Half-Elf 2 Rogue
Before the BadgersTasyn, as casual talk, mentions the intention to buy a new, high quality read masterwork greatsword at the next city that sells one. Already subtracted price from my gold, waiting till we find somewhere Vonamir wrote:
Are there not 6 of us? Are they actually so dangerous that a group who stood in the middle of a bandit camps runs from a couple fuzzies? Y'alls call
Half-Elf 2 Rogue
Browman wrote:
do they have a DR for pierced?
Half-Elf 2 Rogue
Browman wrote:
F!&$ the improv weapon- DR it is. Charge (any one which is slightly separated)1d20 + 6 ⇒ (3) + 6 = 9 2d6 + 5 ⇒ (2, 3) + 5 = 10
Half-Elf 2 Rogue
Browman wrote:
rgr
Half-Elf 2 Rogue
Browman wrote: He has a single scroll of charm person that he will give to you for 17 gold. Throwing 17 gold (or a close approximation-I'm in a hurry) on the table, Tasyn thanks the caster and runs out of the shop, sprinting back to the group of people Use Magic Device- Scroll of Charm Person (Target- Priest)
Tasyn, after casting the scroll, goes up to the priest, and quietly tells him to allow Tasyn the honour of speaking on behalf of their Great God.
Tasyn then waits for the priest to leave, waiting for the tension to mount appropriately.
Half-Elf 2 Rogue
Browman wrote: The locals tell you that there is an adept, three finger john. His shop is located at the north end of town, the sign outside has a potion on it. Running to the building, Tasyn crashes through the Door and asks for the spell caster. Bluff
There is a man outside plotting the destruction of your city- I need a scroll of Charm Person, Dominate Person, or Charm Person Mass right now to stop this heathen from making us all burn in hellfire. I have no major coin but will remember this and be back later. If that doesn't work, I just ask to buy any charm person scrolls the person may have after- possibly at a discount for being a soon-to-be hero for this city (Standard is 25g for 1st level spell scroll). Finally- last attempt, I ask to buy his ability for a single spell
Half-Elf 2 Rogue
Browman wrote: We are even protected from the foul arcanists and the degenerate half-breeds that are being used to dilute our blood." The moment the man slanders half-breeds, a brief expression of rage, followed by a mischievous glimmer in Tasyn's eyes materialize. Knowledge (Local)
Tasyn immediately afterwards asks his party and any surrounding villagers if there is a spellcaster living close by, or popular bard at any near Tavern- preferably a half-breed as well- but any kind will do.
Half-Elf 2 Rogue
Browman wrote: Once we have sold our wares there we will purchase some items there then proceed to Caldoras." Diplomacy 1d20 + 3 ⇒ (20) + 3 = 23If you are indeed headin in that direction, certainly you aknowledge the dangers of the road ahead. We would be more then willing to accompany you, ensuring the safety of your wares. A small fee of your own descression, and first choice of your doubtlessly high quality merchandise at a dioscouted rate is all we ask. We can provide weapons, company, and a menacing demeanour on behalf of the Baron and guilds of our city. /smile
Half-Elf 2 Rogue
Marty McFly wrote:
That will be unecessary, good doctor. Upon reassessment, I recommend, as a whole group, that we proceed along the easiest route. I feel the cart is 100% necessary, specifically because indicating at a large pile of stuff beside me I have packed assuming we will be gone for quite some time.
Half-Elf 2 Rogue
Before Officially taking off, can we detail any puchasing, visits, finalities here before leaving? Once everyone gives an approximation of their go-ahead we can take off then- prior to that we can keep the convo going in the Gameplay, and just discuss our prepairations here (so we dont have to f$+* up our beautiful timeline) Imma be looking in equipment manual for a few minutes before making my post, aswell Im waiting on a responce from Browett via PM.
Half-Elf 2 Rogue
The Next morning, at the designated time, with a large apple in hand
For the moment, as far as travels are concerned, I suggest taking the waterfront route. It will keep us away from the eyes and ears of the city- we can hit up the city route on the way back, rest there, and avoid creating undo attention until our task is complete.
Half-Elf 2 Rogue
Marty McFly wrote: Dr. McFly thanks the Baron for his generosity, and either discusses the options with his group in the room, or provided they are still off doing their own thing, brings the news back to the group with a promise that the Baron will receive an answer by the next day. sorry all, duty yesterday and today, I'll get some input in today though Yesterday: Out 'doing my own things'
Half-Elf 2 Rogue
Marty McFly wrote:
Ill be there later tnight, I have some things I need done as well.
Half-Elf 2 Rogue
Marty McFly wrote: Recognizing the usefulness of the half-Orc sorcerer that helped save his life, Dr.McFly calls for a group huddle. He suggests that we offer to buy into his services with our fallen comrades money (also so that we don't screw him out of his money) Agree whole-heartedly, 300gp a person, and I suggest we ask the baron for if he needs anything immidiately before we go onto our own...doings.
Half-Elf 2 Rogue
Marty McFly wrote:
Perception 1d20 + 6 ⇒ (5) + 6 = 11 Also, Recommend we don't sell the pots- they can get super Handy; I can add them to group loot
Half-Elf 2 Rogue
Browman wrote: You have 20 slots on the wagon, a slot can take 1 one handed weapon, 1 shield, 2 light weapons, 20 bolts/ arrows, 1/2 2H weapon or 1/2 suit of armour. Recommend We carry the weapons, pots and shields between us, and load 10 of the armours on the cart- that should be enough. Also recommend taking any extra materials (so not sword/armour, but gold, items) from our fallen comrade, as incentive for another member to join our band.
Half-Elf 2 Rogue
Browman wrote:
Drawing My GS and Running towards Barator- Feel free to make me engage in common sense if I encounter any baddies within reach or on the way,
Half-Elf 2 Rogue
Marty McFly wrote:
It's +2, but you can only charge as a full action, and draw a weapon during if you have Quick Draw (though I swore i read +1BA in book). If you have a specific condition that only allows you one standard you can still charge, but it has to be a specific condition. And -2 AC
Half-Elf 2 Rogue
The great Browman tells me its my turn? Charging Barator's nemesis, dude with a Xbow if Possible, dude in combat with Barator if not 1d20 + 6 ⇒ (11) + 6 = 17 AND if none are possible, Ill Crossbow the biggest threat to me (just -2 from top roll) 2d6 + 5 ⇒ (6, 3) + 5 = 14
Half-Elf 2 Rogue
1d20 + 4 ⇒ (13) + 4 = 17
Another smash-
Edit: I also want to move to a more 'tactical' location after the attack- somewhere I have the fewest evils paying attention to me- or if I'm in a good position, I'll use my move action to scatter bear traps, or if that isnt possible/I'm out, Imma chill like a villain.
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