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also stated there. its not drowning, its immersion in running water for 3 to 4 consecutive rounds or 2 consecutive rounds in daylight.
No need to cut off a Vampire's head to kill them, a simple stake or drowning will suffice. Even if you do cut of their head Resurrection (and therefore Wish) will be sufficient to revive them. Only if the body has been completely destroyed would you need a second wish to recreate the body. That's what the vampires want you to think
4. No. there doesn't seem to be any effect like that. back in AD&D 2nd edition there were things like True Dweomers which were very ritualistic over the top powerful magic which required rare and exotic components "unicorn blood and slaad teslacoils", unusual conditions like "a day without a night and a night without a day", and important locations like "the first of the first men" but those were in the old days. when imaginary real men were REAL imaginary real men and munchkins powergamers were only partially tolerated and people played characters in the same room with their GM, and the crumbs of the first pringles were trod underfoot and stamped deep into the carpet.
1. Wish: "can remove damage and afflictions" so i'd think yes. but... it can be used to "duplicate any non-sorcerer or wizard spells of 6th level or less" of which Raise Dead is one: Raise Dead (CLR 5): "a creature that has been turned into an undead creature or killed by a death effect cannot be raised by this spell" but also can specifically be used to duplicate Resurrection, which can bring a creature back to life, so long as it has been dead less than or equal to 10 years per caster level, which would be the Wish caster's caster level in this case. Resurrection (CLR 7): "condition of the remains is not a factor", however, "you can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed...undead creatures can't be resurrected" so... yes but you have to stake it and cut off its head first, then wish the body back together, then cast another wish to bring it back to life again. Limited Wish: duplicate non-sorcerer spell of 5th level or lower, which brings you back to raise dead. so not Limited Wish. 2. No. but it could make an umbrella. (opinion) 3. No. but if you could other vampires will laugh at you because they can't take you "sireously" (oh my sides) (opinion) 4. What? Like a Toreador? or a do you mean like a dogpire? i'm sorry I don't understand the question.
d20pfsrd.com wrote: Someone break it down for me. Is there a mistake on d20pfsrd.com, or discrepancy between it and the official rules somewhere that I need to correct? Yes. According to Core Rulebook, 5th Printing, November 2011, pg 63, it no longer says "Heavy Horse" it just says "usually a Horse".
i am searching the PRD. so far i have found several relevant rules texts but nothing as to the actual question "Does the paladin add the Simple Advanced Template to his mount" except where it says he gets a "Heavy Horse" in the paladin entry and nothing contradicting it. Also, i found two forum threads full opinions and people talking down to me like i ought to know better on what is clearly a divisive subject. However, according to Bestiary 1, 3rd Printing, September 2011, pg 117 in the listing for Horse, it has in bold at the bottom "The stats above are for a typical riding horse, called by some, a 'light horse'. Some horses are larger and heartier, bred for labor, such as pulling plows or carriages. These horeses are called 'heavy horses' and gain the following adjustments to the base statistics detailed above. Heavy Horse. A Heavy Horse gains the advance simple template...." which clearly states the heavy horse gets the Simple Advanced Template. Challenge Accepted! and Defeated! BAM! But i eat my own hat because according to Core Rulebook, 5th Printing, November 2011, pg 63, it no longer says "Heavy Horse" it just says "usually a Horse" therefore d20pfsrd may wish to update this. thus answering the question as to Paizo's intention once and for all. ...this hat tastes like poop.
then why does it say HEAVY HORSE in the paladin entry and HORSE in the Animal Companion entry? the HORSE, LIGHT entry and HORSE, HEAVY entry both specify the use of the Simple: Advanced Template for the Heavy Horse. my point is that the Animal Companion list not having Heavy Horse in it does not negate the paladin entry for a Heave Horse. Who uses a heavy horse if not a paladin? they need that extra strength to carry them, their armor, their barding, their extra weapons, etc. that doesn't fit with the light horse carrying capacity.
