacts | Macros | Inv | Slides | Map |

Demon Reflex: 1d20 ⇒ 11 The demon isn't able to step out of the way of all the damage from Tavos' first spell.

Demon Reflex: 1d20 ⇒ 9 The demon isn't able to completely avoid Tavos's second spell.

Tavos then moves away, too far be in the 'gaze' aura of the demon.

Avenger of the Green blasts the demon, avoids the 'gaze', but, continues bleeding.

Krakas feels weakened from the gaze of the demon Drained 1, and manages to smack it with cold iron shards.

Merlin is able to resist the demons intentional gaze attack, raises his shield, and strides away.

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 2 & 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Jarlgrum AC 24/26: Fort DC 25 vs Drained 1 (from end of last turn)
Jarlgrum's Horse, Shilly AC 20: Fort DC 25 vs Drained 1 (from end of last turn)
Perla AC 23: Fort DC 25 vs Drained 1 (from end of last turn)
Shadow AC 22: Fort DC 25 vs Drained 1 (from end of last turn)

──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Jarlgrum AC 24/26 (26/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up.,
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (33/56 HP)
Krakas AC21 (56/56 HP)☘️ ☼ ☼ ==== Drained 1 (6 hp).,
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (57/80 HP)☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (51/60 HP)
Bat-winged Fiend (-102 HP)28 < AC <= 29
Round 2 continued (- HP)
Tabil AC 23 (35/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 1 6 HP
Avenger of the Green AC 23/25 (66/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Jarlgrum AC 24/26: 8 Persistent Bleed, Fort DC 25 vs Aura
Jarlgrum's Horse, Shilly AC 20: 4 Persistent Bleed, Fort DC 25 vs Aura
Perla AC 23: Persistent bleed 4, Fort DC 25 vs Aura
Shadow AC 22: Fort DC 25 vs Aura
Bat-winged Fiend: 3d6 Persistent Bleed
Tabil AC 23: Persistent bleed 4, Fort DC 25 vs Aura
Avenger of the Green AC 23/25: 4 Persistent Bleed, Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2302 Sunday


Artifacts | Macros | Inv | Slides | Map |

Neither of Tabil's Fort saves take into account his already Drained 1 condition. Tabil will still succeed at the first, but doesn't need even to check the second. {Whew, this is complicated}

Tabil sees a way to strike at the demon, but, his strike doesn't hit.

Tabil continues to bleed.

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 2 & 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Jarlgrum AC 24/26: Fort DC 25 vs Drained 1 (from end of last turn)
Jarlgrum's Horse, Shilly AC 20: Fort DC 25 vs Drained 1 (from end of last turn)
Krakas AC21: Fort DC 25 vs Drained 1 (from end of last turn)
Tavos AC 22: Fort DC 25 vs Drained 1 (from end of last turn)
Perla AC 23: Fort DC 25 vs Drained 1 (from end of last turn)
Shadow AC 22: Fort DC 25 vs Drained 1 (from end of last turn)
Merlin Brokencrown AC 24/26: Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Jarlgrum AC 24/26 (26/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up.,
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (33/56 HP)
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (57/80 HP)☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (51/60 HP)
Bat-winged Fiend (-53 HP)28 < AC <= 29
Round 2 continued (- HP)
Tabil AC 23 (35/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
➤ Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Avenger of the Green AC 23/25 (70/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Jarlgrum AC 24/26: 8 Persistent Bleed, Fort DC 25 vs Aura
Jarlgrum's Horse, Shilly AC 20: 4 Persistent Bleed, Fort DC 25 vs Aura
Krakas AC21: Fort DC 25 vs Aura
Tavos AC 22: Fort DC 25 vs Aura
Perla AC 23: Persistent bleed 4, Fort DC 25 vs Aura
Shadow AC 22: Fort DC 25 vs Aura
Bat-winged Fiend: 3d6 Persistent Bleed
Tabil AC 23: Persistent bleed 4, Fort DC 25 vs Aura
Avenger of the Green AC 23/25: 4 Persistent Bleed, Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2302 Sunday


Artifacts | Macros | Inv | Slides | Map |

Jarlgrum is hit head on by the grim tendrils. But, his horse only takes normal damage.

Jarlgrum commands his horse to move behind the demon and support his attack.

Jarlgrum swings with Radiance, but fails to connect.

Finally, he raises his shield.

The demon glances at Jarlgrum and Shilly, his horse. Jarlgrum and Shilly must make Fort Saves DC 25 or become Drained 1

Jarlgrum Persistent bleed: 8 = 81d20 ⇒ 13
Shilly Persistent Bleed: 4 = 41d20 ⇒ 7

◆ The demon will look at Merlin attempting to steal his life force. Merlin must make a Fort Save DC 25 or increase his Drained value by 1

◆ The demon will look at Tabil attempting to steal their life force. Tabil must make a Fort Save DC 25 or increase their Drained value by 1

◆ The demon will then attempt to bite Jarlgrum: 1d20 + 22 ⇒ (8) + 22 = 30for: 2d12 + 11 ⇒ (7, 3) + 11 = 21 piercing and: 1d6 ⇒ 1 Unholy damage.

Persistent bleed: 3d6 ⇒ (2, 5, 1) = 81d20 ⇒ 5

The demon continues bleeding.

❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 2 & 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Jarlgrum AC 24/26: Fort DC 25 vs Drained 1 (from end of last turn)
Jarlgrum's Horse, Shilly AC 20: Fort DC 25 vs Drained 1 (from end of last turn)
Krakas AC21: Fort DC 25 vs Drained 1 (from end of last turn)
Tavos AC 22: Fort DC 25 vs Drained 1 (from end of last turn)
Perla AC 23: Fort DC 25 vs Drained 1 (from end of last turn)
Shadow AC 22: Fort DC 25 vs Drained 1 (from end of last turn)
Tabil AC 23: Fort DC 25 vs Consume Death
Merlin Brokencrown AC 24/26: Fort DC 25 vs Consume Death

──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Jarlgrum AC 24/26 (26/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up.,
⠀⠀➤ Jarlgrum's Horse, Shilly AC 20 (33/56 HP)
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (57/80 HP)☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (51/60 HP)
Bat-winged Fiend (-53 HP)27 < AC <= 29
Round 2 continued (- HP)
➤ Tabil AC 23 (39/62 HP)☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
➤ Merlin Brokencrown AC 24/26 (84/84 HP) ☼ ☼ Shield not up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Avenger of the Green AC 23/25 (70/88 HP)☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,

──────────
AFTER YOUR TURN:
──────────
Jarlgrum AC 24/26: 8 Persistent Bleed, Fort DC 25 vs Aura
Jarlgrum's Horse, Shilly AC 20: 4 Persistent Bleed, Fort DC 25 vs Aura
Krakas AC21: Fort DC 25 vs Aura
Tavos AC 22: Fort DC 25 vs Aura
Perla AC 23: Persistent bleed 4, Fort DC 25 vs Aura
Shadow AC 22: Fort DC 25 vs Aura
Bat-winged Fiend: 3d6 Persistent Bleed
Tabil AC 23: Persistent bleed 4, Fort DC 25 vs Aura
Merlin Brokencrown AC 24/26: Fort DC 25 vs Aura
Avenger of the Green AC 23/25: 4 Persistent Bleed, Fort DC 25 vs Aura

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
46

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2302 Sunday

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