Magnifying glass

Tavick Tarker's page

21 posts. Alias of Mikael Sebag (RPG Superstar 2014 Top 16).


RSS


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6
Bojd d'Tharashk wrote:
[dice=Diplomacy]1d20+12=30

Overwhelmed with trust, the young woman pledges her life to the winsome stranger and his insane Diplomacy roll.


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

I'm Mikael, a 29-year old freelancer in Southern California. I'm currently on leave from my Ph.D. program in history (Chris, let's talk!) while I figure out whether I should pursue a different career or if I truly want a life in academia. I'm currently looking for work as a proofreader/copy editor (preferably working in the video game industry) while editing college admissions essays (again, Chris, let's talk, lol). I have two pet rabbits, a major sweet tooth (with miraculously normal blood sugar), and dreams of teaching at Hogwarts. I was also a contestant in RPG Superstar one year; that was fun. ^_^

*

Bojd: Definitely a kindred spirit, but he seems different since coming back from the Last War. We all saw things, but now he's even more hard-boiled than he was before. Sure, he tries to hide it under a slick veneer of gentility, but there's more to him than meets the eye. A lot more. And I'm gonna get to the bottom of it or my name's not Tavick Tarker.

Jynn/Quill: I know they're different people, but with all the shapechanging going on, I have trouble distinguishing between these two. I don't necessarily agree with their methods, but sometimes the only way to get to the truth is to fight deception with deception. They're both also very sweet in their own way; I'm surprised to see that sort of thing since the War. I just wish Jynn would stop trying to mess with me...or is it Quill who keeps doing that? Hmm...

Selmy: He's sharper than he gets credit for, even if a little rough around the edges. I wouldn't be surprised if he's some sort of secret mastermind, but he I think he values his comfort a little too much for an undertaking like that. His parents are sweet people too, though you might not expect it from looking at them. At least they season their food, which is more than I can say for my folks.


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

Totally digging the image links, by the way; they're awesome!


1 person marked this as a favorite.
Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

Tavick shifts uncomfortably in the green room as he mulls over the situation.

"Maybe one of us could be a supernumerary or watch from the wings disguised as stagehands in that case. We understand your predicament, ma'am, but you we need some room to our jobs. We'll be no good to you if we're stuck in the orchestra seats."


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

"Jesaeli can look after him. You wouldn't mind, would you?"

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

Inhaling deeply before signing his name, the intrepid reporter inscribes Tavick Tarker on the parchment sheaf in a neat, quick secretary hand.

All in, he assures himself.

*

Tavick watched the events unfold as he sat in one of the corner armchairs, eating a cold bowl of porridge his mother sent him home with the night before. The residents of Overlook always talk about how subtle their cooking is. In Sharn, they call it "bland".

Setting his food down on the floor, he walks over to Bojd's side to inspect the missive himself.


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

And Bojd, thanks for the response: I agree that we should both have detect thoughts (and I can't avoid it since it's an SLA for me anyhow), but I do like the idea of building more towards offensive spells. Fits my discipline's theme nicely as well.

I'm ready to go whenever you guys are. When do we sign the lease?


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

I'm here, I'm here, I'm here!!! *panting*

As it so happens, my vote is for Black Clouds as well!

Also, my skills are updated and I corrected the fact that I had only spent ranks as though I were a 1st-level character. Facepalm.


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

Checking in. I'm good with whatever narrative structuring you think works best.

I still need to adjust my skills for the Background Skills variant.

Bojd, would you like to coordinate our spell selection since we're using the same list and we're both spontaneous casters? If we can minimize redundancies, I imagine that we'll be able to have differently-flavored kinds of psychic spellcasters.


GM Aest wrote:
There's still a lot of time left for more applications. I have hope we'll have more.

Of that I have no doubt! I'm just being cheeky. ^_^


At this rate, the only applicants left will be psychic magic-users. More like Third Eye Inquisitive Agency, amiright guys?!

...actually, that could be pretty interesting.

RPG Superstar 2014 Top 16

GM Aest:
I decided to swap out Spell Focus and Greater Spell Focus for Expanded Phrenic Pool and Extra Amplification. That way I can continue to focus on the psychic/psionic dimension of the character concept without just jacking up my DCs through the roof. Let me know if there are any other concerns you have about the character concept that I can consider revising prior to the closure of the submission window.


