Amiri

Tasyn's page

109 posts. Alias of PastyDeath.


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Half-Elf 2 Rogue

Resisting the urge to wipe off the drool, I draw ma sword and get ready to charge (is it in charging distance?)
[i]otherwise, Ill try and sneak to close enough, otherwise my drawing my bow)


Half-Elf 2 Rogue

Hm, what are we expecting on the other side? I say someone investigates oO


Half-Elf 2 Rogue
Browman wrote:
he does have a Mwk greatsword

Sold.


Half-Elf 2 Rogue
Browman wrote:

The village is slightly bigger than the last one and has a inn, a blacksmith and a general store.

Visit the blacksmith- I wanna MS Greatsword. Best he's got.


Half-Elf 2 Rogue

Switch to Crossbow- Aiming at any injured one
1d20 + 5 ⇒ (15) + 5 = 20
1d10 ⇒ 2


Half-Elf 2 Rogue

kill the one thats killing meee


Half-Elf 2 Rogue

I object to everything thus far.
1d20 + 5 ⇒ (5) + 5 = 10
2d6 + 5 ⇒ (3, 3) + 5 = 11


Half-Elf 2 Rogue

Before the BadgersTasyn, as casual talk, mentions the intention to buy a new, high quality read masterwork greatsword at the next city that sells one. Already subtracted price from my gold, waiting till we find somewhere

Vonamir wrote:


probably best we try to avoid them

Are there not 6 of us? Are they actually so dangerous that a group who stood in the middle of a bandit camps runs from a couple fuzzies? Y'alls call


Half-Elf 2 Rogue

Tasyn doesn't seem very phased by the events- the comings and goings of the Gods and their worshippers being far outside the interests of the rogue.

I didn't like him (the dead guy) anyway. Heh, free gold. Someone want to remind me our goal and destination? Orcs, or capture?


Half-Elf 2 Rogue

SUPER BUSY. Sorry all, been the Liasion Officer for an American ICE BREAKAH. Im back now.


Half-Elf 2 Rogue
Browman wrote:

not anymore.

Undead Traits (Ex) Undead are immune to death
effects, disease, mind-affecting effects (charms,
compulsions, morale effects, phantasms, and patterns),
paralysis, poison, sleep, stun, and any effect that requires
a Fortitude save (unless the effect also works on objects
or is harmless). Undead are not subject to ability drain,
energy drain, or nonlethal damage. Undead are immune
to damage or penalties to their physical ability scores
(Strength, Dexterity, and Constitution), as well as to
fatigue and exhaustion effects. Undead are not at risk of
death from massive damage.

undead got their resistances nerfed rather hard.

do they have a DR for pierced?


Half-Elf 2 Rogue
Vonamir wrote:

edit:Crit 1d20 +4

extra damage: 2d6

dont think we can crit skeles,


Half-Elf 2 Rogue
Browman wrote:

The skeleton attempts to dodge to bile 1d20+2, weaving to the side.

Tasyn it is your turn.

1d20 + 4 ⇒ (16) + 4 = 20

2d6 + 5 ⇒ (2, 5) + 5 = 12


Half-Elf 2 Rogue
Vonamir wrote:

I move towards them, sword at the ready. Luna takes flight and looks to circle them

Ill move up as well


Half-Elf 2 Rogue

from now on when it comes to combat, Im just going to point and grunt, and let browett roll for me...
90ft?
, I'll delay my action till someone speaks or after Vonamirs turn


Half-Elf 2 Rogue
Marty McFly wrote:
So group....... We checking out the cemetery?

Hi Ho Silver away and what not


Half-Elf 2 Rogue
Marty McFly wrote:


Marty checks on the Dwarf, seeing if he needs any help.

I follow


Half-Elf 2 Rogue
Browman wrote:

As Vonamir moves forward he informs you that skeletons are immune to cold, unnaturally fast and resistant to percing and slashing attcks. His great horny owl swoops at the nearest skeleton but is unable to affect it.