karkon wrote: Yes, always use the companion stats. where does it say that? it doesnt say a paladin chooses from the companion list. it says he gets a heavy warhorse wth INT 6, which means light riding horse + simple advanced + combat training & INT 6 according to the entry for "HORSE, LIGHT". the entry for "HORSE, DRAFT (Heavy) shows this (i thought that it didn't but i was looking at the HORSE, ADVANCED entry which is different and not what should be used). i say this because there is no "Heavy Warhorse" in the companion list but it says "Heavy Warhorse" in the paladin entry
A core point of the paladin's mount is being missed. it is a HEAVY WARHORSE. (usually) a paladin does not get an ANIMAL COMPANION, they just use the ANIMAL COMPANION rules to enhance and progress the paladin mount. The Paladin Class does not provide a list of options as to what is usable as a mount and what is not, however if they choose something other than a HEAVY WARHORSE, they must go by the options listed in the ANIMAL COMPANION list. Keep in mind that the listing in ANIMAL COMPANION is HORSE, not HEAVY WARHORSE. Therefore whatever the paladin chooses should be a HEAVY WAR- version of that listing, giving it the Simple Advanced Template and Combat Training (according to the HORSE entry in the Beastiary and this website). This means that the druid and ranger ANIMAL COMPANIONS do not gain the advantage of the simple advanced template but the paladin does. also keep in mind that options for a paladin mount should be limited to: Large (for medium sized paladin, Medium for small sized paladins, etc) 2HD (even though the table starts at 5HD, the base creature should
CR1 A generally ride-able quadruped body type i have seen some conflicting, poorly mathed, poorly grammared (excusing my intentionally incorrect grammaring) entries for "HEAVY HORSE" and "HEAVY WARHORSE" therefore i discard them in favor of the following baseline and applicable modular entries: a 5th level paladin's mount should be as follows: Heavy WarHorse
DEFENSE
OFFENSE
STATISTICS
Base Atk +3
FEATS
SKILLS
SPECIAL QUALITIES
At 11th Level, the mount would have this: Heavy WarHorse
DEFENSE
OFFENSE
STATISTICS
Base Atk +6/+1
FEATS
ANIMAL
HORSE (aka HORSE, LIGHT) (aka LIGHT RIDING HORSE)
on the same page after the ECOLOGY Section is this entry:
therefore a Paladin's HEAVY WARHORSE has combat training and the simple advanced template:
SIMPLE ADVANCED TEMPLATE
PALAIN DIVINE BOND ENTRY
At 11th level, the mount gains the celestial creature simple template and becomes a magical beast for the purposes of determining which spells affect it. At 15th level, a paladin's mount gains spell resistance equal to the paladin's level + 11. therefore, since this HEAVY WARHORSE gained at 5th level has the simple advanced template which gives it a +4 to all stats except intelligence since it starts off as a 2, but gets an Intelligence of at least 6 from being a paladin's mount. this basically says that the +4 from the simple advanced template has been allowed to bring the intelligence up to a 6 but, my players complain, if the Paladin entry says at least INT 6 and we get to add the Simple Advanced Template, that +4 now applies to Intelligence, therefore the intelligence is now a 10 before we even get to the Animal Companion Chart, right? NO. WRONG. Intelligence 6. you're trying to double dip the same bonus. this is my interpretation. yall do what you like. lets move on SIMPLE: CELESTIAL TEMPLATE
NATURAL ATTACKS BY SIZE
The skill ranks from the chart is based on Animal skill ranks which is 2 per HD + INT 2 (modifier -4) which equals -2 skill points per level(minimum 1 per level). But we start with a INT 6 (modifier -2) which equals +0(still minimum 1). These are not extra skill ranks. they are total skill ranks. So if you put all your "every 4th level" ability modifiers in Intelligence, you would still not get any more skill points than 1 per HD until level 16 when the mount hits INT 10 and at least got the base 2 skill points per level from the "animal class" as it were. at level 24, the mount could have INT 12 (+1), giving it 3 per level. Most monster entries put skill points into perception. the Horse Entry certainly does. But can horses read?
Yes. Horses can read if trained. Horses can read Russian if trained. But can they write? meh. sure why not. but yes, it would take a long time. but as the video shows they can at least spell correctly. But can they speak?
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