GM Aest:

1. I suppose it depends on the nature of the campaign. Admittedly, I was looking for feats for quite some time and more or less "settled" on the Spell Focus chain since mind thrust and detect thoughts are both Divination spells. That and his psionic mentor is a seer, so I figured it would be fitting.

That being said, I wouldn't want to play a character that routinely sucks the mystery out of the mystery. I'll happily swap out the Spell Focus feats if you think that I'm running the risk of doing so. I definitely see detect thoughts and mind thrust as staples of the character concept (and one is built into the class and unavoidable).

2. In combat, I see Tavick having a Jean-Grey sort of vibe: lots of mind-affecting spells as well as force/telekinesis spells. Looking at the psychic spell list, they definitely aren't wizards, but the Abomination discipline will at least net me black tentacles. His strength will likely be at disabling single targets and using spells like haste and slow to turn the tide of battle.

Out of combat, Tavick specializes in working with people. His skill deal mostly with social interaction (Bluff, Diplomacy, Intimidate, Sense Motive), so he could definitely be something of a party face. He's more interested in motives than methods, which means that there are definitely deficiencies in crime scene investigation that other characters would (hopefully) shore up. He doesn't have much in the way of Knowledge skills, so he defers to the expertise of others and if no one in the group knows anything about the matter at hand, Tavick is unafraid to seek out someone who does.

Also, did either of the proposed traits work?


Alright, here's my submission: Tavick Tarker, intrepid reporter.

Campaign Trait Thoughts:

While I'm thinking to take The War Hero for my trait, I could tweak his backstory so that instead of reporting from the front lines, he's working as a spy for the Brelish crown (under the guise of a reporter) The Spy or working at the Chronicle while doing research at the Library of Korranberg The Bookworm.

If you believe that Tavick's time embedded in a Brelish unit during the Last War is a nice twist on the trait's backstory, then here are some of the bonuses I was thinking of:

Trench Fighter [The War Hero]

Your experiences fighting in the trenches during The Last War have taught you how to keep moving while staying low.

You can take a 5-foot step while crawling.

Inured [The War Hero]

The atrocities you witnessed during The Last War have numbed you to horror.

You gain a +2 trait bonus on Will saves against fear effects.

If neither of those work I can brainstorm others or work on possible bonus for the other two possible traits.


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

"My commanding officer's orders are to leave Almas before sundown and make my way to the hollow as swiftly as possible. And as for bloodshed? I daresay we can only hope; proving my mettle there could mean advancing my ambitions here."

Cameric regards the smith as he returns the bastard sword to its scabbard and secures it to his belt once more.

"Again, thank you Master Fangan for your help. I couldn't have trusted my blade into better hands than yours."

Turning to Durgan, Cameric says,"Do you know then where the caravan bound for Darkmoon is stationed?"

I just realized I need to finish shopping! Ack!


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

"My father used this blade in the struggle for Andoran independence some forty years ago. I found it in a trunk of his belongings before I set off for schooling at the Arcanamirium ... I confess, I can only hope that I do honor to his memory by it, for he died of a broken heart with the passing of my mother when I was but a babe. My grandmother and grandfather, notaries here in Almas, took care of me ever since."

Cameric continues to consider the blade and the mysterious rune, his eyes never leaving the sword as he speaks.

Given his low Wisdom score, it never occurs to Cameric that divulging his enter life story to a perfect stranger might be a bad idea.

Also, Edziza, it's worth mentioning that his father's sword wasn't the only thing he found in that old trunk...

There we go, got the right avatar this time...! *lightbulb*


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

I just need to shop for equipment and put my backstory one paper if the DM so desires.


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

Quick Question: I can wield a bastard sword two-handed when attacking and hold it in one hand when casting spells, right?


Male human psychic 2: 14/14 hp; Init +2; AC 16 [touch 12, FF 14]; Fort +2, Ref +4, Will +4; Perception +6

Haha, I love that one of my defining features is that I wield a bastard sword. Priceless!


Rhylis wrote:
Edziza wrote:
Cameric: that bastard sword will make a clumsy melee weapon for your abjuror at level 1. (-4 without martial proficiency) But you probably wish to wield it anyway as your bonded object. I don't think the heirloom trait ought to stack with the +1 masterwork quality it already has as a bonded object. It is a bit hard to make sense of it though. How does a wizard bond with a sword he has no training to wield? Why a sword? (or maybe you should start his career as a fighter?)

