Tavin Gunn's page

3 posts. Alias of dragonhunterq.


About Tavin Gunn

Tavin Gunn
Class Noble 3 / Scoundrel 3 /Scout 1 / Ace Pilot 1
Species Duros
---------------------
Racial Powers:
Expert Pilot – reroll any pilot check

---------------------
Attributes:
Strength: 10 (10)
Dexterity 18 (14+2+1+1)
Constitution 12 (14-2)
Intelligence 18 (14+2+1+1)
Wisdom 12 (12)
Charisma 16 (16)
---------------------

Hit Points: 56 (18+20+5+5+8)
Destiny: 1
Background: Pilot
Force Points: 10
Damage Threshold: 23
Speed 6
Initiative 13
Perception 10
Base Attack +5
---------------------
Defenses:
Fortitude 24 (+2, +8, +1, +2, +1)
Reflex 27 (+4, +8, +4, +1)
Will 22 (+2, +8, +1, +1)
---------------------
Skills: (6+int+kn: galactic lore/mechanics/use computer)
Acrobatics 8
Athletics 4
Deception 12 (trained)
Endurance 5
Gather information 8
Initiative 13 (trained)
K:Bureaucracy 13 (trained)
K:Galactic Lore 13 (trained)
K:Technology 13 (trained)
K: All 8
Mechanics 18 (trained&skill focus)
Perception 13 (trained&helm)
Persuasion 12 (trained)
Pilot 18 (trained&skill focus)
Ride 8
Stealth 18 (trained&shadowskin)
Survival 5
Treat Injury 5
Use Computer 13 (trained)

--------------------
Languages (9):
Basic, Durese, Mando’a, High Galactic, Huttese, Sith, Olys Corellisi (old correllian), Togruti, Arkainian,
--------------------
Talents:
B: Connections
B: Dastardly Strike
S1: Spacehound (no penalty in zero G, proficient with starship weapons)
S1: Fast repairs
N1: Bolster ally (standard action +1 step on condition track and level in temp hp if below half hp)
N1: Educated (knowledge skills untrained)
St1: Jury Rigger (reroll mechanics to jury-rig)
St2: Armoured defence
N3: Inspire confidence (std action others gain +1 morale to hit and to skill checks)
N3: Wealth
S3: Starship Raider (+1 to hit with starship weapons)
S3: Trace (use ‘use computer’ to gather information)
AP1: keep it together (1/encounter avoid moving down damage track)
AP1: expert gunner (+1 to hit with starship weapons)
-------------------
Feats:
Weapon Proficiency (pistols, simple weapons, rifles, advanced melee weapons)
Improved defences
Point blank shot
Lnguistics
1: Precise shot
3: Armour proficency light
5: Tech Specialist
7: skill focus (mechanics)
s2: Vehicular Combat
n2: Skill Focus (pilot)
-------------------
Equipment:
Cortosis weave Vibro-blade (+5 2d6)
Accurate pulse charger blaster carbine w/retractable stock (+9 3d8+3/2d8+2s)

Agile light powered battle armour w/shadowskin and integrated equipment (10) (+2 fort/+4maxdex)
Mastercraft helmet package (+3 perception and low light vision)
Short range range encrypted video comlink
Liquid cable dispenser
Electro binoculars
Mastercraft Tool kit (+1)
Mastercraft Security kit (+1)
Portable computer (int 14)

Utility belt
Detonite (2)
Explosive charges (2)
Timer (4)
Licences (including armour, demolitions and security kit)
Aratech urban navigator speeder bike w/ +2 dex (Kotor 93)
7915 credits
50K credits towards a ship

Background

As far as Tavin is concerned he was born in space and will die in space. He is at his happiest either piloting or tinkering with a spacecraft. He spent many years building his courier business both legitimately and through the fringe, acquiring the skills he needed to survive. His reputation for getting people and equipment to its destination was above reproach, even if his methods weren’t. An interdiction by a Sith force ended his career and very nearly his life. Narrowly escaping while causing massive damage to the ship that boarded him and destroying his own ship left him with no ship, no funds, no way off planet and a strong dislike of the Sith. Tavin rashly enlisted with the Republic Navy. His piloting and mechanical skills soon garnered the attention of the Marines where a talent for blowing things up was developed. Several promotions followed. Tavin would have been promoted higher but for his independence in the field. In peacetime he would have been demoted or drummed out. In wartime results matter and Tavin’s recklessness (nearly) always had a positive outcome.
Now officially retired, and re-building his business Tavin will still answer the Republics call when his talents for infiltration or exfiltration are required.
1: Who do I know?
Shael Kurin F human. Former Marine and comrade, now a senior officer in the new republic military and supporter of my pseudo-independent status.
Frayl Coomber M Sluissi. Fellow engineer and information broker trusted friend and middleman throwing contracts my way – for a suitable commission unfortunately.
2: Who knows me?
Dragia Auric: F Arkainian Smuggler and not pleased at losing some successful runs to me. Even though I am out of the business she apparently holds a grudge – nothing to do with me sabotaging her engine on that last job. It shouldn’t have cost more than 2000 credits to fix…
Fin Sama: M Human Sith, Commander of the force that put me out of business. Hates the fact that I have escaped his particular brand of ‘justice’ the 3 times we have crossed paths since then. The massive damage to his pride and joy 'The Fuenesta Morte' on the first occasion probably didn’t help.
3:Why are you part of the mission?
I hope you all brought your anti-nausea meds. I am not the only pilot who knows how to tumble a ship so that it will fool a Kalvonex S23 "Heimdall" sensor web - you know, like the one surrounding Carratos - but there aren't many of us and most of the ones I know are ... um... not exactly sympathetic to lawful authority.