Tasyn it is your turn

F!&$ the improv weapon- DR it is.

Charge (any one which is slightly separated)
1d20 + 6 ⇒ (3) + 6 = 9
2d6 + 5 ⇒ (2, 3) + 5 = 10


Half-Elf 2 Rogue

Tasyn sits at the bar for some while longer, watching the reactions of the barkeep or patrons. After a long pause and a final gulp of drink, the half elf gets up, dusts off, and asks the nearby people if they have a mace, bat, or large wooden club.


Half-Elf 2 Rogue

Well now this is just embarrassing.

1d20 + 6 ⇒ (1) + 6 = 7 (-4 for Attempting Non-Lethal Damage)
Charging.

Well now this is even more embarrassing.


Half-Elf 2 Rogue
Browman wrote:
Tasyn wrote:
Browman wrote:

Will save 1d20+3

tie goes to the defender

The priest looks at you reading the scroll strangely, "are you trying to curse me, elfkin?"

I dont see a tie...I got 25...
The use magic device check is to see if the scroll works. Scrolls have set DCs based on who crafted them

rgr


Half-Elf 2 Rogue
Browman wrote:

Will save 1d20+3

tie goes to the defender

The priest looks at you reading the scroll strangely, "are you trying to curse me, elfkin?"

I dont see a tie...I got 25...


Half-Elf 2 Rogue
Browman wrote:
He has a single scroll of charm person that he will give to you for 17 gold.

Throwing 17 gold (or a close approximation-I'm in a hurry) on the table, Tasyn thanks the caster and runs out of the shop, sprinting back to the group of people

Use Magic Device- Scroll of Charm Person (Target- Priest)
1d20 + 7 ⇒ (18) + 7 = 25

Tasyn, after casting the scroll, goes up to the priest, and quietly tells him to allow Tasyn the honour of speaking on behalf of their Great God.
I also suggest you tell the crowd I will take over, and that you visit the closest place of repose for a break while I preach.

Tasyn then waits for the priest to leave, waiting for the tension to mount appropriately.


Half-Elf 2 Rogue
Browman wrote:
The locals tell you that there is an adept, three finger john. His shop is located at the north end of town, the sign outside has a potion on it.

Running to the building, Tasyn crashes through the Door and asks for the spell caster.

Bluff
1d20 + 7 ⇒ (3) + 7 = 10

There is a man outside plotting the destruction of your city- I need a scroll of Charm Person, Dominate Person, or Charm Person Mass right now to stop this heathen from making us all burn in hellfire. I have no major coin but will remember this and be back later.

If that doesn't work, I just ask to buy any charm person scrolls the person may have after- possibly at a discount for being a soon-to-be hero for this city (Standard is 25g for 1st level spell scroll). Finally- last attempt, I ask to buy his ability for a single spell


Half-Elf 2 Rogue
Browman wrote:
We are even protected from the foul arcanists and the degenerate half-breeds that are being used to dilute our blood."

The moment the man slanders half-breeds, a brief expression of rage, followed by a mischievous glimmer in Tasyn's eyes materialize.

Knowledge (Local)
1d20 + 7 ⇒ (5) + 7 = 12

Tasyn immediately afterwards asks his party and any surrounding villagers if there is a spellcaster living close by, or popular bard at any near Tavern- preferably a half-breed as well- but any kind will do.
If Tasyn knows of one, I head there immediately, at a full sprint. Otherwise Tasyn waits for an answer from the surrounding people, before sprinting to the caster without another word.


Half-Elf 2 Rogue
Browman wrote:
Tasyn wrote:


Your week's profession check is fine, and stop wasting your 20s on random checks ;)

No s%*$ eh?


Half-Elf 2 Rogue

I'm going to do this weeks profession (Assuming a week has passed- Browett?)
As well, we should try for a skype game one night an upcoming weekend, set aside an hour or so and play through a few encounters over skype- any opinions on that?
1d20 - 1 ⇒ (20) - 1 = 19 /2 = 10


Half-Elf 2 Rogue
Browman wrote:
Once we have sold our wares there we will purchase some items there then proceed to Caldoras."