He's correct with his stats there, I fear. The Heirloom Trait gives Proficiency with the specific Heirloom (but not the weapon in general), so he can wield this particular Bastard Sword as if he is proficient. And Masterwork stacks with a Trait Bonus.

Essentially, he's picking it because he gets +2 to attack with it due to MW and the trait AND it counts as proficient AND he can later enchant it at half cost (weapons are the most expensive magical items to enchant). The main risk here is that it could get sundered. Or stolen. And, poof, all the nice benefits are gone; that's why it's more powerful than most other traits, which can't just be taken away.

I'd guess that he wants to go the Eldritch Knight route later. I'm definitely staying a Wizard, myself ... well, maybe Loremaster is an option later.

Rhylis is correct on all counts (since, of course, the masterwork quality isn't doubled with itself or any such strange nonsense). I figure that since I'm selecting the bastard sword as both my bonded object and my heirloom weapon, I'm offsetting one of the inherent benefits of either ability by effectively "wasting" a free masterwork item at 1st level.

I have two reasons for the weapon to be a bastard sword:

1) It's the iconic weapon of the Eagle Knights.
2) It's a backstory thing that the DM is more than welcome to ask me about, but otherwise remains a secret. Albeit, it's not a very juicy one, but eh, I'll keep it anyway.

I know that many consider Heirloom Weapon to be a powerful trait (myself included), which is also why I took Classically Schooled, which though it honestly kinda sucks, though fits my background. ^_^

Plus, I'm planning on taking Fighter at second level anyway, which should help mix it up a bit. As predicted, Eldritch Knight is the ultimate goal here.

Rules Question Which My Tabletop Group and I Routinely Wonder About:

In combat, a character can hold a two-handed weapon in one hand while casting a spell and then use both hands when attacking (in different rounds, of course), correct?


(Mikael Sebag)

Naturally, I opted for the 22-point buy.

I also decided to go with wizard as it ultimately works better with the character concept anyway...!

Cameric Dunstable
Male human abjurer 1
NG Medium humanoid (human)
Init +5; Senses Perception +0
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1 HD)
Fort +1, Ref +1, Will +1
Resist energy 5 (variable)
OFFENSE
Speed 30 ft.
Melee +5 bastard sword (1d10+3;19-20/x2)
Special Attacks disruption (+3 touch, 7/day), bonded object 1/day
Spells Prepared (CL 1st; 10% spell failure; concentration +5 [+9 defensively])
1st – shield, magic missile, sleep (DC 15)
0 (at will) – detect magic, light, mage hand
Opposition Schools Illusion, Necromancy
STATISTICS
Str 16, Dex 12, Con 13, Int 18, Wis 8, Cha 9
Base Atk +0; CMB +3; CMD 14
Feats Improved Initiative, Combat Casting, Scribe Scroll
Skills Diplomacy +0, Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (planes) +8, Perception +0, Spellcraft +9, Use Magic Device +0
Languages Common, Auran, Celestial, Draconic, Sylvan
SQ bonded object (bastard sword), traits (Heirloom Weapon, Classically Schooled), counterspell school, resistance
Combat Gear 70 gp

BACKGROUND
Since leaving his studies less than a year ago at the Arcanamirium in Absalom in order to enlist in the Andoran Eagle Knights, Cameric has been unrelenting in his proposal for the establishment of a dedicated wizard order within the Golden Legion. Though he argued convincingly for the value of such a force in the fight against Cheliax, his superiors in Almas quickly tired of the young wizard’s persistence and sent Cameric to Falcon’s Hollow where he could no longer continue to stir up controversy. While obligated to obey his commander’s orders, Cameric longs to see some action in the desolate logging town, hoping that bold exploits performed in the line of duty may lend weight to his ambitions.

DESCRIPTION
At 26 years old, Cameric stands an impressive 6 feet tall, with tanned skin, blue eyes, and messy locks of golden hair (the corners of which, however, are rapidly receding). He is always dressed in his Eagle Knight uniform; blue coat, white vest, white breeches, and black riding boots. Though he has handsome features and a welcoming smile, his ambition betrays either his clumsy social skills or his utter obliviousness to his surroundings.

Here's a quick sketch: CLICK ME! ^_^