Diplomacy

1d20 + 3 ⇒ (20) + 3 = 23

If you are indeed headin in that direction, certainly you aknowledge the dangers of the road ahead. We would be more then willing to accompany you, ensuring the safety of your wares.

A small fee of your own descression, and first choice of your doubtlessly high quality merchandise at a dioscouted rate is all we ask. We can provide weapons, company, and a menacing demeanour on behalf of the Baron and guilds of our city.

/smile


Half-Elf 2 Rogue
Marty McFly wrote:

"If you fear danger, then I will volunteer to go ahead as the vanguard and wait for everybody to meet up with me. If I don't make it back, then consider your point of view the more accurate. I usually plan and represent the group's interests, to stoop to such vocabulary I do not consider myself being retarded."

That will be unecessary, good doctor.

Upon reassessment, I recommend, as a whole group, that we proceed along the easiest route. I feel the cart is 100% necessary, specifically because indicating at a large pile of stuff beside me I have packed assuming we will be gone for quite some time.


Half-Elf 2 Rogue

Good To Go, I dunno if anyone else needed to shop or anything left.

FYI- Basiclly bought a rogues kit, as well as a tent and some extra rations.


Half-Elf 2 Rogue

Before Officially taking off, can we detail any puchasing, visits, finalities here before leaving?

Once everyone gives an approximation of their go-ahead we can take off then- prior to that we can keep the convo going in the Gameplay, and just discuss our prepairations here (so we dont have to f$+* up our beautiful timeline)

Imma be looking in equipment manual for a few minutes before making my post, aswell Im waiting on a responce from Browett via PM.


Half-Elf 2 Rogue

The Next morning, at the designated time, with a large apple in hand
So...we are going into an orc camp to recruit...warriors for the Baron? Is that a proper summation good Doctor?

For the moment, as far as travels are concerned, I suggest taking the waterfront route. It will keep us away from the eyes and ears of the city- we can hit up the city route on the way back, rest there, and avoid creating undo attention until our task is complete.
atleast until browett answers PMs


Half-Elf 2 Rogue
Marty McFly wrote:
Dr. McFly thanks the Baron for his generosity, and either discusses the options with his group in the room, or provided they are still off doing their own thing, brings the news back to the group with a promise that the Baron will receive an answer by the next day.

sorry all, duty yesterday and today, I'll get some input in today though

Yesterday: Out 'doing my own things'
This Morning: Waiting at the Tavern for news from the Good Dr.


Half-Elf 2 Rogue
Marty McFly wrote:
Vonamir wrote:
"I do have a tasking out here from the Lore Master, should you head to town without me, where can I meet with everyone?"
Marty indicates to the group that he is going to be at the Hog's Head, and can be reached there.

Ill be there later tnight, I have some things I need done as well.


Half-Elf 2 Rogue
Marty McFly wrote:
Browman wrote:


Also the Baron is not on site, but Sir Villiam may have something for you.
Shall we check it out?

We shall. Sir Von Villiam, what have you?


Half-Elf 2 Rogue
Marty McFly wrote:
Recognizing the usefulness of the half-Orc sorcerer that helped save his life, Dr.McFly calls for a group huddle. He suggests that we offer to buy into his services with our fallen comrades money (also so that we don't screw him out of his money)

Agree whole-heartedly,

300gp a person, and I suggest we ask the baron for if he needs anything immidiately before we go onto our own...doings.


Half-Elf 2 Rogue
Marty McFly wrote:
True- 102.54gp each, we keep the pots.

+15.63 Gold each from a stash I sold before we left

and was to lazy to math for

Edit: I say we walk back slowly, and greet our new magic friend- see what his deal is.
and Browett...LEVEL?


Half-Elf 2 Rogue
Marty McFly wrote:

Fair enough, I suppose it won't hurt to see if they have any treasure lying around the command tent we can squirrel away before Boss McGee on his horse takes it all away:

Treasure hunting check (aka perception):

1d20+6

Perception 1d20 + 6 ⇒ (5) + 6 = 11

Also, Recommend we don't sell the pots- they can get super Handy; I can add them to group loot


Half-Elf 2 Rogue
Browman wrote:
You have 20 slots on the wagon, a slot can take 1 one handed weapon, 1 shield, 2 light weapons, 20 bolts/ arrows, 1/2 2H weapon or 1/2 suit of armour.

Recommend We carry the weapons, pots and shields between us, and load 10 of the armours on the cart- that should be enough. Also recommend taking any extra materials (so not sword/armour, but gold, items) from our fallen comrade, as incentive for another member to join our band.


Half-Elf 2 Rogue
Marty McFly wrote:


I greet Urogath with a hearty hell...

Just kidding. I'm unconscious.

Its cool, I am too now-

Browett DC 12 / +1 plx- my square bracket on phone isnt loving me.


Half-Elf 2 Rogue

^ this x100. Browett, can you roll my DC 12 Stabilization, my phone doesn't agree with the square bracket character right now, I think I remapped it (should be +1)


Half-Elf 2 Rogue
Browman wrote:


Tasyn it is your turn.

1d20 + 4 ⇒ (4) + 4 = 8

2d6 + 5 ⇒ (1, 5) + 5 = 11

Werd. Just wipe us all- haha.


Half-Elf 2 Rogue
Udogath wrote:

Cha = 18

Wis = 8

Str 1d10 +7
Con 1d10 +7
Int 1d10 +7
Dex 1d10 +7

This char will start with Zero gold

Height = 2d12+58 = 6ft5
Weight = 19*7 Lbs = 133 + 150 = 283 Lbs

Dead =/= Dying, you have a solid chance of surviving


Half-Elf 2 Rogue
Browman wrote:


Tasyn it is your turn

Tasyn about 180ft north east of the fight
the main group of bandits moving towards the Turandian soldiers.

Drawing My GS and Running towards Barator- Feel free to make me engage in common sense if I encounter any baddies within reach or on the way,


Half-Elf 2 Rogue
Marty McFly wrote:

Dr. McFly on his turn draws his rapier and charges the gnoll to help give Vonamir some breathing space to draw a weapon:

1d20+2 for 1d6 damage.

I believe charging is +2 to hit, -1 or -2 AC for that round?

It's +2, but you can only charge as a full action, and draw a weapon during if you have Quick Draw (though I swore i read +1BA in book). If you have a specific condition that only allows you one standard you can still charge, but it has to be a specific condition.

And -2 AC


Half-Elf 2 Rogue
Browman wrote:

[I]

Tasyn it is your turn.

Relaoding Xbow, staying in area of my traps


Half-Elf 2 Rogue

The great Browman tells me its my turn?

Charging Barator's nemesis, dude with a Xbow if Possible, dude in combat with Barator if not

1d20 + 6 ⇒ (11) + 6 = 17

AND if none are possible, Ill Crossbow the biggest threat to me (just -2 from top roll)

2d6 + 5 ⇒ (6, 3) + 5 = 14
If I join Barator add 1d6 ⇒ 3


Half-Elf 2 Rogue

Rgr


Half-Elf 2 Rogue

How is our leveling going? haha


Half-Elf 2 Rogue

1d20 + 4 ⇒ (13) + 4 = 17
2d6 + 6 ⇒ (3, 3) + 6 = 12

Another smash-
Which should have taken place after the guards attacked me but before everyone else's moves(I think)

Edit: I also want to move to a more 'tactical' location after the attack- somewhere I have the fewest evils paying attention to me- or if I'm in a good position, I'll use my move action to scatter bear traps, or if that isnt possible/I'm out, Imma chill like a villain.

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